Ease of managing the many units - auto waypoint IMPLEMENTED

Suggestions about the gameplay, the controls, buttons and so on.

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Endru1241
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Re: Ease of managing the many units - auto waypoint

Post by Endru1241 » Fri Jan 10, 2020 8:53 pm

Idea: bar is road representation and unit is moving through it.
My primitive sketch:
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Stratego (dev)
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Re: Ease of managing the many units - auto waypoint

Post by Stratego (dev) » Fri Jan 10, 2020 11:02 pm

i made a golden one - i go check in game
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Re: Ease of managing the many units - auto waypoint

Post by Stratego (dev) » Sat Jan 11, 2020 9:14 am

a new more minimalistic
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Re: Ease of managing the many units - auto waypoint

Post by Stratego (dev) » Sat Jan 11, 2020 9:37 pm

Q1: when u have selected a single unit and u see the possible move places (transparent white rectangles) and if u longpress on those rectangles the waypointer "progress bar" should not start. (there is no reason to place a waypoint within move range)

what do u think?

Q2: aksi the green bar also not so nice - any suggestion what to change?

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Re: Ease of managing the many units - auto waypoint

Post by Stratego (dev) » Sat Jan 11, 2020 10:53 pm

here is again a little maybe nicer green bar
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Re: Ease of managing the many units - auto waypoint

Post by Stratego (dev) » Sat Jan 11, 2020 10:56 pm

or in blue?
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Re: Ease of managing the many units - auto waypoint

Post by Puss_in_Boots » Fri Jan 24, 2020 9:53 pm

I like the blu bar
RED, WHITE and BLUE!

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