Observatory

Moderator: Endru1241

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Puss_in_Boots
Posts: 2754
Joined: Fri Apr 21, 2017 1:23 am

Observatory

Post by Puss_in_Boots » Thu Dec 12, 2019 10:55 pm

Nonoffense building.
Stats:
Hp: 18
Pierce: 3
Sight: 4
Capacity: 1

Everything else: 0

Ability:
Reveal
5 tiles of sight on any tile from 19 tiles away (24 max range of sight).

Should be built in 4 turns by normal workers.

Used for Long range sighting.
Only one can be built to avoid abuse.

Differences from watch tower, forest sentry:
Average sight stats for infantry,
Cannot passively detect invisible units,
No upgrades.
RED, WHITE and BLUE!

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Endru1241
Posts: 525
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Observatory

Post by Endru1241 » Fri Dec 13, 2019 6:26 am

One question - how to implement this ability?

I could add this as summoning of invisible, stepable unit vanishing after 1 turn, but summoning with such long range would be hard to use and give away enemy positions before use.
As Reveal shop item is hardcoded, I cannot reference it, but I'm affraid it would need coding.
Age of Strategy design leader

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makazuwr32
Posts: 4585
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Observatory

Post by makazuwr32 » Fri Dec 13, 2019 7:24 am

summoning currently is independent from spell range and can be used only in melee range.

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Endru1241
Posts: 525
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Observatory

Post by Endru1241 » Fri Dec 13, 2019 7:33 am

So the only idea I had is out.
Age of Strategy design leader

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