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Observatory

Posted: Thu Dec 12, 2019 10:55 pm
by Puss_in_Boots
Nonoffense building.
Stats:
Hp: 18
Pierce: 3
Sight: 4
Capacity: 1

Everything else: 0

Ability:
Reveal
5 tiles of sight on any tile from 19 tiles away (24 max range of sight).

Should be built in 4 turns by normal workers.

Used for Long range sighting.
Only one can be built to avoid abuse.

Differences from watch tower, forest sentry:
Average sight stats for infantry,
Cannot passively detect invisible units,
No upgrades.

Re: Observatory

Posted: Fri Dec 13, 2019 6:26 am
by Endru1241
One question - how to implement this ability?

I could add this as summoning of invisible, stepable unit vanishing after 1 turn, but summoning with such long range would be hard to use and give away enemy positions before use.
As Reveal shop item is hardcoded, I cannot reference it, but I'm affraid it would need coding.

Re: Observatory

Posted: Fri Dec 13, 2019 7:24 am
by makazuwr32
summoning currently is independent from spell range and can be used only in melee range.

Re: Observatory

Posted: Fri Dec 13, 2019 7:33 am
by Endru1241
So the only idea I had is out.

Re: Observatory

Posted: Sat Jan 25, 2020 4:01 pm
by Puss_in_Boots
public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target location, target is read by the green environmental floating action.

Re: Observatory

Posted: Sat Jan 25, 2020 7:23 pm
by Endru1241
Puss_in_Boots wrote:
Sat Jan 25, 2020 4:01 pm
public static final int SYSTEM_SPECIAL_EFFECT_REVEAL = 119; // used to reveal a spot on target location, target is read by the green environmental floating action.
In other words Reveal ability can now be done.

Now only doing graphics for it all:
unit image
image while occupied
Reveal ability icon
Reveal ability projectile (may be the same as icon if transparent)

Re: Observatory

Posted: Sat Jan 25, 2020 11:50 pm
by General Brave
Definitely would like to see how the observatory would look like.

Re: Observatory

Posted: Wed Jan 29, 2020 10:02 pm
by Puss_in_Boots
It should have a telescope, and the stone structure will make it look medieval.

Here's an image:
http://www.skepticfriends.org/forum/upl ... vatory.jpg

Re: Observatory

Posted: Thu Jan 30, 2020 3:30 pm
by Morningwarrior
I think this maybe change ability to reaveal all invisible units in 15 range only for 3 turns and his coldown is 5 turns.

Re: Observatory

Posted: Thu Jan 30, 2020 9:16 pm
by godOfKings
I dont think such a long distance telescope can focus enough to discover invisible units and its quite useless too, most spys and assassins sneak through using battering rams and knights as cover

Remember be it real life or in-game best way to sneak in is in the midst of chaos

Re: Observatory

Posted: Fri Jan 31, 2020 8:53 am
by makazuwr32
I like more still idea as scry spell for it (revealing some area in a range).

Re: Observatory

Posted: Mon Feb 03, 2020 12:05 am
by Puss_in_Boots
Yeah, not changing the ability. Only needs images, 2 .json files, and edits to other files in order for it to be ready.

Re: Observatory

Posted: Mon Feb 03, 2020 6:26 am
by Endru1241
Exactly.
Gimme the images and jsons will be on my side.