Poison Horse Archer IMPLEMENTED

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HokanPL
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Poison Horse Archer IMPLEMENTED

Post by HokanPL » Mon Jul 25, 2016 2:28 pm

Stats like normal horse archer, the only differences: 5 turns of production, poison effect.

What do you think?

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DoomCarrot
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Re: Poison Horse Archer

Post by DoomCarrot » Mon Jul 25, 2016 4:10 pm

I think this would be cool as an upgrade for a unit. Maybe an upgrade for mongolian horse archers? Idk, just brainstorming. Cool idea though.
The day is coming when a single carrot, freshly observed, will set off a revolution.

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COOLguy
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Re: Poison Horse Archer

Post by COOLguy » Mon Jul 25, 2016 5:56 pm

Cool idea
Thanks!
Josh

HokanPL
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Re: Poison Horse Archer

Post by HokanPL » Sun Jul 31, 2016 10:14 am

If not upgrade for a unit, but new one, it could be a bit slower than normal horse archer. Well, all of you would be slower on horses when you have bottles with a deadly poison in a bag XD

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Disco
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Re: Poison Horse Archer

Post by Disco » Sun Jul 31, 2016 11:54 am

HokanPL wrote:If not upgrade for a unit, but new one, it could be a bit slower than normal horse archer. Well, all of you would be slower on horses when you have bottles with a deadly poison in a bag XD
:D
I agree, in it being a little slower.
or
It could have reduced accuracy, maybe have a 10-15% chance of shooting itself? lol.
Like you said, pretty dangerous playing with sharp sticks, tipped in deadly poison, whilst galloping around :D

HokanPL
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Re: Poison Horse Archer

Post by HokanPL » Mon Aug 15, 2016 10:45 pm

No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)

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DoomCarrot
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Re: Poison Horse Archer

Post by DoomCarrot » Mon Aug 15, 2016 10:54 pm

I don't think there should really be any deduction on damage, speed, etc if this is going to be an upgrade for heavy horse archer.

If we make this a seperate unit, I guess a speed deduction would be the most reasonable thing to do, or we could just make no deduction and make it cost 5 turns... but that is bloody expensive for an archer. :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Disco
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Re: Poison Horse Archer

Post by Disco » Tue Aug 16, 2016 8:06 am

HokanPL wrote:No no no no! If we start see it like you, even swordsman can kill himself by accident :P what about samurai with 10% chance for seppuku :D

1 tile slower than horse archer is enough. Somebody interested with drawing it? :)
Hahahaha :lol:

Stratego (dev)
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Re: Poison Horse Archer ACCEPTED

Post by Stratego (dev) » Sat Oct 27, 2018 6:34 am

accepted please someone make json for it - thanks!

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Re: Poison Horse Archer IMPLEMENTED

Post by Stratego (dev) » Tue Nov 20, 2018 9:18 pm

IMPLEMENTED, uos 20

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