Mounted Crossbowmen

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Alpha
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Mounted Crossbowmen

Post by Alpha » Sun Sep 11, 2016 3:42 am

A Mounted Crossbowmen

Cost:5
Hp:30
Attack Power:6
Range:6
Armor:0
Pierce Armor:0
Speed:7
Sight:5
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DoomCarrot
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Re: Mounted Crossbowmen

Post by DoomCarrot » Sun Sep 11, 2016 7:25 am

This is a cool idea, but one problem.

How could a crossbow be managed on a horse? Crossbows normally required you to stand on the bow, and then you would have to pull up the string to lock it in place-something that would be very difficult to do on a horse I imagine. :lol:
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Re: Mounted Crossbowmen

Post by Midonik » Sun Sep 11, 2016 12:42 pm

In stirrup?
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Re: Mounted Crossbowmen

Post by Midonik » Sun Sep 11, 2016 12:42 pm

I think its passible.
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Re: Mounted Crossbowmen

Post by DoomCarrot » Sun Sep 11, 2016 5:58 pm

I do not think a stirrup would help much loading a crossbow. Also, after doing some research, it seems that the only historical records of mounted crossbowmen say that they would ride into battle with a pre-loaded crossbow, then dismount before they entered battle-it was a way to get archers past the frontlines quickly I guess. :)
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Re: Mounted Crossbowmen

Post by Alpha » Sun Sep 11, 2016 7:31 pm

Chech out the Total War wiki and check out units, Its very possible ;)
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Re: Mounted Crossbowmen

Post by LordOfAles » Fri Jul 21, 2017 3:48 pm

Arent heavy horse archers enough?
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Re: Mounted Crossbowmen

Post by LordOfAles » Mon Jul 24, 2017 12:21 pm

Hmm,it really is!Should be implemented!
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Re: Mounted Crossbowmen

Post by LordOfAles » Mon Jul 24, 2017 12:22 pm

Oh,and speed shouldnt be 7,it should be 4(thats a crossbow after all...)
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Re: Mounted Crossbowmen

Post by LordOfAles » Mon Jul 24, 2017 12:23 pm

Oh,and speed shouldnt be 7,it should be 4(thats a crossbow after all...)
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Re: Mounted Crossbowmen

Post by LordOfAles » Mon Jul 24, 2017 12:24 pm

Whats the cost?
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Re: Mounted Crossbowmen

Post by LordOfAles » Mon Jul 24, 2017 12:34 pm

I mean gem cost
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Re: Mounted Crossbowmen

Post by Puss_in_Boots » Mon Jul 24, 2017 1:43 pm

Gem costs usually amount to 5, but the problem was that this unit was unrealistic. The heavy horse archer already plays the role of an upgraded horse archer as do crossbow units play the role of archers.
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Re: Mounted Crossbowmen

Post by LordOfAles » Mon Jul 24, 2017 5:07 pm

This should be an individual unit..Or maybe be an upgrade of horse archer in AoF
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Re: Mounted Crossbowmen

Post by DoomCarrot » Sat Aug 05, 2017 12:29 am

Heavy horse archer to mounted crossbowman? That may work actually, seeing as we have archer to crossbow.
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Re: Mounted Crossbowmen

Post by Puss_in_Boots » Sat Aug 05, 2017 12:37 am

DoomCarrot wrote:This is a cool idea, but one problem.

How could a crossbow be managed on a horse? Crossbows normally required you to stand on the bow, and then you would have to pull up the string to lock it in place-something that would be very difficult to do on a horse I imagine. :lol:
Just to refresh your memory :)
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Re: Mounted Crossbowmen

Post by DoomCarrot » Wed Aug 09, 2017 12:47 am

I also wrote that nearly a year ago, back before I realized certain crossbows were definitely operable on horseback :)
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Re: Mounted Crossbowmen

Post by Puss_in_Boots » Wed Aug 09, 2017 12:48 am

Really, which kind?
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Re: Mounted Crossbowmen

Post by DoomCarrot » Sun Aug 13, 2017 2:51 pm

Normally ones that didn't have to be loaded by stepping on the end of it. Often times crossbows were used by elite bodyguards and such, and although they never were nearly as effective as mongol horse archers or something of that sort, the crossbows had am advantage in protection because they could be drawn and fired in a second's notice.
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Re: Mounted Crossbowmen

Post by Dan301002 » Mon Aug 14, 2017 10:55 am

DoomCarrot wrote:Normally ones that didn't have to be loaded by stepping on the end of it. Often times crossbows were used by elite bodyguards and such, and although they never were nearly as effective as mongol horse archers or something of that sort, the crossbows had am advantage in protection because they could be drawn and fired in a second's notice.
So they load first, then fire later? If its like that then what about this idea?
"A skill that will cost a turn, this skill will make the crossbow ready to fire at notice (like loading it first?), maybe the crossbow will be powerful but have slight chance of miss (?)."
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Re: Mounted Crossbowmen

Post by DoomCarrot » Mon Aug 14, 2017 2:26 pm

Eh that might be a underpowered. I don't think a full turn to "load" is really necessary, but I donmt think it should have 2 action either
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Re: Mounted Crossbowmen

Post by General Brave » Fri Oct 27, 2017 3:49 pm

The only way this can work, when its moves, it's cannot attack until the next turn. Then it can fire and move again or it's only fire but cannot move until next turn. Do you understand?
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Re: Mounted Crossbowmen

Post by Alpha » Wed Nov 15, 2017 3:36 pm

I believe in order for it to attack it has to reload, costing one turn.
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Re: Mounted Crossbowmen

Post by StormSaint373 » Wed Feb 13, 2019 5:38 pm

Stat revamp suggestion...

Cost: 5
Hp: 25
Attack: 8 (ignore armor if possible)
Range: 6
Armor: 1/1
Speed: 5
Vision: 8
Action/Turn: 1

There are actually crossbows that were fired and reloaded from horseback, they used a different loading mechanism though
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Re: Mounted Crossbowmen

Post by makazuwr32 » Wed Feb 13, 2019 10:18 pm

Too good stats for 5 turns.
No. If you want armor ignore than it must have 7-8 turn cost at least.

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Re: Mounted Crossbowmen

Post by StormSaint373 » Wed Feb 13, 2019 11:47 pm

So damage 6 like normal crossbowman, lower armor to 0/0...

Increase cost to 6?
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Re: Mounted Crossbowmen

Post by makazuwr32 » Thu Feb 14, 2019 5:52 am

Than it will be copy of heavy horse archer.

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Re: Mounted Crossbowmen

Post by StormSaint373 » Thu Feb 14, 2019 1:37 pm

Trying to avoid that, the ignore armor would be a leveling factor (hense the cost increase from 4-6.
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Re: Mounted Crossbowmen

Post by godOfKings » Thu Feb 14, 2019 1:52 pm

How effective is a crossbow bolt in piercing heavy shield, like shield knight for example? A shield knight would charge by keeping shield in front of horse u know, it would b hard for a crossbow shaking on running horse to directly hit target that is not protected by enemy shield,

How about instead
4 turn cost
HP 25
Atk 6
Range 4
Armor 0/0
Speed 5
HOWEVER, bonus against infantry 100%, so deals 12 damage instead of 9
+ effected by blacksmith upgrades so finally will have 6 range and 16 dmg max
Kind of like the skirmisher on horseback
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Re: Mounted Crossbowmen

Post by StormSaint373 » Thu Feb 14, 2019 2:02 pm

Does it have ignore armor?

Needs that for it's close range or better to go with Mongol horse...
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