Strelets

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MightyGuy
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Re: Strelets

Post by MightyGuy » Wed Oct 26, 2016 12:38 am

sorry, i saw now the stats.
A.K.A SacredNut

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Alpha
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Re: Strelets

Post by Alpha » Wed Oct 26, 2016 12:41 pm

Oh XD
Awoo~ my dudes!

НеПридумалИмя
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Re: Strelets

Post by НеПридумалИмя » Fri Apr 07, 2017 1:22 pm

I think that all Russian units should have increased protection from convert and they should have reduced damage from convert, then you have technology "Fidelity" (I think you know about the Russian courage in defending the homeland).

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makazuwr32
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Re: Strelets

Post by makazuwr32 » Sun Mar 25, 2018 9:42 am

Alexander82 wrote:i've got a suggestion: just make this unit an haberdier with a ranged skill with cooldown 1, so it is basically an anti cavalry that can shoot when needed
Personally i like the idea for this unit and this must be castle-only unit with high base stats but can't be affected by blacksmith upgrades and requires gunpowder tech for its ability.
My personal suggested stats:
Cost:3 turns
Hp:25
Attack:7
Range:1
Armor:2
Pierce Armor:0
Speed:3
Sight:6
Action/turn:1
Spell resistance:60
200% bonus against cavalry
Has ability "Musket shot":
Deals to single target in 6 range 12 damage, ignores armors, has 1 turn cooldown. (Requiers Gunpowder tech to unlock ability)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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samuelch
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Location: Batavia

Re: Strelets

Post by samuelch » Sun Mar 25, 2018 10:07 am

This unit has similarity to Tercio. They are both good against cavalry and have musket/arquebush shot.
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makazuwr32
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Re: Strelets

Post by makazuwr32 » Sun Mar 25, 2018 11:58 am

But Tercio is suggested already or not?
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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samuelch
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Re: Strelets

Post by samuelch » Thu Mar 29, 2018 1:40 pm

My pfp is made by Chiefchirpa.
Hugs and love FUR eFURRYone!Murr

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COOLguy
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Re: Strelets

Post by COOLguy » Sun Jul 08, 2018 1:57 am

Two options:

1. we merge the units and call it Strelet or Tercio
2. We make them different units (different roles)
Thanks!
Josh

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samuelch
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Re: Strelets

Post by samuelch » Mon Jul 09, 2018 7:57 am

Tercio is more armoured. Also if allowed, tercio melee range is 2. I don't think streltsy need bonus against cavalry. Bonus against infantries is better.
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Gral.Sturnn
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Re: Strelets

Post by Gral.Sturnn » Mon Jul 09, 2018 3:00 pm

Hold the phones! The tercio should be a pike only unit check my pikeman topic, for this russian fella we can have both the musket and the polearm, tercios was a term used for a spanish battle formation includong both pikemen and musketmen, and we already have a musketman so we only need the pikeman.

What I am triying to say is that the tercio is not so similar to this fella
~Gral.Sturnn

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samuelch
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Re: Strelets

Post by samuelch » Sat Jul 28, 2018 5:44 am

Ok. I agree.
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Gral.Sturnn
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Re: Strelets

Post by Gral.Sturnn » Thu Nov 29, 2018 12:41 am

how bout this?
Attachments
strelet.png
strelet.png (1.25 KiB) Viewed 828 times
~Gral.Sturnn

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Gral.Sturnn
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Re: Strelets

Post by Gral.Sturnn » Thu Nov 29, 2018 10:45 pm

second rework
Attachments
strelet.png
strelet.png (1.44 KiB) Viewed 817 times
~Gral.Sturnn

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