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greek fire launcher

Posted: Thu Jul 17, 2014 8:10 am
by Dgkfadomo777
Used in middle ages to destroy castles, would have long range bnus against boats catapults. And trebuchets weak against calvary and infantry

Re: greek fire launcher

Posted: Thu Jul 17, 2014 3:57 pm
by COOLguy
Cool! What would the stats be?

Greek Fire

Posted: Sat Nov 15, 2014 12:01 pm
by K00
I don't know why no one mentioned it, but why not put Greek fire in the game.

Re: Greek Fire

Posted: Sat Nov 15, 2014 12:03 pm
by Dgkfadomo777
I mentioned it in form of launcher

Re: greek fire launcher

Posted: Sun Jan 18, 2015 1:01 pm
by Alex486
Let's make greek fire a technology upgrade for all ships. Cost 8 turns to develop. The fire acts like posion to sea units. The posion is only stopped when the ship is repaired by a worker, goes to town, or to port. The posion should be great. Maybe 1/6 of a units life.

Re: greek fire launcher

Posted: Fri Mar 20, 2015 11:57 am
by Alexander82
What about also a greek fire towers?
It would be great for coastal defenses

Re: greek fire launcher

Posted: Fri Mar 20, 2015 9:06 pm
by DoomCarrot
Alex486 wrote:Let's make greek fire a technology upgrade for all ships. Cost 8 turns to develop. The fire acts like posion to sea units. The posion is only stopped when the ship is repaired by a worker, goes to town, or to port. The posion should be great. Maybe 1/6 of a units life.
I approve. I have personally never heard of greek fire that isnt on boats, but the greek fire towers sound exactly like what i need to keep those pesty warships away... Like the old saying:

Some greek fire each day keeps the warships at bay

Re: greek fire launcher

Posted: Fri Apr 03, 2015 2:44 pm
by Ness
Greek fire units (needs greek fire technology)

Siphon, flamethrower that Byzantium used to fire greek fire
Cost 6, power 8-10, range 2, makes area damage, have burning effect, speed 1, not very much hp, bonuses vs wooden units and structures.

Siphon ship, like siphon but ship
Cost 8, speed 5, hp 30, other are same with siphon

Greek fire grenade thrower, throws grenades which are filled by greek fire.
Cost 3, power 5, range 3, have burning effect, hp 11, speed 3, bonuses vs structures and wooden units (bonuses are bigger than fire archers)

Greek fire catapult, like catapult but shoots greek fire
Cost 9-10, power 30-35, range 7, makes area damage, have burning effect, speed 1, not much hp

Re: greek fire launcher

Posted: Fri Apr 03, 2015 3:59 pm
by Alexander82
about some of your ideas, why don't just add a burning effect to the existent unict/structures?
Once you research the technology "greek fire" you unlock, for example, a greek fire fortress, and once you research it you add the burning effect to any fortrosse you build or control

Re: greek fire launcher

Posted: Mon Apr 06, 2015 2:09 pm
by Ness
image2.png
image2.png (476 Bytes) Viewed 7115 times

Re: greek fire launcher

Posted: Tue Apr 07, 2015 2:31 am
by DoomCarrot
Hm, I think the grenades might be a bit too much.

And the picture is a good start, but it deffinately needs alot of work ;)

Re: greek fire launcher

Posted: Tue Apr 07, 2015 8:21 am
by Ness
Picture is great :mrgreen:

Re: greek fire launcher

Posted: Tue Apr 07, 2015 8:23 am
by Ness
Byzantium used greek fire grenades

Re: greek fire launcher

Posted: Wed Apr 08, 2015 12:03 am
by COOLguy
Yes, but I've never heard them called grenades. They were like pottery, right?

Re: greek fire launcher

Posted: Wed Apr 08, 2015 12:40 am
by DoomCarrot
like wildfire from game of thrones :lol:

BURN THEM ALL

Re: greek fire launcher

Posted: Mon Apr 27, 2015 12:53 am
by silentz27
Wow its great but I think its better use for this name is fire catapult??

Re: greek fire launcher

Posted: Fri Feb 23, 2018 8:15 pm
by COOLguy
merged

Re: greek fire launcher

Posted: Sat Feb 24, 2018 5:44 pm
by samuelch
Greek fire thrower. This unit gives burning effect to any kinds of units. The fire from this unit can't be put out.

Re: greek fire launcher

Posted: Sat Feb 24, 2018 5:47 pm
by samuelch
Hp:15
Attack Power:6
Speed:3
Normal Armor:2
Pierce Armor:2
Builders:Castle
Actions per turn:1
Conversion resistance:0%
Cost:3
Range:1
Sight:4
Burning effect on attack.
The Greek fire can't be put out.
Not affected by blacksmith tech

Re: greek fire launcher

Posted: Sun Feb 25, 2018 6:50 am
by samuelch
Change the hand a bit.

Re: greek fire launcher

Posted: Sat Jun 23, 2018 2:13 pm
by COOLguy
Is this different? Should I move cheirosiphone here?

http://www.ageofstrategy.net/viewtopic. ... 0&start=30

Re: greek fire launcher

Posted: Mon Jun 25, 2018 2:05 pm
by samuelch
Oh. I don't know why I make this in the first place. I can still change the pic to other Byzantine unit.

Re: greek fire launcher

Posted: Mon Jun 25, 2018 10:21 pm
by Gral.Sturnn
toughts?

Edit: Can someone help me with the rgb colors in gimp?

Re: greek fire launcher

Posted: Mon Jun 25, 2018 11:02 pm
by COOLguy
COOLguy wrote:
Sat Jun 23, 2018 2:13 pm
Is this different? Should I move cheirosiphone here?

http://www.ageofstrategy.net/viewtopic. ... 0&start=30

Re: greek fire launcher

Posted: Mon Jun 25, 2018 11:03 pm
by Gral.Sturnn
That means.......

Re: greek fire launcher

Posted: Thu Jun 28, 2018 2:54 am
by COOLguy
COOLguy wrote:
Mon Jun 25, 2018 11:02 pm
COOLguy wrote:
Sat Jun 23, 2018 2:13 pm
Is this different? Should I move cheirosiphone here?

http://www.ageofstrategy.net/viewtopic. ... 0&start=30
That means can I get additional feedback. Should I merge the topics?

Re: greek fire launcher

Posted: Fri Jun 29, 2018 3:47 am
by Gral.Sturnn
Sure.