Merman and siren ACCEPTED

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Alexander82
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Merman and siren ACCEPTED

Post by Alexander82 » Sun Nov 27, 2016 4:41 pm

I think that those units might be the elven "attack ships"

Mermen could be some sort of water fighters with specific bonuses while the sirens could use their voices to damage ships
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samuelch
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Re: Merman and siren

Post by samuelch » Sun Nov 27, 2016 5:34 pm

How about a merman that can call thunderstorm with his trident?
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Alpha
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Re: Merman and siren

Post by Alpha » Sun Nov 27, 2016 6:41 pm

They are just like the mirethingamajig of the orcs.
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samuelch
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Re: Merman and siren

Post by samuelch » Sun Nov 27, 2016 6:46 pm

ok
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Re: Merman and siren

Post by MightyGuy » Sun Nov 27, 2016 7:49 pm

those are not similar to race but i think it's cool idea!
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Alexander82
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Re: Merman and siren

Post by Alexander82 » Sun Nov 27, 2016 8:14 pm

Considering that elves have also fairies and dryads and sirens are very tie to nature i thought that they might fit together well. They would work in similar way than merlocks but, as other elves, they would have lower combat stats that grows influenced by techs. Unlike the merlocks they can't walk out of water (unless e make an ability that allow them to shift into a form with legs).

My idea is tht the merman is the water counterpart of the elf swordman with the same merlock bonus against ships and docks. The siren should be weak in combat but they should have one or more ability that affect ships like charm (curse for ships only) and Lullaby (slow for ship only with a higher effect)
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Re: Merman and siren

Post by MightyGuy » Sun Nov 27, 2016 8:16 pm

ok. thanks
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Re: Merman and siren

Post by DoomCarrot » Wed Nov 30, 2016 1:11 am

I think a mermen subrace would be very cool and useful, especially with the recent addition of the orc merlocks
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Alexander82
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Re: Merman and siren

Post by Alexander82 » Wed Dec 07, 2016 12:12 am

Do you like this?
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Alexander82
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Re: Merman and siren

Post by Alexander82 » Wed Dec 07, 2016 2:12 pm

Merman
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Re: Merman and siren

Post by Midonik » Wed Dec 07, 2016 3:00 pm

Nice images! (Even know what you edit)
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Alpha
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Re: Merman and siren

Post by Alpha » Wed Dec 07, 2016 3:47 pm

Looks good.
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Alexander82
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Re: Merman and siren

Post by Alexander82 » Wed Dec 07, 2016 3:49 pm

Midonik wrote:Nice images! (Even know what you edit)
Yep. i've taken those heads to make them look more akin
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Re: Merman and siren

Post by MightyGuy » Wed Dec 07, 2016 7:59 pm

:D Nice Look! :)
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Re: Merman and siren

Post by DoomCarrot » Thu Dec 08, 2016 5:19 am

They are excellent! :)
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Alexander82
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Re: Merman and siren

Post by Alexander82 » Sun Mar 19, 2017 11:39 am

Stats:
Cost 4
HP 10
Attack 2
Range 1
Armor 0
Pierce Armor 0
Speed 4
Sight 4
Action 1
Spell possibility 20%
Spell Resistance 0%

Spells:
Daydream: Like the curse spell but it only affects ships (cooldown 3)
Lullaby: Like the slow spell but it only affects ships
Charm: Like the fear spell but it only affects ships
Heal
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DoomCarrot
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Re: Merman and siren

Post by DoomCarrot » Mon Mar 20, 2017 8:45 pm

What is the difference between daydream and charm abilities?
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Alexander82
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Re: Merman and siren

Post by Alexander82 » Mon Mar 20, 2017 8:57 pm

Sorry i mistyped. Charm should be like fear, reducing a unit attack.
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Stratego (dev)
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Re: Merman and siren IMPLEMENTED

Post by Stratego (dev) » Wed Aug 30, 2017 8:43 pm

implemented, right?

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Alexander82
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Re: Merman and siren IMPLEMENTED

Post by Alexander82 » Wed Aug 30, 2017 8:50 pm

No. The siren is not yet in
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Re: Merman and siren ACCEPTED

Post by Sunrise Samurai » Mon Sep 11, 2017 5:58 pm

Could you use those stats under the name and image for a siren, and have mermaid more as follows:

Mermaid (sea witch for a possible upgrade name)
Cost 6
Hp 15
Armor 0
Pierce armor 0
Power 5
Speed 3
Spell resistance 70%
Spells: arcane bolt, lighting storm, lifelink, lightning weapon

Offensive magical unit, similar to mage and war mage, But water based.
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Alexander82
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Re: Merman and siren ACCEPTED

Post by Alexander82 » Mon Sep 11, 2017 6:08 pm

You mean a different unit? This is pretty different for the siren/mermaid
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Sunrise Samurai
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Re: Merman and siren ACCEPTED

Post by Sunrise Samurai » Mon Sep 11, 2017 8:14 pm

Yes. Different units. The old could be best called "siren" anyway.
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Savra
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Re: Merman and siren ACCEPTED

Post by Savra » Thu Sep 12, 2019 3:59 am

Bumped, whats wrong with the siren again?

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makazuwr32
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Re: Merman and siren ACCEPTED

Post by makazuwr32 » Thu Sep 12, 2019 5:16 am

Alex wants to change her abilities into something more intresting. No spoilers though because is still discussing.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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