Forest Skeleton DISCUSSING

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Alpha
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Forest Skeleton DISCUSSING

Post by Alpha » Tue Sep 20, 2016 1:30 pm

A mossy old skeleton that manages to stay hidden in forest tiles.

Cost: 3
HP:15
Attack:7 (in a regular tile) 9(In a forest Tile)
Range:1
Armor:0
Pierce:3
Speed:3
Sight:4
Action:1

Has a bonus against all units in a forest tile.

I want the Forest Skeleton to look like a green rotting skeleton. When a unit dies in a forest tile it will show a greenish skeleton on the ground. When a lich gets near it it can summon in a Forest skeleton.
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Re: Forest Skeleton

Post by Midonik » Tue Sep 20, 2016 2:41 pm

Not bad. In Aof and Aos terrarians havent got too big mean,and I think they should be more important.
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Re: Forest Skeleton

Post by DoomCarrot » Wed Sep 21, 2016 4:51 pm

So it is like a skeleton warrior with bonuses in forest? And skeletons raised to life in a forest become these?

So far it sounds like a good idea
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Alpha
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Re: Forest Skeleton

Post by Alpha » Wed Sep 21, 2016 5:36 pm

That is true.
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Re: Forest Skeleton

Post by Redpill » Mon Oct 03, 2016 1:16 am

Hey guys, what do you think?
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Re: Forest Skeleton

Post by Redpill » Mon Oct 03, 2016 1:33 am

And the upgrade (if you decide to add one) To Armored Forest Skeleton +1 normal defense
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Thu Oct 27, 2016 1:15 pm

imo, the images are really awesome but should make it color bit white and mossy green. imo
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Alpha
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Re: Forest Skeleton

Post by Alpha » Thu Oct 27, 2016 2:37 pm

Agree also what is up with the Pink background?
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Alexander82
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Re: Forest Skeleton

Post by Alexander82 » Thu Oct 27, 2016 3:22 pm

more than bonus against units in a forest tile (which i assume is a problem to code) i would make a bonus to the unit attack IF the unit is on a forest tile
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Alpha
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Re: Forest Skeleton

Post by Alpha » Thu Oct 27, 2016 5:03 pm

I believe that is also good!
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Alexander82
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Re: Forest Skeleton

Post by Alexander82 » Thu Oct 27, 2016 8:46 pm

Why did you made images with magenta background?
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Re: Forest Skeleton

Post by MightyGuy » Thu Oct 27, 2016 9:12 pm

i think his program using haven't transparent background or the background is the teamcolor xD
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Alpha
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Re: Forest Skeleton

Post by Alpha » Fri Oct 28, 2016 1:25 am

Or accidentally colored it maybe?
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Re: Forest Skeleton

Post by MightyGuy » Fri Oct 28, 2016 2:50 am

what do you think?
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Re: Forest Skeleton

Post by MightyGuy » Fri Oct 28, 2016 3:06 am

An upgrade of Forest Skeleton to Armored Forest Skeleton.
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Alpha
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Re: Forest Skeleton

Post by Alpha » Fri Oct 28, 2016 3:07 am

Looks better!
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Re: Forest Skeleton

Post by MightyGuy » Fri Oct 28, 2016 4:15 am

thanks :P
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Fri Oct 28, 2016 5:54 am

could be the second upgrade of armored forest skeleton from forest skeleton ;)
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Alexander82
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Re: Forest Skeleton

Post by Alexander82 » Fri Oct 28, 2016 7:10 am

Very good. I would just place the team color elsewhere (or on all the skull)
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Fri Oct 28, 2016 10:51 am

maybe yes and no ;)
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Alpha
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Re: Forest Skeleton

Post by Alpha » Fri Oct 28, 2016 12:43 pm

maybe the whole skull?
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Fri Oct 28, 2016 12:52 pm

ok, i agree now
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DoomCarrot
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Re: Forest Skeleton

Post by DoomCarrot » Tue Nov 01, 2016 4:02 pm

Excellent! I personally think team color might look good if you put a tassle/tattered flag on his weapon, if you know what I mean.
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Alpha
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Re: Forest Skeleton

Post by Alpha » Tue Nov 01, 2016 4:03 pm

Ya I get it!
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Alpha
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Re: Forest Skeleton

Post by Alpha » Tue Nov 01, 2016 6:34 pm

Soooooooo, Is this unit ready for voting?
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Tue Nov 01, 2016 9:05 pm

final edited.
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32_unit_forest_skeleton.png
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32_Unit_Armored_Forest_Skeleton.png
32_Unit_Armored_Forest_Skeleton.png (1.35 KiB) Viewed 7329 times
32_Unit_Master_Forest_Skeleton.png
32_Unit_Master_Forest_Skeleton.png (1.32 KiB) Viewed 7329 times
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Tue Nov 01, 2016 9:12 pm

Basic
A mossy old skeleton that manages to stay hidden in forest tiles.
Cost: 3
HP:15
Attack:7 (in a regular tile) 9(In a forest Tile)
Range:1
Armor:0
Pierce:2
Speed:3
Sight:4
Action:1
Has a bonus against all units in a forest tile.
1st Upgrade - Armored
A mossy old skeleton that manages to stay hidden in forest tiles.
Cost: 3
HP:17
Attack:7 (in a regular tile) 9(In a forest Tile)
Range:1
Armor:1
Pierce:2
Speed:3
Sight:4
Action:1
Has a bonus against all units in a forest tile.
2nd Upgrade - Master
A mossy old skeleton that manages to stay hidden in forest tiles.
Cost: 3
HP:18
Attack:7 (in a regular tile) 10(In a forest Tile)
Range:1
Armor:2
Pierce:3
Speed:3
Sight:4
Action:1
Has a bonus against all units in a forest tile.
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Alpha
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Re: Forest Skeleton

Post by Alpha » Wed Nov 02, 2016 3:51 am

Seems good!
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MightyGuy
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Re: Forest Skeleton

Post by MightyGuy » Wed Nov 02, 2016 5:31 am

Thanks. But Ask with sir Daniel if it's ready to vote
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Alexander82
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Re: Forest Skeleton

Post by Alexander82 » Wed Nov 02, 2016 6:36 am

I suggest removing team color from the face since you added team color to the weapon
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