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General Brave
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Location: The Four Point Military Academy.

Re: Mummies

Post by General Brave » Sat Jan 12, 2019 8:09 pm

Sad but okay.
Wise, Might, Loyalty. Forever stands Warfell.

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Lynx Shafir
Posts: 1559
Joined: Mon May 28, 2018 4:24 am

Re: Mummies

Post by Lynx Shafir » Sat Jan 26, 2019 9:54 am

Here's this "apperive"


Counting as elemental
can be constructed
Additional tech
Will have an important role in a summon
Golden scarab e1.png
Golden scarab e1.png (5.11 KiB) Viewed 396 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Re: Mummies

Post by Typhoon » Wed Apr 10, 2019 12:55 pm

Glorious job!
Im not coming. Im impending

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Location: Poland

Re: Mummies

Post by Midonik » Wed Apr 10, 2019 1:21 pm

Wouldn't it be better if it was vertical? It's like top point of view. No other unit has such, I think it will stand out in a negative way. Besides it's great.
Support new AoS variant, Age of Galaxy,its sci-fi themed:
All help will be welcome.

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Location: Russia

Re: Mummies

Post by Mehanoid777 » Mon Jan 20, 2020 1:14 pm

Why does the mummies makes so small dmg with sacrifice spell? And doesnt curse castles.

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Location: Moscow, Russia

Re: Mummies

Post by makazuwr32 » Mon Jan 20, 2020 4:22 pm

Curse must not affect buildings in the first place.
Sacrifice was changed to deal exactly 25% of target's max hp because it now penetrates any spell immunities.

These changes were made because we are planning later, when we will json all units (and i mean ALL) to reduce spell resistances as well as add more debuffing spells. And in this case guaranted ranged assasination would become extremly op.

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