Headless Horseman - ACCEPTED

Midonik
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Re: Headless Horseman

Post by Midonik » Thu Nov 09, 2017 6:10 pm

Yeah... Shades can.
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LordOfAles
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Re: Headless Horseman

Post by LordOfAles » Thu Nov 09, 2017 6:10 pm

Ouch
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Alexander82
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Re: Headless Horseman

Post by Alexander82 » Thu Nov 09, 2017 7:03 pm

Let's go back on topic. Is vision ok for you or do you have other ideas?
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LordOfAles
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Re: Headless Horseman

Post by LordOfAles » Thu Nov 09, 2017 7:04 pm

Vision is ok!
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Midonik
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Re: Headless Horseman

Post by Midonik » Thu Nov 09, 2017 7:21 pm

With this sight it will be good alternative to shades.
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Puss_in_Boots
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Re: Headless Horseman

Post by Puss_in_Boots » Thu Nov 09, 2017 8:41 pm

Alexander82 wrote:I don't understand part of the description lol

Anyway i was thinking... Since all explorers have a special ability (raptor riders are anti cavalry and human light cavalry has double attack) what about something special for that too? I was thinking the ability to see invisible units (it has no head so no eyes. It sees in a different way). What do you think?
Okay the description is made easier to understand.
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Alexander82
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Re: Headless Horseman

Post by Alexander82 » Thu Nov 09, 2017 9:20 pm

Why not flammable?
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Puss_in_Boots
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Re: Headless Horseman

Post by Puss_in_Boots » Thu Nov 09, 2017 10:19 pm

That was mistake, before I thought he would be holding a jack-o-lantern. Then I thought he couldn't possibly get himself burned.


...I guess that's just the rule with Undeads.
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LordOfAles
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Re: Headless Horseman

Post by LordOfAles » Fri Nov 10, 2017 12:11 pm

But dont let this one get poisoned for god's sake he doesnt even have a head :lol:
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Puss_in_Boots
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Re: Headless Horseman

Post by Puss_in_Boots » Wed Nov 22, 2017 2:07 am

Looks finished, I will set this to finalized and edit the first post.
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Alexander82
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Re: Headless Horseman -FINALIZED

Post by Alexander82 » Wed Nov 22, 2017 6:57 am

As i've said before you shouldn't make FINALIZED on your own...

Anyway let's wait for Daniel's opinion and see if it is accepted
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Stratego (dev)
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Re: Headless Horseman - FINALIZED

Post by Stratego (dev) » Sun Dec 03, 2017 3:39 pm

undead has explorer already - the shade. however i think we should let it to be built i n tc too.
imho it is a little too similar to humans races having a light cavalry to scout...

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Puss_in_Boots
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Re: Headless Horseman - FINALIZED

Post by Puss_in_Boots » Sun Dec 03, 2017 3:48 pm

The shade can't occupy TCs, and Undead Horsemen are too slow for capturing enough TCs to defend itselves.
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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 » Sun Dec 03, 2017 4:19 pm

Puss_in_Boots wrote:The shade can't occupy TCs, and Undead Horsemen are too slow for capturing enough TCs to defend itselves.
I agree
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Typhoon
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Re: Headless Horseman - FINALIZED

Post by Typhoon » Sun Jan 21, 2018 3:09 pm

Maybe let's take ability to see invisible units and give him pumpkin throw
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Puss_in_Boots
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Re: Headless Horseman - FINALIZED

Post by Puss_in_Boots » Sun Jan 21, 2018 3:23 pm

I still think it should have the ability to detect invisible units.
Pumkin throw was an OP spell for the Phantom hero unit.
It may need a revamp for this unit.
Attack:4
Range:2
Gives the unit inflicted with the spell, "Fear."
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Typhoon
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Re: Headless Horseman - FINALIZED

Post by Typhoon » Sun Jan 21, 2018 3:24 pm

With fear it can be a nice combo:
inflict fear and in next turn finish target off
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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 » Tue Feb 27, 2018 11:14 pm

Is it ok with see invisible units?
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KingslyTheGreat
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Re: Headless Horseman - FINALIZED

Post by KingslyTheGreat » Thu Mar 01, 2018 1:56 pm

Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
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KingslyTheGreat
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Re: Headless Horseman

Post by KingslyTheGreat » Thu Mar 01, 2018 1:59 pm

KingslyTheGreat wrote:
Alexander82 wrote:Is it ok with see invisible units?
I'm not sure that the undead race currently has any buildings or units to detect invisible units.
Midonik wrote:They have shades.
Nevermind
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General Brave
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Re: Headless Horseman - FINALIZED

Post by General Brave » Fri Mar 02, 2018 3:00 am

Is this going to be accepting? I'm waiting for something to annoying me on the battlefield.
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Re: Headless Horseman - FINALIZED

Post by Stratego (dev) » Fri Mar 02, 2018 4:57 am

please with finalized point out where is the final stat - now in first post?

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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 » Sat Mar 03, 2018 9:04 am

Puss_in_Boots wrote:This will be like undead's light cavalry units.
Image
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
-Detects 8 tiles away and even spot stealth units.
-Ultimate scout unit.
Those
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Stratego (dev)
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Re: Headless Horseman - ACCEPTED

Post by Stratego (dev) » Sat Mar 03, 2018 10:05 am

thx, ACCEPTED!

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Alexander82
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Re: Headless Horseman - FINALIZED

Post by Alexander82 » Tue Mar 06, 2018 2:58 pm

Headless Horseman
Image
Stats:
Cost:3
Hp:19
Attack:7
Armor: 1
Pierce: 4
Movement: 6
Spell resistance: 20%
Sight: 8
Special: Detects 8 tiles away and even spot stealth units.
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