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Re: Cryomancer

Posted: Thu Jan 17, 2019 10:19 am
by Ayush Tiwari
Lynx Shafir wrote:
Thu Jan 17, 2019 7:41 am
(what's that face ayush?)

And no its not ready
Summon structures need stats as I said
Than fix the vanishing value.

The 2 skill I mentioned are for later to keep up usefulness with some cursers and buffers,(from veil and mummy's one-yet being different from blood,death magic) one for sure is a research n

3/3 is not much
What face?oh that emote got there mistakenly while quoting your post
3/3 is too much for a spell caster
And it already has 1/3 armour,and +3/3 to it would take it to a really destructive level

Re: Cryomancer

Posted: Thu Jan 17, 2019 1:13 pm
by makazuwr32
We can set is as castable only to others. Can't cast onto itself.

Re: Cryomancer

Posted: Thu Jan 17, 2019 3:02 pm
by Ayush Tiwari
That(mak's suggestion) could also work,but it should only stay for 2 turns,or it would become overused

Re: Cryomancer

Posted: Thu Jan 17, 2019 8:10 pm
by makazuwr32
Same as strengthen, but only armor giving.

Re: Cryomancer

Posted: Fri Jan 18, 2019 12:18 am
by General Brave
I guess once you guys are done figured things out I can work on this.

Re: Cryomancer

Posted: Thu Jan 24, 2019 7:48 am
by Tankhead
NOTE

3 new spell Json files need to get started

You can choose to ignore comment, im just making not of what's required

Re: Cryomancer

Posted: Thu Jan 24, 2019 8:07 am
by Lynx Shafir
Tankhead wrote:
Thu Jan 24, 2019 7:48 am
NOTE

3 new spell Json files need to get started

You can choose to ignore comment, im just making not of what's required
I can't ignore it, it struck my eyes when I was reading.

Re: Cryomancer

Posted: Thu Jan 31, 2019 3:01 pm
by General Brave
So the summary.