Blood Hound

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samuelch
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Blood Hound

Post by samuelch » Wed Dec 06, 2017 8:02 am

A monstrous dog-like creatures that can see stealth units. It has a very fast speed and a very wide sight. It has a low attack and cheap. It's ideal to ambush weak units too when in numbers.
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Re: Blood Hound

Post by Ayush Tiwari » Sat Dec 09, 2017 6:55 am

But why for the undead race?
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Alexander82
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Re: Blood Hound

Post by Alexander82 » Sat Dec 09, 2017 2:29 pm

I think it is the best race for this unit since it also includes demonic/infernal subraces

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Re: Blood Hound

Post by Midonik » Sat Dec 09, 2017 2:31 pm

I would agree,but faction that needs stealth seeing are orcs,it will quite fit there thought.
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Alexander82
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Re: Blood Hound

Post by Alexander82 » Sat Dec 09, 2017 2:36 pm

It might fit orcs too but we might propose something different for them

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Re: Blood Hound

Post by Ayush Tiwari » Sat Dec 09, 2017 3:12 pm

Orcs and Elves don't have invisible units,I am saying it should be for elf race,because it is also like wolf,moreover,Undead race properties don't match this.For invisibility they already have something.I don't remember the name,but it is invisible.
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Re: Blood Hound

Post by Midonik » Sat Dec 09, 2017 3:31 pm

But this unit isn't invisible,it only see invisible units.
It doesn't change fact that undead invisible unit,shade,can see stealth,and orcs have only troll shaman,with is too expensive to hold it near to great buildings.
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Re: Blood Hound

Post by Ayush Tiwari » Sun Dec 10, 2017 2:42 am

That was my mistake.But in last post,I was talking what will it see,except assasins,we don't have invisible units for orcs and elves.
Anyways,I guess stats could be:
Cost:2
Attack:5
Speed:5
Action/Turn:1/1
Armour:2
P. Armour:2
Rang:1
Spell Resistance:50%
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General Brave
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Re: Blood Hound

Post by General Brave » Sun Dec 10, 2017 3:48 am

The Human should have a hunting dog too instead of a scout dog. It would be great in early games wherever one has weak units.
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DoomCarrot
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Re: Blood Hound

Post by DoomCarrot » Tue Dec 12, 2017 1:03 am

When I read this, it reminds me of the skinned hounds from elder scrolls: oblivion

Image

Definitely undead. However, I feel like they would be better as a sort of summon, like the elf wolves.
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Re: Blood Hound

Post by Ayush Tiwari » Tue Dec 12, 2017 9:34 am

DoomCarrot wrote:When I read this, it reminds me of the skinned hounds from elder scrolls: oblivion

Image

Definitely undead. However, I feel like they would be better as a sort of summon, like the elf wolves.
Well sorry to say this,but the stats then must be enough to satisfy players,and not like the elf wolves
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dust-n-steel
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Re: Blood Hound

Post by dust-n-steel » Tue Dec 12, 2017 10:50 pm

Maybe you consider using this image as sprite

double size on terrain Image
original size Image
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DoomCarrot
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Re: Blood Hound

Post by DoomCarrot » Tue Dec 12, 2017 11:13 pm

That is pretty good steel, maybe some hints of w=bone or rotting flesh? But otherwise it is pretty good
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Re: Blood Hound

Post by Stratego (dev) » Wed Dec 13, 2017 4:36 am

very good looking!
+ please check the size, it now seems as big as a horse

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Re: Blood Hound

Post by Ayush Tiwari » Wed Dec 13, 2017 12:36 pm

Bonus againsr infranty
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Typhoon
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Re: Blood Hound

Post by Typhoon » Sun Dec 17, 2017 1:38 pm

Should they be able to capture TC's?
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Re: Blood Hound

Post by Ayush Tiwari » Sun Dec 17, 2017 1:49 pm

Typhoon wrote:Should they be able to capture TC's?
Such units should not.
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