Abyssal

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wang870
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Abyssal

Post by wang870 » Wed May 09, 2018 6:14 am

Late-game assault unit.

COST: 8
HP: 60
ATK: 25
ACTIONS: 1
ARMOR: 3/8
SPEED: 3 Tiles
Spells:
Summon storm:
Range - 6
Does 40 damage to all structures in radius (Allies included). Inflicts slowing (2) to all units hit, but no damage.
Cooldown - 3
I am the DESTROYER. Bow down or meet your fate in your eyes.

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Typhoon
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Re: Abyssal

Post by Typhoon » Wed May 09, 2018 2:11 pm

Looks very useful
but I would suggest bringing down hp and attack a little
Also where you think it should be built?
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Patrol3110
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Re: Abyssal

Post by Patrol3110 » Wed May 09, 2018 8:08 pm

40 dmg in that spell is too much, I would say 20 max. Good idea by the way, undead lack late game non-cavalary units
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wang870
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Re: Abyssal

Post by wang870 » Thu May 10, 2018 6:22 am

It would be produced exclusively at mansions.

Yeah. 40 Damage and slowing is painful, but I feel like toning it down indirectly as well by creating research:

60HP/20ATK
Summon storm research takes 7 turns -
20 Damage on buildings, slowing (2) on units, same cooldown.
I am the DESTROYER. Bow down or meet your fate in your eyes.

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makazuwr32
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Re: Abyssal

Post by makazuwr32 » Thu May 10, 2018 7:48 am

1. We have abyssal skeleton idea.
2. I hope udead soon finally will get phantom pack.
3. Stats maybe even low a bit but spell is just ridiculous. Lower damage to basic 10 and maybe add second one (both must have cooldown 4 turns so you'll be able to deal 10 aoe spell damage two turns in a row with two turns cooldown).
To compencate loss of powerful aoe add power range 1 (deals 50% of its damage to units in 1 tile range of original target). Or add bonuses to some units.

Also it must be burnable.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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wang870
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Re: Abyssal

Post by wang870 » Thu May 10, 2018 8:23 am

My abyssal is a spearhead late-game assault unit.

It is meant to be burnable.

The abyssal is meant to just break into walls and nothing else, and I do agree that I have taken the spell way too far.

Spell Rework -
Summon storm curses(2) all buildings in a 3x3 radius up to 3 tiles away from the unit (similiar to fireball/poison breath). Does not affect units.
Needs 7 turn research. Cooldown of 4.

Aura - +2 strength to nearby allies.

HP - 80
No AoE planned yet besides the spell.
I am the DESTROYER. Bow down or meet your fate in your eyes.

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makazuwr32
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Location: Moscow, Russia

Re: Abyssal

Post by makazuwr32 » Thu May 10, 2018 12:51 pm

Few problems:
1. Poor damage (even 25 damage to single unit is not so good) cause no bonuses and aoe.
2. Low speed. Sometimes it will not even get in time to place.
3. No spell range. This means it MUST go to point blank range for effective usage of spell.
4. Buildings usually play less role than units so point blank cursing of buildings is not very effective.

How to solve these problems (use only one):
A. Lower damage to 20 but add 2nd action.
B. Add 1 power range.
C. Add spell range 3 tiles to this spell.
D. Instead make this spell able to target units but with chance 30% or less.

Or add as i suggested first 2 fireball-like aoe damaging spells without additional effects with 4 turns cooldown.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Patrol3110
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Location: Dublin,Ireland

Re: Abyssal

Post by Patrol3110 » Thu May 10, 2018 10:08 pm

What about giving him an aura. Strenght, or maybe a fear aura (something like camel in aos) to enemy units.
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makazuwr32
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Location: Moscow, Russia

Re: Abyssal

Post by makazuwr32 » Fri May 11, 2018 5:40 am

It already has aura (strengthen +2 - +2 damage to allied units in range) so it will be a bit too much to give another aura.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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wang870
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Joined: Mon May 07, 2018 9:19 am

Re: Abyssal

Post by wang870 » Fri May 11, 2018 6:17 am

300% Damage on walls and towers.

Advanced abyssal spell research - 9 turns - spell range +3, requires basic spell research at mansion.

Storeable in transports.

Summon storm now disables all buildings and has 10% chance to cast curse on affected units.
I am the DESTROYER. Bow down or meet your fate in your eyes.

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Typhoon
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Re: Abyssal

Post by Typhoon » Fri May 11, 2018 1:07 pm

You can edit first post with new stats
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Typhoon
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Re: Abyssal

Post by Typhoon » Sun May 13, 2018 6:53 am

Any concept how he should look like?
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wang870
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Re: Abyssal

Post by wang870 » Sun May 13, 2018 12:50 pm

@Typhoon A large shadowy figure wearing a black hood and has red eyes and mouth. Surround him with black clouds.
I am the DESTROYER. Bow down or meet your fate in your eyes.

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