Undead Lancers

User avatar
Tankhead
Posts: 1808
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Undead Lancers

Post by Tankhead » Mon Jan 21, 2019 3:22 pm

Of course but you don't see everything
And for a lancer to one shot A heavy too much of a punishment
Would also mean human lancers could do the same since its just a living version of this.

Would rather go maka route that takes 2 or 3 hits before actually dying
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
DoomsdayDragonfire
Posts: 779
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Undead Lancers

Post by DoomsdayDragonfire » Wed Jan 23, 2019 12:33 am

1) Yep, i just said that.
2) Big punishment as expected, perfect for the task.
3) Yep, i'm really expecting that. Idk if it will be a 3 step evolution as the undead, probably will, but with blacksmith upgrades, expect even higher punishment. :twisted:

4) No problem.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

User avatar
makazuwr32
Posts: 4582
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Lancers

Post by makazuwr32 » Wed Jan 23, 2019 5:31 am

Lancers must NOT be more powerful than infantry pike units. And there can't be "light lancers", "normal lancers" and "heavy lancers" with different bonuses.
If you want to set a trap for enemy cav, train pikes.

User avatar
DoomsdayDragonfire
Posts: 779
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Undead Lancers

Post by DoomsdayDragonfire » Wed Jan 23, 2019 4:18 pm

makazuwr32 wrote:
Wed Jan 23, 2019 5:31 am
Lancers must NOT be more powerful than infantry pike units. And there can't be "light lancers", "normal lancers" and "heavy lancers" with different bonuses.
If you want to set a trap for enemy cav, train pikes.
1) Twice cost, same result as 2 spearmans.
2) Foot spearmans can have 1 extra range advantage in general with upgrades, only this already makes foot soldier much powerful compared to mounted version.
3) "Must not", "Can't be", all that sounds utterly boring, thats the same to say to remove from the game all non core units and keep the basics forever... If is that what you seeking, then the whole topic was a waste of time.
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

User avatar
makazuwr32
Posts: 4582
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Lancers

Post by makazuwr32 » Wed Jan 23, 2019 5:07 pm

DoomsdayDragonfire wrote:
Wed Jan 23, 2019 4:18 pm
makazuwr32 wrote:
Wed Jan 23, 2019 5:31 am
Lancers must NOT be more powerful than infantry pike units. And there can't be "light lancers", "normal lancers" and "heavy lancers" with different bonuses.
If you want to set a trap for enemy cav, train pikes.
1) Twice cost, same result as 2 spearmans.
2) Foot spearmans can have 1 extra range advantage in general with upgrades, only this already makes foot soldier much powerful compared to mounted version.
3) "Must not", "Can't be", all that sounds utterly boring, thats the same to say to remove from the game all non core units and keep the basics forever... If is that what you seeking, then the whole topic was a waste of time.
1. For twice cost you gain not better damage but better speed and health as well as this one can't be killed easily by enemy cav unit.

2. Undead foot spearmen can't have for now additional range. And also this doesn't make them more powerful. They still can die much easier than lancer - from arrows, from enemy cav unit, from enemy infantries.
Lancer will live for much longer.

User avatar
DoomsdayDragonfire
Posts: 779
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Undead Lancers

Post by DoomsdayDragonfire » Wed Jan 23, 2019 7:14 pm

makazuwr32 wrote:
Wed Jan 23, 2019 5:07 pm
1. For twice cost you gain not better damage but better speed and health as well as this one can't be killed easily by enemy cav unit.

2. Undead foot spearmen can't have for now additional range. And also this doesn't make them more powerful. They still can die much easier than lancer - from arrows, from enemy cav unit, from enemy infantries.
Lancer will live for much longer.
1)Yes, thats exactly the point. They are not more powefull than the standard, they just have the advantages of a calvary, thats all... And this makes it perfect.

2)Simple, speed up with the undead revamp, the skeleton spearman should not even worry against arrows (and not be made of paper), from enemy cav unit (it is so stupid it be oneshoted when attacking the unit it was bonus against... from enemy infantries (this, beside the archers, at least, is expected). But instead, its core units are totally underpowered... Not the lancer that is too much powerful :lol:
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

User avatar
Tankhead
Posts: 1808
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Undead Lancers

Post by Tankhead » Thu Jan 24, 2019 7:27 am

Sorry but no one was with 1 shot killer lancers
Literally no one ( Discord )
People made their suggests on the matter but everyone knows the bonus too high

We are already patching units to be balance, not make more of a mess
Ill take Maka suggestion and Make file, have brave check over after and dev and Alex will check and implement
Sorry if im coming off rude, hope you understand
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
DoomsdayDragonfire
Posts: 779
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Undead Lancers

Post by DoomsdayDragonfire » Thu Jan 24, 2019 3:51 pm

No problem
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

Post Reply

Return to “Undead”