Necropolis - replacement of mansion

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makazuwr32
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Necropolis - replacement of mansion

Post by makazuwr32 » Wed Sep 18, 2019 10:05 pm

@Savra
Can you make image of 2x3 mega building for undeads?

I think it will be better to make a whole necro city instead of single mansion for undeads.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Thu Sep 19, 2019 12:57 am

Sure..., This may take a while.

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Re: Necropolis - replacement of mansion

Post by Savra » Thu Sep 19, 2019 2:28 am

Would this be in line to what you want kinda?
Image

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Alexander82
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Re: Necropolis - replacement of mansion

Post by Alexander82 » Thu Sep 19, 2019 4:47 am

I think he wants something that is more city-like
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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Thu Sep 19, 2019 5:17 am

This?
Image

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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Thu Sep 19, 2019 6:30 am

Yes like the second one.

Also maybe like these:

Image

Image

Image
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Necropolis - replacement of mansion

Post by Alexander82 » Thu Sep 19, 2019 11:18 am

Btw the images must be ultra awesome or I will keep the mansion 😁
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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Thu Sep 19, 2019 2:22 pm

I'll try the 3rd image in Makazuwrus string. It looks interesting.

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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Thu Sep 19, 2019 7:53 pm

Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Thu Sep 19, 2019 10:08 pm

We could always keep the mansion for map editor, looks good enough to pass for a building for a city situation.

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Re: Necropolis - replacement of mansion

Post by Alexander82 » Thu Sep 19, 2019 11:36 pm

makazuwr32 wrote:
Thu Sep 19, 2019 7:53 pm
Alexander82 wrote:
Thu Sep 19, 2019 11:18 am
Btw the images must be ultra awesome or I will keep the mansion 😁
You troll.
Image
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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Fri Sep 20, 2019 5:54 am

Say, while we're at it on remaking the undeads mega building, what if we changed its attacks to spirits and add a new effect called possessed which causes 4 damage, -10% resistance, for 3 turns non-stackable , only effects living units? I planned this effect for other undead units too, one being the vampireress who would be obtainable through the dark citadel, but hers would require research and would be an aoe attack called Soul torment. This would give undead a more useful effect especially for ghost type units and we could probably strengthen it a bit to make it more useful if you'd like. (-1 to targets speed maybe)

It's worth some consideration, I also had plan a different ability that would effect buildings too but that's for a different unit and might be also given to the necromancer as well maybe.

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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Fri Sep 20, 2019 6:58 am

I like idea of attack sprite replacement but for special effects and stats update - that is for major buildings overhaul update.

After dwarves we will work on updating all buildings of all races along with updating sieges, bonuses against buildings and maybe implementation of tiers (or upgrades, depending on race - for example elves have no tiers) for workers of all races.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Necropolis - replacement of mansion

Post by Alexander82 » Fri Sep 20, 2019 7:46 am

I like the bat sprite but I was thinking to make some upgrades too.

Since damage is dealt by arrow and it also has a debuff I think that in thac case dot would not be needed.

Anyway I was also thinking to other two possibilities.

1) an attack that heal the building (like lifelink but with a stronger healing)

2) no status but some techs that increase the amount of bats at the building (basically additional actions)
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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Fri Sep 20, 2019 9:09 am

I would prefer pure weakness (-attack, non stackable with itself) effect on hit.
And maybe corpse eating (walls of necropolis are made from corpses).
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Fri Sep 20, 2019 1:47 pm

Looks like I'm going to have to remodel again, I was making the walls out of stone. But luckily I didn't get very far on that part so it will be a easy replacement. (I'd have to lose my statues though... :( )

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Re: Necropolis - replacement of mansion

Post by Savra » Fri Sep 20, 2019 2:35 pm

Course this brings to me a new idea plus solves my wall design problem. 🤔

Perhaps I could make a hooded figure holding a ball of light in the rear of the Necropolis (it's a statue) I would have to make a few spires so they can peer of the walls, might make the wall be honest but they would have a stone look to them (after all, some walls had become people's graves) I would have one big building, a stone bridge leading out, a crevice surrounding the base that has an eerie glow about it. Occupied version would have the glow reaching higher, as well as have some spirits passing about here and there.


As for attack, you could just give the structure fear weapon, stackable, and any new stuff we could try by this idea:

Since the building is a mega building we could make some techs specific to that mega building, (each Necroplis would have to research their own tech to upgrade, it won't change the look [maybe] but it would work like church to cathedral techs, all megas would have something similar in style) Techs for this one could include more bats, (actions) special auras or something, structure reinforcement, abilities like reanimation or consume corpses, so on so forth. Do note that each necropolis would have to research the given techs on their own and it doesn't carry on to all necropolis's.

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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Fri Sep 20, 2019 2:47 pm

That is only for outher walls.
Inner walls can be made from stone.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Fri Sep 20, 2019 11:41 pm

I know, I actually meant you made the wall easier to do since I don't have to figure out a different design for it.

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Re: Necropolis - replacement of mansion

Post by Savra » Sat Sep 21, 2019 6:03 am

This is what I have gotten done so far, still a work in progress but this is kinda the design I'm going with.
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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Sat Sep 21, 2019 6:21 am

Looks intresting so far.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Necropolis - replacement of mansion

Post by Alexander82 » Sat Sep 21, 2019 10:14 am

at the moment it seems more a recolored castle with bone walls around. I'd like you to make more towers and pinnales (I think you might go over the usual height if what's overing the back tiles are mostly the tips of the roofs)
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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Sat Sep 21, 2019 11:38 am

That's a start only.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Necropolis - replacement of mansion

Post by Alexander82 » Sat Sep 21, 2019 11:59 am

I know, that's why I want to put him on the right direction ;)
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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Sat Sep 21, 2019 3:29 pm

So, I can take up 4 spaces with the design technically if I just make the tops of towers? I thought 3 was pushing it. Currently it's at 96x96.

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Re: Necropolis - replacement of mansion

Post by Savra » Sat Sep 21, 2019 4:16 pm

How's it looking so far?
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DreJaDe
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Re: Necropolis - replacement of mansion

Post by DreJaDe » Sat Sep 21, 2019 6:13 pm

That's looks cool

It will look more cool if you add souls flying around it!

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Re: Necropolis - replacement of mansion

Post by makazuwr32 » Sat Sep 21, 2019 6:27 pm

Actually that would be intresting to see first animated mega building.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Necropolis - replacement of mansion

Post by Alexander82 » Sat Sep 21, 2019 7:53 pm

It needs polishing but is becoming more interesting (maybe some more pinnacles or obelisks?)
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Savra
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Re: Necropolis - replacement of mansion

Post by Savra » Sun Sep 22, 2019 1:07 am

DreJaDe wrote:
Sat Sep 21, 2019 6:13 pm
That's looks cool

It will look more cool if you add souls flying around it!
makazuwr32 wrote:
Sat Sep 21, 2019 6:27 pm
Actually that would be intresting to see first animated mega building.
Yup, but I'm going to hold on the souls and the rift light around the base until after I finish the main structure first so I don't have to edit as much.

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