Orc unit: giant marksman - IMPLEMENTED

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Sunrise Samurai
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Orc unit: giant marksman - IMPLEMENTED

Post by Sunrise Samurai » Thu Jul 30, 2015 2:19 pm

7 cost
25 life
15 attack, area dmg and hits melee armor
12 range, inaccurate to the point it has a 1/9 chance to hit anything, even a building. This means an equal chance to hit the target or any square around it.
2 movement

The most accurate rock hurler in the giant clans, he prides himself on being able to almost hit a castle every time.

Orc artillery, the least accurate unit in the game but has area dmg and extreme range to make up for it. Best used to hit massed units or hurl and hope a rock hits a building.
Currently residing at the local ninja academy. I'm still watching though.

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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Thu Jul 30, 2015 3:42 pm

Why don't we make it a troll?
Like a cave troll from LotR?
I might edit my troll image to make it hurl a rock
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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Thu Jul 30, 2015 3:55 pm

Something like that
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Troll Rock Hurler.png
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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Fri Jul 31, 2015 1:08 pm

changed its position to make it more "dynamic"
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Troll Rock Hurler.png
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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Tue Aug 04, 2015 11:49 pm

if you want a giant i made this one
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Giant Rock Hurler.png
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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Tue Aug 04, 2015 11:56 pm

One with a more rock-like object
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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Wed Aug 05, 2015 12:02 am

We might use both a troll with a spiked metal ball and a giant with rocks.
One could be an heavyer ranged siege unit while the other one could deal area damage and have more bonus against flying units
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ollie444
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Re: Orc unit: giant marksman

Post by ollie444 » Mon Aug 31, 2015 7:23 pm

Trolls should already be able to hurl rocks though...

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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Mon Aug 31, 2015 10:47 pm

Do you mean like a special ability? It would be great to add a new tech that allows the trolls to switch to a ranged mode
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Jqwan
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Re: Orc unit: giant marksman

Post by Jqwan » Wed Jan 20, 2016 9:50 pm

I love this idea. Orc are indeed lacking an effective catapult. I would say this or the very weak fodder cannon needs a buff but It is something they are lacking indeed

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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Wed Aug 17, 2016 6:35 pm

I made a reskin to add a more 3d effect
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Alexander82
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Re: Orc unit: giant marksman

Post by Alexander82 » Mon Aug 29, 2016 10:11 am

Stats (made comparing it to catapult and trebuchet)
Cost 7
HP 30
Attack 20 (not pierce)
Range 10
Speed 2
Sight 11
Action 1
area dmg
Great bonus against buildings
Buildable at Tcs, Monster's cave (both)
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Alexander82
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Re: Orc unit: giant marksman- IMPLEMENTED

Post by Alexander82 » Thu Aug 08, 2019 1:40 pm

Sunrise Samurai wrote:
Thu Jul 30, 2015 2:19 pm
7 cost
25 life
15 attack, area dmg and hits melee armor
12 range, inaccurate to the point it has a 1/9 chance to hit anything, even a building. This means an equal chance to hit the target or any square around it.
2 movement

The most accurate rock hurler in the giant clans, he prides himself on being able to almost hit a castle every time.

Orc artillery, the least accurate unit in the game but has area dmg and extreme range to make up for it. Best used to hit massed units or hurl and hope a rock hits a building.
Age of Fantasy design leader

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Alexander82
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Re: Orc unit: giant marksman ACCEPTED

Post by Alexander82 » Thu Aug 08, 2019 1:41 pm

implemented
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