Structure: Orc pit (leveling up orc camp)

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Stratego (dev)
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Structure: Orc pit (leveling up orc camp)

Post by Stratego (dev) » Sat Jan 23, 2016 4:06 am

I saw that many of you say orcs are a bit underpowered, so i thought an idea of making those "cheap" orcs.
(cheap=in races section that is stated that orcs are a swarming race with masses of cheap but still considerable strong units)

so the idea is: all "orc camp" you build can be leveled up one by one to be "orc pit"s (or whatever name) and by leveled up it has a default -1 turncost in all units it can produce.

turncost 4

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TheBluePhoenix
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Re: Structure: Orc pit (leveling up orc camp)

Post by TheBluePhoenix » Sat Jan 23, 2016 8:19 am

Its not their cost but their vulnerability to spells and lack of ranged/siege units which make them useless by far
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Stratego (dev)
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Re: Structure: Orc pit (leveling up orc camp)

Post by Stratego (dev) » Sat Jan 23, 2016 11:08 am

yes. they must be like this this is why i try to make them stronger other ways.

Jqwan
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Re: Structure: Orc pit (leveling up orc camp)

Post by Jqwan » Wed Feb 03, 2016 11:32 pm

I have to agree with blue Phoenix on this one Daniel, sorry. I think instead of this idea the monster cave idea which would allow for trolls and ettins to be produced without volcanoes would help and they desperately need faster anti archer units. I really liked my own idea of the goblin doom diver from warhammer if I say so myself. It would be a quick, flying, cheap, anti archer skirmishes unit. This would solve so many problems and allow for orcs to cover ground better. As is they get absolutely destroyed by humans and elves and even undead can just stun lock them wince they have no disenchant. I really think the Orc shamans should get disenchant or something. Huge huge disadvantage. By the nature of the game melee dependent races are just plain weaker since u can only have one unit per square and causes everything to be bottleneckd.

Jqwan
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Re: Structure: Orc pit (leveling up orc camp)

Post by Jqwan » Wed Feb 03, 2016 11:36 pm

And yea catapults REALLY hurt orcs lol. The fodder cannon is too useless and expensive to use. It should be inaccurate but have splash damage. I would personally also give it a chance to misfire and just kill the unit being shot to represent the makeshift building capabilities of the orcs.

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