Goblin Skull Collector

Goblin Skull Collector

Postby LordOfAles » Mon Dec 04, 2017 9:27 am

An goblin dedicated in hunting for skulls, and later playing with them.
https://www.google.me/search?q=goblins& ... 2aM:&isa=y
Stats:
Cost: 3
Hp: 17
Power: 9
Range: 1
Speed: 3
Sight: 4
Spell resistance: 0%
Builders: TC
Abilities:
Skull Collector(all skeletons gain fear in a radius of 6)
Bonuses:
All skeletons 150%
Last edited by LordOfAles on Sat Dec 30, 2017 9:17 am, edited 1 time in total.
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Re: Goblin Skull Collector

Postby Ayush Tiwari » Tue Dec 12, 2017 1:37 pm

Why only undeads?

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Re: Goblin Skull Collector

Postby Puss_in_Boots » Tue Dec 12, 2017 10:15 pm

Change that to all skeletons.

Not every unit's exterior is comprised of bones.
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Re: Goblin Skull Collector

Postby Ayush Tiwari » Wed Dec 20, 2017 9:39 am

So he's basically anti-undead for orcs
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Re: Goblin Skull Collector

Postby LordOfAles » Sat Dec 30, 2017 9:18 am

I thought all undead since it will be much easier since they r all U_UNDEAD, but alright skeletons there are
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Re: Goblin Skull Collector

Postby DoomCarrot » Sun Dec 31, 2017 4:10 am

but why do orcs need an anti-undead lol.

They are probably one of the sturdiest races against undead in the current version
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Re: Goblin Skull Collector

Postby Ayush Tiwari » Sun Dec 31, 2017 5:28 am

DoomCarrot wrote:but why do orcs need an anti-undead lol.

They are probably one of the sturdiest races against undead in the current version

Orcs are OP.I am playing mostly orcs,and I think we need to take off the regenerarion of troll shaman.
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Re: Goblin Skull Collector

Postby Alexander82 » Sun Dec 31, 2017 3:13 pm

No. The troll shaman will regenerate as any other troll (and it might already heal itself).

Anyway undeads are waiting for some strong units to be implemented so i wouldn't remove this idea completely
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