Merlock leader - IMPLEMENTED

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Alexander82
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Merlock leader - IMPLEMENTED

Post by Alexander82 » Fri Sep 07, 2018 8:18 am

Basically the merlock counterpart of the orc leader

Stats: as the orc leader
Bonus: as merlock
Aura: as the orc leader
Movement: as the merlock (better in water than on land)
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Savra
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Re: Merlock leader

Post by Savra » Fri Sep 07, 2018 2:59 pm

This would be a fun unit to fight. What would stats be?

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Fri Sep 07, 2018 10:08 pm

Like the orc leader / warlord / king
Last edited by Alexander82 on Fri Sep 07, 2018 11:32 pm, edited 1 time in total.
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Savra
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Re: Merlock leader

Post by Savra » Fri Sep 07, 2018 10:38 pm

What kind of weapon? Fish hook, Tridant.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Fri Sep 07, 2018 11:35 pm

Maybe but maybe bigger (like with more than 3 tips) or a bladed staff.
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Savra
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Re: Merlock leader

Post by Savra » Sat Sep 08, 2018 12:38 am

A huge trident? 2 range too?

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Savra
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Re: Merlock leader

Post by Savra » Sat Sep 08, 2018 5:38 am

Just thinking we should give him or all merlocks or water goblins a net tossing ability to disable infantry.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Sat Sep 08, 2018 8:27 am

Savra wrote:
Sat Sep 08, 2018 12:38 am
A huge trident? 2 range too?
only level 2 and 3
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Alexander82
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Re: Merlock leader

Post by Alexander82 » Sat Sep 08, 2018 8:28 am

Savra wrote:
Sat Sep 08, 2018 5:38 am
Just thinking we should give him or all merlocks or water goblins a net tossing ability to disable infantry.
That might work but only after a tech
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Alexander82
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Re: Merlock leader

Post by Alexander82 » Mon Sep 10, 2018 12:18 pm

A first attempt
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Savra
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Re: Merlock leader

Post by Savra » Mon Sep 10, 2018 2:53 pm

Maybe just make it a trident instead other then that looks good.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Mon Sep 10, 2018 3:04 pm

I tried but a trident is much better when it is straight, otherwise it looks awkward
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Savra
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Re: Merlock leader

Post by Savra » Mon Sep 10, 2018 3:08 pm

Hmm, okay then now all we need is upgrades. Crown should probably be more pointy then the orc kings. As for warlord we could give him a fin or centuarian style helmet.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Mon Sep 10, 2018 3:10 pm

trident
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Savra
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Re: Merlock leader

Post by Savra » Mon Sep 10, 2018 3:13 pm

Well it doesn't look that bad just need the head a little wider on the trident and the pole to be longer and it's set.

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Savra
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Re: Merlock leader

Post by Savra » Mon Sep 10, 2018 3:15 pm

Oh, wait the heads at the border of the image. Hmm, it could work the way it is then just needs a longer pole and that should fix the problem.

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Lynx Shafir
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Re: Merlock leader

Post by Lynx Shafir » Mon Sep 10, 2018 3:47 pm

Can be unique?!
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Drawn-to blood, where he may it find.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Mon Sep 10, 2018 3:48 pm

No, it won't be unique

btw upgraded units (i'll make the weapons later)
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Savra
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Re: Merlock leader

Post by Savra » Mon Sep 10, 2018 4:04 pm

Looks great.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Mon Sep 10, 2018 4:14 pm

thank you!
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Re: Merlock leader

Post by LordOfAles » Mon Sep 10, 2018 7:36 pm

This one grants leadership aura to sea units while his land counterpart grants leadership to land units?
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Alexander82
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Re: Merlock leader

Post by Alexander82 » Mon Sep 10, 2018 8:23 pm

At the moment the orc one gives its aura to everyone and I think that for a matter of simplicity I will simply give the same effect to him (to avoid them being stackable).

The only problem is that I want to avoid having a +3 aura plus a +2 aura (that might happen if you keep the merlocks to elite level while keep the orcs to master level).

I will figure out something
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General Brave
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Re: Merlock leader

Post by General Brave » Mon Sep 10, 2018 10:06 pm

Seems like a good idea.
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Alexander82
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Re: Merlock leader

Post by Alexander82 » Wed Sep 12, 2018 8:16 pm

what about that?
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Savra
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Re: Merlock leader

Post by Savra » Wed Sep 12, 2018 9:27 pm

Looks good, like how you made the back end of the spear to behind the cape. Very interesting.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Wed Sep 12, 2018 11:25 pm

Thank you!
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Savra
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Re: Merlock leader

Post by Savra » Wed Sep 12, 2018 11:34 pm

Now we just need the mediocre done. I don't think we need the merlock kings tech because that could tie in with the orc giants tech so we should be fine there.

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Wed Sep 12, 2018 11:36 pm

yes they will have orc+merlocks+giants
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Savra
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Re: Merlock leader

Post by Savra » Wed Sep 12, 2018 11:40 pm

Merlocks upgrade isn't affected by orc upgrades. Unless your speaking of it in another way like the hamlet back?

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Alexander82
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Re: Merlock leader

Post by Alexander82 » Thu Sep 13, 2018 12:31 am

Not yet but I'd like it to be affected
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