Uruk Update

Post Reply
User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Uruk Update

Post by Savra » Wed Oct 17, 2018 5:08 pm

All units are trained in both volcano,and Uruk tent.
Image
Desc: The mighty Uruk hai. Breed for war, fearing death nor pain, they are a terror to behold. Uruks are clad in the finest armour and have the best weapons then their lesser brethren. With such reckless hate who can stand against?


Uruk Captain:
ImageImageImageImage
Desc: Uruk Captain's inspire fear into their fellow Uruks to prevent them from turning. Only the strongest can manage to reach this rank.
Cost:7
Hp:40/48/56/64
Atk:18/21/24/27
Rng:1
Sight:4
Spd:3
Arm:3/4/5/6
P.arm:3/4/5/6
Res:40%
Abilities:
Aura of resistance -passive- rng:3, adds +20% to all Uruks (Not Ologs) resistance.
Haste: rng:self, aoe:3, cool:2, gives allies +1 to speed for 1 turn.
Standard bonus to buildings.

Uruk Bezerker:
ImageImageImageImage
Desc: Uruk Bezerkers are a menace on the battlefield. They are the strongest of the Uruks and have no fear of death of pain. The red tint of their skin is due to the blood of their enemies that they put in their helmets to syche them up before battle. They are a force to be reckoned with.
Cost:5
Hp:45/53/61/69
Atk:19/21/24/27
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%
Abilities:
Bezerker- +1 to attack for each kill.


Uruk Champion:
ImageImageImageImage
Desc: These Uruks wield 2 blades and are expert swordsman. They fear neither death nor pain.
Cost:5
Hp:34/42/50/58
Atk:14/16/18/20
Act:2
Rng:1
Sight:4
Spd:3
Arm:2/3/4/5
P.arm:2/3/4/5
Res:0%
Abilities:
Whirlwind attack.


Uruk Raider:
ImageImageImageImage
Desc: These Uruks managed to tame giant cats that live in the mountains. They are capable of traversing ruff terrain with ease.
Cost:6
Hp:44/52/60/68
Atk:19/21/23/25
Rng:1
Sight:5
Spd:4/5/5/6 mountain:1
Arm:2/3/4/5
P.arm:3/4/5/6
Res:20%
Standard bonus to infantry and giants.

Uruk Murauder:
ImageImageImageImage
ImageImageImageImage
Desc: These Uruks are skilled with both sword and bow alike. They have lighter armour to allow for more mobility.
Cost:4
Hp:30/36/42/48
Atk:melee:14/17/20/23, ranged:9/10/11/12
Rng:1, ranged:4/5/6/7
Sight:4, ranged:5/6/7/8
Spd:3
Arm:0/1/2/3
P.arm:0/1/2/3
Res:0
Abilities:
Transform into ranged/melee
Melee standard bonus to buildings
Ranged standard bonus to infantry.
Last edited by Savra on Sat Oct 20, 2018 3:09 am, edited 6 times in total.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Thu Oct 18, 2018 5:11 pm

Updated.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Fri Oct 19, 2018 2:39 am

Updated.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Uruk expansion pack

Post by Tankhead » Fri Oct 19, 2018 6:23 am

Since this is going to be a sub they need a tech Icon to showing they are unlock
( banner, shield, flag ) something
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Fri Oct 19, 2018 4:35 pm

I don't think Uruks need that. Orcs right now lack sub race factions, and are just full of sub races. They'll be fine as they are now. Phantoms are the same way.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Uruk expansion pack

Post by Tankhead » Fri Oct 19, 2018 5:17 pm

It was already been decided Uruks are going to be sub Especially with expansion
You you have to unlock them in game like any other sub race
Also Alex is making imperials a sub so it may come down to phantoms also
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Fri Oct 19, 2018 9:54 pm

Well, all their symbol is, is a white hand on a black flag.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Sat Oct 20, 2018 2:56 am

Updated. That's all of them. Should the symbol be on a shield or flag?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Uruk expansion pack

Post by Tankhead » Sat Oct 20, 2018 2:57 am

Depends on you
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Sat Oct 20, 2018 3:02 am

Finished.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk expansion pack

Post by Savra » Sat Oct 20, 2018 3:08 am

Btw, @makazuwr32 feel free to post the Uruk rebalance here so we get it all in one. I believe their was a cost increase and range deduction for some units?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
makazuwr32
Posts: 4037
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Uruk Update

Post by makazuwr32 » Sat Oct 20, 2018 5:06 am

If they will become subrace than this depends on cost of building and cost of researches.
I don't want to touch uruks now until we will know about that building more.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk Update

Post by Savra » Sun Oct 21, 2018 6:04 am

That's what I thought originally. Imperials, Uruks, sentinels, phantoms, mithiril guard, and brutes all should be elite groups you start out with,and sub races should just be extensions of your face you play as. For example,
You have the starting human units (including imperials) and depending on the situation or your point of reference, you choose a sub faction to go with. Now we could make it so that you only can choose one, but the sub factions should only bring things that the race lacks e.g. Builders, ranged, navy, etc.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk Update

Post by Savra » Sun Oct 21, 2018 4:59 pm

Ya, we shouldn't make Imperials, Uruks, Sentinels, Phantoms, Mithiril Guard, and Lizardmen Brutes into sub factions their fine the way they are. We have a lot of units for sub factions anyway.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Uruk Update

Post by Tankhead » Sun Oct 21, 2018 5:02 pm

Alex said Imperials are tho

Btw I think Instead of making them a sub ( which means adding troops )
Just have them lock until you unlock them in game ( no Tiers )
Cost 6 unlock this
Its like putting Tiers on main races
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk Update

Post by Savra » Sun Oct 21, 2018 5:27 pm

That would be interesting. Do the same for the other elites and make them unlockable through the mega building since all elites are buildable at their mega buildings.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk Update

Post by Savra » Sun Oct 21, 2018 5:30 pm

Now all we need is a icon for the rest of the elites.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

User avatar
General Brave
Posts: 4521
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Uruk Update

Post by General Brave » Sun Oct 21, 2018 7:57 pm

What I know he only said the imperials, he didn't say anything about the other Elites. But if you wish to be prepared then I guess I can't stop you.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Savra
Posts: 3389
Joined: Wed Aug 01, 2018 6:21 pm

Re: Uruk Update

Post by Savra » Sun Oct 21, 2018 9:44 pm

Yes. But I still say imperials should just be a tier and not a sub race, it makes no sense because other sub races have more to offer, Imperials are just the humans main elites.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

Post Reply

Return to “Orc”