Ork hunter

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Lynx Shafir
Posts: 1464
Joined: Mon May 28, 2018 4:24 am

Ork hunter

Post by Lynx Shafir » Sat Jan 26, 2019 9:21 am

Ork hunter

I feel that the Tribal line of Orks is unexploited.
For basic race at least
Yet we have 2 swordman
Since we split goblins and Orks
I think this wud be nice alternative both campaign and MP.



Cost 3-4
Ork Hut only

Hp 35
Attack 13
Bonus 50%cavalry, 50%giants
Range 1
Action 1
Arm 2/0
Speed 3+
Sight 6
Spell res 20%


Special :Throws Spear
Deals 10 melee dmg to target
Range 3,No CD
Miss change 50% cavalry? /

Skill Accuracy penalty 30%.
-maybe

Don't need any upgrade beeing special unit!
(Nor poison weapon active)
Not that mass army one using battle armor, instead has good hp

Wears Tribal marks and bone jewelry

Respects life, hunts for food not as sport
Feeds and protect his family at the cost of his own life.


(If have a better name go ahead and suggest.)
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Last edited by Lynx Shafir on Sun Jan 27, 2019 8:09 am, edited 1 time in total.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Lynx Shafir
Posts: 1464
Joined: Mon May 28, 2018 4:24 am

Re: Ork hunter

Post by Lynx Shafir » Sat Jan 26, 2019 9:41 am

I have made 2 position
Wich is better?
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Gral.Sturnn
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Joined: Tue Feb 13, 2018 11:29 pm

Re: Ork hunter

Post by Gral.Sturnn » Sat Jan 26, 2019 2:16 pm

The first one
~Gral.Sturnn

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Lynx Shafir
Posts: 1464
Joined: Mon May 28, 2018 4:24 am

Re: Ork hunter

Post by Lynx Shafir » Sun Jan 27, 2019 8:08 am

Ok
I think can increase Base dmg for compensation.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Alexander82
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Joined: Thu Feb 26, 2015 8:18 pm

Re: Ork hunter

Post by Alexander82 » Sat Feb 02, 2019 9:15 am

I think that basic orcs are already to be considered tribal.

Anyway the concept might be interesting (even if I think is more a human thing).

Since they are an unarmored version I think that they should have a more muscular look. They might become stronger and thicker in the elite and master tiers.

They might not increase in armor (or just veey slightly) and have a higher base speed and a bigger hp boost (more like a d&d barbarian).
Age of Fantasy design leader

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