Different unit for the castle: Gryphon Rider & Dragon Knight

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Different unit for the castle: Gryphon Rider & Dragon Knight

Post by Alexander82 » Sun Jun 21, 2015 12:58 am

Why don't we make something more fantasy for the human castle?
I would make dragon knights and gryphon knights

Both should be mounted flying units
Dragon knights should be heavy attackers while Gryphon knights should be faster and stronger against mounted units

What you think about it?
Last edited by Alexander82 on Fri Aug 14, 2015 2:31 pm, edited 1 time in total.
Age of Fantasy design leader

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Different unit for the castle

Post by The Pendulum » Sun Jul 19, 2015 5:24 pm

I like the dragon knight idea, but I got over the Griffin rider's after Warcraft.

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Fri Jul 24, 2015 8:50 am

Does anyone have some ideas? Sometimes it seems really pointless to build castles with humans when you can't really produce something useful for your army
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 8:26 am

I'm working on a image for the dragon rider
Attachments
Dragon Rider.png
Dragon Rider.png (22.56 KiB) Viewed 8576 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 9:17 am

added weapon and shield
Attachments
Dragon Rider.png
Dragon Rider.png (23.18 KiB) Viewed 8575 times
Age of Fantasy design leader

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Different unit for the castle

Post by The Pendulum » Wed Aug 05, 2015 2:09 pm

Alexander82 wrote:added weapon and shield
Looks more like a bat than anything else. You may want to try increasing the height of the image and turn the dragon sideways to give a better view of the Knight.

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 2:38 pm

I used a dragon from the tileset to try a frontal perspective, but i'll try a more classic one with a side perspective.
Age of Fantasy design leader

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Different unit for the castle

Post by The Pendulum » Wed Aug 05, 2015 2:53 pm

I didn't mean any offense. I looked closer; the real big issue here i think is that the dragon is tiny compared to it's rider. I think drawing a much larger dragon to emphasize the smaller knight would be beneficial.

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 4:00 pm

Yes, it's meant to be a drake (young dragon)
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 4:52 pm

Here is a Gryphon Rider
Attachments
Gryphon Rider.png
Gryphon Rider.png (22.43 KiB) Viewed 8565 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 4:54 pm

Team colored Shield
Attachments
Gryphon Rider Team colored shield.png
Gryphon Rider Team colored shield.png (22.86 KiB) Viewed 8565 times
Age of Fantasy design leader

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Different unit for the castle

Post by The Pendulum » Wed Aug 05, 2015 6:22 pm

Alexander82 wrote:Team colored Shield
Very cool! I love that you used the heavy lancer as your base rider!

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 7:48 pm

Yep, it was also my first unit design, so i'm pretty proud of it ^^
Age of Fantasy design leader

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Different unit for the castle

Post by The Pendulum » Wed Aug 05, 2015 8:02 pm

Alexander82 wrote:Yep, it was also my first unit design, so i'm pretty proud of it ^^
Very well done i think.

Perhaps you could copy/paste the entire image half way up the overlap, and then add a shadow underneath to give it the appearance of flying?

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 8:06 pm

I remember Daniel saying to avoid increasing height past 50. Your idea would be good bit i think it would appear like being on the upper tile
Age of Fantasy design leader

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: Different unit for the castle

Post by The Pendulum » Wed Aug 05, 2015 8:18 pm

Alexander82 wrote:I remember Daniel saying to avoid increasing height past 50. Your idea would be good bit i think it would appear like being on the upper tile

Maybe shorten and thin out the lance, to make it appear like a spear, and then raise the image about 6 pixels or so, and then add a shadow? That wouldnt be too tall, would it?

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 8:35 pm

The lance is pretty thin, it might be ok to raise the image at 56 height. Let's see ehat daniel says
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Wed Aug 05, 2015 11:54 pm

another try for the drake knight (it need some adjustment but it's to see if i'm on the right path)
Attachments
Dragon Rider.png
Dragon Rider.png (21.17 KiB) Viewed 8552 times
Age of Fantasy design leader

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: Different unit for the castle

Post by ejm29 » Thu Aug 06, 2015 12:31 am

Looks cool! :)

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Thu Aug 06, 2015 9:51 am

Thanks!
I adjusted the color and changed his head
Attachments
Dragon Rider New Head.png
Dragon Rider New Head.png (23.01 KiB) Viewed 8545 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Thu Aug 06, 2015 10:53 am

I've in my mind one skill for each

For the Drake Knight: Fire Breath you choose a square in a range of 4 around the knight. You fire damage and burning effect in a radius of 2 around that square

For the Gryphon Knight: Diving Charge. You can use this skill if you have not moved in that turn. You choose a square (in your movement range) that is the start of your charge, you choose then a second square (free from other units) that is in line with the first one in a radius equal to your movement range from the first one. You end your movement in that square after hitting every unit between the two squares, you have bonus against mounts. You don't receive counterattacks by usin this maneuver. For the next turn you are not considered a flying unit for the purpose of damage received (because you have landed)
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle

Post by Alexander82 » Thu Aug 06, 2015 11:08 am

Bigger shield added
Attachments
Dragon Rider Bigger Shield.png
Dragon Rider Bigger Shield.png (23.01 KiB) Viewed 8543 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by Alexander82 » Thu Aug 27, 2015 3:45 pm

Drake knight stats
Cost: 6
Hp: 50
Attack power: 20
Range 1
Armor: 5
Pierce armor: 4
Speed: 6
sight: 8 (he's flying after all)
Action/turn: 1
Spell resistance: 100%
Builder: castle
Bonus against big units like ents, trolls and such
abilities: Fire Breath you choose a square in a range of 4 around the knight. You fire damage and burning effect in a radius of 2 around that square, Flying unit
Gryphon rider stats
Cost: 6
Hp: 30
Attack power: 15
Range 1
Armor: 3
Pierce armor: 3
Speed: 8
sight: 10 (he flies better than a drake knight)
Action/turn: 1
Spell resistance: 100%
Builder: castle
Bonus against other flying units,bonus against mounted, bonus against dragons (we might add a tech called "dragonlance" for that)
abilities:Diving Charge. You can use this skill if you have not moved in that turn. You choose a square (in your movement range) that is the start of your charge, you choose then a second square (free from other units) that is in line with the first one in a radius equal to your movement range from the first one. You end your movement in that square after hitting every unit between the two squares, You don't receive counterattacks by usin this maneuver. For the next turn you are not considered a flying unit for the purpose of damage received (because you have landed): flying unit
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by Alexander82 » Fri Aug 28, 2015 1:37 pm

Totally changed the tail look
Attachments
Dragon Rider New Tail.png
Dragon Rider New Tail.png (23.01 KiB) Viewed 8456 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by Alexander82 » Fri Aug 28, 2015 1:43 pm

I tried to make it looks like flying
Attachments
Gryphon Rider Flying.png
Gryphon Rider Flying.png (23.44 KiB) Viewed 8456 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by Alexander82 » Sat Aug 29, 2015 4:40 pm

edited the back leg to be lion-like
Attachments
Gryphon Rider back lion leg.png
Gryphon Rider back lion leg.png (23.44 KiB) Viewed 8441 times
Age of Fantasy design leader

User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by Alexander82 » Sat Aug 29, 2015 4:46 pm

I thought that the tail was going to fold in an unnatural way in the previous one, so i made it pass over the legs
Attachments
Dragon Rider More natural tail.png
Dragon Rider More natural tail.png (23.01 KiB) Viewed 8440 times
Age of Fantasy design leader

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by TheBluePhoenix » Fri Sep 18, 2015 6:50 am

I dont think the drake rider should have a shield. It looks bad on the otherwise good image. Anyways he wouldnt be needing it. Maybe you can replace the lance with a equally long sword .Also the griffon rider looks very nice but i think it should have a sword too
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


User avatar
Alexander82
Posts: 6915
Joined: Thu Feb 26, 2015 8:18 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by Alexander82 » Fri Sep 18, 2015 8:44 am

Well... they would need a shield when fighting other flying knights xD

Btw i wanted one with the lance and one with a sword. The shield is also for cosmetic reasons (to give them team colors).

I might try coloring the dragon with team color to make it change based on the team tough
Age of Fantasy design leader

User avatar
TheBluePhoenix
Posts: 1498
Joined: Thu Jul 30, 2015 5:09 pm

Re: Different unit for the castle: Gryphon Rider & Dragon Kn

Post by TheBluePhoenix » Fri Sep 18, 2015 8:48 am

Ok but i strongly think both should have swords
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all


Post Reply

Return to “Human”