Demigod: Protector

Yugrath
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Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 2:20 pm

I have an idea of four demigods for four races. They each will have one ability extremely high, higher than all units of the game, and other abilities low or average. They'll have no upgrade, bonus, multiplication or reproduction but their one ability will be so high that it will make them belonging to the strongest units of the game.
The human demigod is called protector. Its attack power is high.
Cost: 9
HP: 11
Attack power: 90
Range: 1
Armor: 1
Pierce armor: 1
Speed: 3
Sight: 3
Action/turn: 1/1
Spell resistance: 0%
Size: 1×1
How is it? If the idea is OK then I will post the other demigods in their races.

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Alpha
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Re: Demigod: Protector

Post by Alpha » Fri Sep 16, 2016 2:50 pm

Too much power and too little health.
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 3:00 pm

Yes I agree. My idea is demigods will have only one high ability yet they will be extremely powerful units, how is it?. Thank you for the reply.

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Alpha
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Re: Demigod: Protector

Post by Alpha » Fri Sep 16, 2016 3:13 pm

the Stats I thought of


Cost:8
Hp:45
Attack:20
Range:1
Armor:3
Pierce:3
Speed:3
Sight:5

Has the ability to add +1 Armor and armor piercing to him or nearby allies.
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 3:25 pm

Sorry to say but he is not so strong and is much more balanced than my idea i.e. he doesn't have any extremely high ability but has several high abilities.

Midonik
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Re: Demigod: Protector

Post by Midonik » Fri Sep 16, 2016 3:29 pm

Relly think unit called "protector" should got high attack? He should got high Hp and albitly like worker say. But dont have stats like he says. 50 hp,5 attack power.
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Re: Demigod: Protector

Post by Midonik » Fri Sep 16, 2016 3:31 pm

Becouse worker stats are againist Yograths idea.
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 3:39 pm

Good point. I thought being the protector it should be able to destroy any enemy unit i.e. protect others from any enemy so the extremely high attack as there are some units with extremely high HP like Cave troll: 90 HP, Green and Skeletal dragons: 80 HP,
Ent warrior: 120 HP, Ettin: 100 HP.
Last edited by Yugrath on Fri Sep 16, 2016 4:22 pm, edited 1 time in total.

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Re: Demigod: Protector

Post by Midonik » Fri Sep 16, 2016 3:42 pm

Mayby you right. But protector is associate for me with somebody hide other units by his body.
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Alpha
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Re: Demigod: Protector

Post by Alpha » Fri Sep 16, 2016 4:02 pm

It does seem that having That much Hp is somewhat OP for a human. Personally I think my unit stats are better in my opinion.
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 4:11 pm

I think probably we are both right about the idea of protector as it's a subjective thing.
Last edited by Yugrath on Fri Sep 16, 2016 4:26 pm, edited 1 time in total.

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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 4:25 pm

It doesn't have high HP but high attack. I agree that it's way too much for normal humans but demigods do not belong to any race completely, they're half gods so it'll be like half god and half human, elf, orc or undead.
Your stats are definitely much more balanced so certainly better in that sense but my idea is demigods will be unique units, there will be only one for a race in a game, but extremely powerful so worth it and I think demigods should be extremely powerful units anyway.

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Alexander82
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Re: Demigod: Protector

Post by Alexander82 » Fri Sep 16, 2016 4:28 pm

I'm not much into that for normal games

We might consider something like a heroes game mode
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 4:33 pm

Oh is demigods too much? I agree it probably sounds more mythical than fantasy but you know some heroes like Hercules, Achilles, Gilgamesh etc were demigods but if it's too much then OK I got it.

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Alexander82
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Re: Demigod: Protector

Post by Alexander82 » Fri Sep 16, 2016 4:48 pm

Yes, those were the first example i had in my mind, and in some fantasy settings is not uncommon to go after gods and such (e.g. dragonlance)

I just think theywould just imbalance the game. A race among the other will have a better one and with such a strong unit will break the game. Also that would better fit another game mode than a normal game
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 4:54 pm

My idea is every race will have one demigod like guardian for Elves, destroyer for Orcs and pestilence for undead. Is it possible to balance them? Yes the idea of game mode sounds excellent to me. Thank you.

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Alexander82
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Re: Demigod: Protector

Post by Alexander82 » Fri Sep 16, 2016 4:58 pm

You can do everything but that really hasn't a great appeal for me
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 5:01 pm

Uh OK maybe it's not a good idea then.

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Alexander82
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Re: Demigod: Protector

Post by Alexander82 » Fri Sep 16, 2016 5:03 pm

Hey, my word isn't law, just my opinion. That would require much work to be balanced (balance is already a issue right now) just i don't feel about working for this idea cause it doesn't appeal me very much.

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Alpha
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Re: Demigod: Protector

Post by Alpha » Fri Sep 16, 2016 5:04 pm

Guys please don't fight over this topic :|
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 5:09 pm

Nah I just had an idea it can be bad we're cool with it.

OK I thought it will add a bit variation and different taste to the game which some people may like but I can be wrong.

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Alexander82
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Re: Demigod: Protector

Post by Alexander82 » Fri Sep 16, 2016 5:13 pm

No fight at all, it was just my opinion, maybe Daniel will love it xD
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 5:22 pm

Thank you all very much for the replies.

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Alexander82
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Re: Demigod: Protector

Post by Alexander82 » Fri Sep 16, 2016 5:24 pm

Thank you for being an active user :)
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Alpha
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Re: Demigod: Protector

Post by Alpha » Fri Sep 16, 2016 5:28 pm

Whew!
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Yugrath
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Re: Demigod: Protector

Post by Yugrath » Fri Sep 16, 2016 6:01 pm

You're very welcome.

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Alpha
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Re: Demigod: Protector

Post by Alpha » Fri Sep 16, 2016 6:02 pm

k :)
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MightyGuy
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Re: Demigod: Protector

Post by MightyGuy » Fri Sep 16, 2016 11:00 pm

the Stats I thought of
Cost:8
Hp:11
Attack:30
Range:1
Armor:3
Pierce:3
Speed:3
Sight:5
Has the ability to add +1 Armor and armor
piercing to him or nearby allies.
A.K.A SacredNut

Yugrath
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Re: Demigod: Protector

Post by Yugrath » Sat Sep 17, 2016 2:01 am

Sounds good but maybe reduce the armors and increase the attack and cost? He doesn't seem to be strong enough to worth it to me but maybe I'm wrong. Thank you for the reply.
Last edited by Yugrath on Sat Sep 17, 2016 2:16 am, edited 1 time in total.

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MightyGuy
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Re: Demigod: Protector

Post by MightyGuy » Sat Sep 17, 2016 2:13 am

i think this is now balance. the attack power no need to increase . attack power: 30 is good it can kill enemies in 1-2 turns
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