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New Cheap Defender - IMPLEMENTED

Posted: Wed Sep 18, 2019 12:20 am
by DreJaDe
We all know that scout dog is the cheapest defender for humans. Also humans are supposed to be the most all rounder race. Now, it's time to stop with scout dog animal cruelty and bring it to the humans! In order to do that I'll suggest this!

MILITIA
Cost:1
Health: 8 (bigger than scout, more focus on defending)
Atk: 4 (same as wolf)
Armor and R armor: 0
Speed: 2 (2 so it wouldn't be used for something else)

LOL

Re: New Cheap Defender

Posted: Wed Sep 18, 2019 12:26 pm
by Alexander82
I agree with that.
I want to add 1 turn units on a similar level to all races.

Stats are fine for me although, being a base human unit, it must be tiered.

I suggest these:
Cost: 1
Hp: 8/10/12 (half of swordsman)
Attack: 4/5/6 (affected by melee weapons techs that at max is half of swordsman)
Speed 3 (2 is too low for a light unit)
Armor: 0 (affected by armor techs)
P.Armor: 0 (affected by armor techs)

Re: New Cheap Defender

Posted: Wed Sep 18, 2019 12:27 pm
by Alexander82
Btw I guess it might looks like an unshielded swordsman with a small weapon like a short sword or a small mace.

Re: New Cheap Defender

Posted: Wed Sep 18, 2019 6:44 pm
by Alexander82
images

Re: New Cheap Defender - IMPLEMENTED

Posted: Wed Sep 18, 2019 7:08 pm
by Alexander82
in next will be in

Re: New Cheap Defender - IMPLEMENTED

Posted: Wed Sep 18, 2019 8:21 pm
by DreJaDe
Wow, just like how I imagined. A guy with a torch and a long stick.

Though the tiers look to awesome for a militia.

Re: New Cheap Defender - IMPLEMENTED

Posted: Wed Sep 18, 2019 8:45 pm
by Alexander82
I'm glad you like it!

I thought the same thing about awesomeness but in the end is fine after various upgrades.

Btw as you will see its sight value is 6 (it has a torch) and I'm planning, for late game, to add a tech to provide him the ability to see invisibile units.