Troop tree/stats

Ideas about the main menu, the menu structur, upgrades part visuality or how they work and so on.
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DoomCarrot
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Troop tree/stats

Post by DoomCarrot » Wed Mar 18, 2015 11:02 pm

Hey, I have often found it VERY frustrating when I cant find the stats of a unit without building it. A troop stats page for every unit would be nice.

Also, the upgrade tree shouldnt be blacked out until you unlock the upgrade before it I don't think. If the upgrade tree made sense - archer stuff in one tree, boats in another, etc - that would be ok, but as the upgrade tree is so random, it is kind of a pain to have to do what I call "upgrade hunt" when you are trying to find a single unit, like an elephant. I have wasted alot of gems on upgrades I really didn't even want to have.

But the troop stats are a must, it is quite irritating when I cant tell the difference between a pikeman and an halberdeir until I spend 8 turns trying to build one.
The day is coming when a single carrot, freshly observed, will set off a revolution.

Stratego (dev)
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Re: Troop tree/stats

Post by Stratego (dev) » Thu Mar 19, 2015 8:27 am

you can longclick on a unit before building it (in the production option list)

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DoomCarrot
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Re: Troop tree/stats

Post by DoomCarrot » Thu Mar 19, 2015 5:28 pm

Oh awesome, I didn't know that, thanks!

Is there anynway I can find a full upgrade tree?
The day is coming when a single carrot, freshly observed, will set off a revolution.

superstrijder15
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Re: Troop tree/stats

Post by superstrijder15 » Fri Sep 02, 2016 11:52 am

you can go to FAQ and ask where the unit is, but nobody could give me a full map when I asked

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Alexander82
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Re: Troop tree/stats

Post by Alexander82 » Fri Sep 02, 2016 12:00 pm

I usually go in map making mode and examine the units drom there
Age of Fantasy design leader

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Disco
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Re: Troop tree/stats

Post by Disco » Sat Sep 03, 2016 7:14 am

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hope these work..if not, then fek it..il post it anyways lol

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