Eliminate player trigger effect.

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Sunrise Samurai
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Eliminate player trigger effect.

Post by Sunrise Samurai » Mon Feb 12, 2018 10:15 pm

Like the title says, a trigger effect to eliminate an individual player, without necessarily declaring victory. It is now necessary because we can have multiplayer scenarios, and declaring victory for the player isn't going to work in a free for all regicide type game with 3+ players.
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LordOfAles
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Re: Eliminate player trigger effect.

Post by LordOfAles » Mon Feb 12, 2018 10:41 pm

Agreed. +1
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Puss_in_Boots
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Re: Eliminate player trigger effect.

Post by Puss_in_Boots » Mon Feb 12, 2018 11:37 pm

Can't you just:
Effect: Delete all units of player nr1
It will delete all of the player's units, effectively resulting in a loss. :)
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Stratego (dev)
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Re: Eliminate player trigger effect.

Post by Stratego (dev) » Tue Feb 13, 2018 7:55 am

i dont understand, you can simply announce victory by trigger isnt that ok?

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Sunrise Samurai
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Re: Eliminate player trigger effect.

Post by Sunrise Samurai » Tue Feb 13, 2018 11:57 am

There's a slight difference between announce victory and announce defeat. If there are 3 players in a "kill the king" game, that difference​ becomes pronounced. Player 1 eliminates the king of player 3, but player 2 is just fine​. We can't declare victory for player 1 because player 2 is still in the game, but player 3 needs to be eliminated.
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Stratego (dev)
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Re: Eliminate player trigger effect.

Post by Stratego (dev) » Tue Feb 13, 2018 2:56 pm

Easy: That case set the rule as both enemy kings must be dead.

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