alligators/sharks/octopus

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SirDoucheBag
Posts: 117
Joined: Fri Dec 18, 2015 9:01 am

alligators/sharks/octopus

Post by SirDoucheBag » Fri Dec 25, 2015 4:57 pm

Deadly Animals that swim in water and attack units crossing bridges. Taken out by war ships or archers. When in water chance to hit decreases in dark water may be attacked with melee weapon if animal comes onto land or bridge ( depending if you create alligators or sharks. Sharks of course would not travel on land) May restrict challenging animal enemy in light water while restricting a more deadly foe dangerous to all in dark water.
Normal is an illusion.

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Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: alligators/sharks/octopus

Post by Detros » Mon Dec 12, 2016 3:39 pm

Shark
basic with background, basic transparent, shaded with player colours
ImageImageImage

Looking at this shark hunting party here it may be a good idea to actually have them bit shorter so they don't connect like this. Just a pixel or two.

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Detros
Posts: 460
Joined: Sun Dec 11, 2016 12:01 pm

Re: alligators/sharks/octopus

Post by Detros » Thu Dec 15, 2016 12:02 am

@alligators: There is already a crocodile: viewtopic.php?f=97&t=2688
@octopus: I am not sure if it fits AoS. Generic octopus sounds rather like AoF enemy. Maybe we should have just one boss, Kraken, and not have basic octopus enemies?

Dusko
Posts: 9
Joined: Sat Aug 20, 2016 12:07 pm

Re: alligators/sharks/octopus

Post by Dusko » Mon Dec 19, 2016 10:16 am

Octopus wouldn't fit AoS. Sharks maybe...

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