New unit: Civilian - IMPLEMENTED

These suggestions are in the game

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Hardeep
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New unit: Civilian - IMPLEMENTED

Post by Hardeep » Tue Apr 28, 2015 2:58 am

This unit does NOTHING
He is solely for trigger/aambiance effects
can be neutral
This unit is required in my mind
Lets make it happen :D
There never was much hope... just a fool's hope

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ollie444
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Re: New unit: Civilian

Post by ollie444 » Tue Apr 28, 2015 3:34 pm

Yeah, basically peasant, but worse. I can see the use of this in campaign. Maps

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Alexander82
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Re: New unit: Civilian

Post by Alexander82 » Tue Apr 28, 2015 4:20 pm

Yes, it's a good idea for maps that needs you to save/defend a civilian faction or something like that
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silentz27
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Re: New unit: Civilian

Post by silentz27 » Wed Apr 29, 2015 6:19 am

A aha I think this is a dummy like unit right so what is their ability?
Have a nice day everyone

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Hardeep
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Re: New unit: Civilian

Post by Hardeep » Thu Apr 30, 2015 2:41 pm

silentz27 wrote:A aha I think this is a dummy like unit right so what is their ability?
The unit does NOTHING AT ALL. Thats the point, protect the helpless
There never was much hope... just a fool's hope

silentz27
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Re: New unit: Civilian

Post by silentz27 » Fri May 01, 2015 2:04 am

So what is their hp that's what I mean
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COOLguy
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Re: New unit: Civilian

Post by COOLguy » Fri May 01, 2015 3:05 am

silentz27 wrote:So what is their hp that's what I mean
Stats^ he means
Thanks!
Josh

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Hardeep
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Re: New unit: Civilian

Post by Hardeep » Fri May 01, 2015 7:17 am

Hp 10
no armour
attack power 1
movement 3
range 1
sight 4
in particular maps where you really want a more durable civilian ( due to the protecting factor) you can simply trigger it so his hp goes up. ;)
There never was much hope... just a fool's hope

silentz27
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Re: New unit: Civilian

Post by silentz27 » Fri May 01, 2015 9:20 am

Yeah that's nice
Have a nice day everyone

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COOLguy
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Re: New unit: Civilian - IMPLEMENTED

Post by COOLguy » Wed Feb 21, 2018 2:14 am

Thanks to mak for this. Moved!
Thanks!
Josh

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