unit: net thrower man - ACCEPTED

Stratego (dev)
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unit: net thrower man - ACCEPTED

Post by Stratego (dev) » Mon May 05, 2014 12:58 pm

Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.

Can be done with the new effect engine created for the poison archer.

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balint
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Re: unit: net thrower man

Post by balint » Mon May 05, 2014 2:14 pm

sounds great
This is Hungary and winter is coming.

DooM223
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Re: unit: net thrower man

Post by DooM223 » Mon May 05, 2014 7:43 pm

Fire arrow archer, is 16-18 centuries they were

Stratego (dev)
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Re: unit: net thrower man

Post by Stratego (dev) » Mon May 05, 2014 10:34 pm

fire arrow: open new topic please for it.

kon
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Re: unit: net thrower man

Post by kon » Tue May 06, 2014 4:57 pm

the net? better as a Roman Gladiator. I don't remember the name,but he's right and throws the net. BUT he is without reservation. what kind of a man with a wooden spear.

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Mairon
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Re: unit: net thrower man

Post by Mairon » Tue May 06, 2014 5:30 pm

I think the unit should be only immobile, but able to attack, because it would be really overpowered that way. Imagine throwing a net at an elephant, hoplite or catapult.
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COOLguy
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Re: unit: net thrower man

Post by COOLguy » Mon Nov 17, 2014 10:58 pm

Maybe we need an icon for the net-thrower? :)
Attachments
32_unit_net.png
32_unit_net.png (1.17 KiB) Viewed 14117 times
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Josh

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COOLguy
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Re: unit: net thrower man

Post by COOLguy » Mon Nov 17, 2014 11:04 pm

And a net. :D
Attachments
NET.png
NET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NET.png (310 Bytes) Viewed 14117 times
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Josh

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ejm29
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Re: unit: net thrower man

Post by ejm29 » Tue Nov 18, 2014 12:28 pm

Thats a really great idea. I think he should be able to attack, but have very weak attacks. About the same as the builder. Also there should be some units that are immune to the net. Such as elephants, flying units, and so on. (By the way, nice image cool guy) :)

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COOLguy
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Re: unit: net thrower man

Post by COOLguy » Tue Nov 18, 2014 3:59 pm

Thank you!
Thanks!
Josh

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balint
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Re: unit: net thrower man

Post by balint » Tue Nov 18, 2014 5:32 pm

nice image!


netted units stats reduce to half?

elephant, spartan, and non-flesh-and-blood units are immunr.

ideas?
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COOLguy
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Re: unit: net thrower man

Post by COOLguy » Tue Nov 18, 2014 5:54 pm

Thank you!

I kind of like the immobilizing. But maybe for the larger units like elephants and mounted stats are halved. IDK. Definitely impeding effects.
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Josh

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ollie444
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Re: unit: net thrower man

Post by ollie444 » Wed Nov 19, 2014 5:19 pm

Perhaps the amount of time you are trapped depends on the strength of the unit. So elephant trapped for 1 - 2 turns, etc for the other units. And gladiator dude is rhetori or something. As for the unit, what range should he have? 2 or 1.

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ejm29
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Re: unit: net thrower man

Post by ejm29 » Wed Nov 19, 2014 6:12 pm

I think two woud be good. Other wise they will be really hard to use. And a bit useless against any normal speed unit. :)

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patroid
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Re: unit: net thrower man

Post by patroid » Sat Nov 22, 2014 6:24 pm

Hi
Looks cool - good idea.

Why we stopped here??

Patroid

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DoomCarrot
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Re: unit: net thrower man

Post by DoomCarrot » Thu Apr 09, 2015 2:31 am

Is this topic dead?

This was a fantastic idea! Gladiators are awesome :D
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Darkknight
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Re: unit: net thrower man

Post by Darkknight » Wed May 06, 2015 11:34 am

So the net cant trap elephants, ships, buildings and it will have 2 damage

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COOLguy
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Re: unit: net thrower man

Post by COOLguy » Wed May 06, 2015 4:19 pm

Elephants, ships. That would be a huge net. ;) What about Trebuchets?
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Josh

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Re: unit: net thrower man

Post by Darkknight » Sun May 10, 2015 11:20 am

Trebuchets shouldnt be caught in nets

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Re: unit: net thrower man

Post by Darkknight » Sun May 10, 2015 11:23 am

Daniel (the dev) wrote:Throws a net on the victim with 50% chance.
And if hit than the unit will be locked to tile so cannot move, and cannot attack.
And after 4 turns the net dimnishes. (If the unit still alive..).
Not removable by other means.

Can be done with the new effect engine created for the poison archer.
Maybe mounted units will only have 20% chance to get caught in nets

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RiverRaider 1097
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Re: unit: net thrower man

Post by RiverRaider 1097 » Sun May 10, 2015 5:37 pm

Would make you think twice on attacking tc and towers I'm starting to like this unit,if you had a wagon full of these guys could make a difference in overrunning a defensive position :o
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Darkknight
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Re: unit: net thrower man

Post by Darkknight » Mon May 11, 2015 9:34 am

Made the stats
Cost 3
Hp 12
Attack 2
Range 2
Armor 1
Pierce armor 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Build only in barracks
20% chance to trap mounted units
50% chance to trap other units
Elephants, ships, buildings, not alive units (like catapults) cant be trapped in nets.
Net will stay for 4 turns
Bonus against heavy armored infantry 100%

Alex486
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Re: unit: net thrower man

Post by Alex486 » Mon May 11, 2015 12:35 pm

I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Anything is feasible with enough money and power.

Get ready to get your teeth kicked in, it will make for a good education.

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RiverRaider 1097
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Re: unit: net thrower man

Post by RiverRaider 1097 » Mon May 11, 2015 3:51 pm

These guys could become bad wammer jammers :o
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Darkknight
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Re: unit: net thrower man

Post by Darkknight » Wed May 13, 2015 1:40 pm

Alex486 wrote:I think we should increase the range to 3. Is there a way to make a unit trapped by a net where other friendly units cannot pass through the units square? Kind of a like a building that is being built.
Isnt 3 range too powerful?

silentz27
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Re: unit: net thrower man

Post by silentz27 » Wed May 13, 2015 1:43 pm

I think have a net trap chances only and not all they attack was neted
Have a nice day everyone

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Re: unit: net thrower man

Post by Darkknight » Wed May 13, 2015 2:50 pm

Then 1 attack because it would have hurt if a heavy net is thrown on someone

silentz27
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Re: unit: net thrower man

Post by silentz27 » Wed May 13, 2015 4:43 pm

Haha I imagine that a net thrower have 100% chance to trap enemy a lot of prisoner XD killing spree
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Darkknight
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Re: unit: net thrower man

Post by Darkknight » Thu May 14, 2015 12:33 pm

100% chance to trap enemies would be too strong

silentz27
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Re: unit: net thrower man

Post by silentz27 » Fri May 15, 2015 5:37 am

Maybe 50% in infantry unit and 25 % in calvary chance to trapped enemy
Have a nice day everyone

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