version v1.032

In this forum I post the changes on the DEVELOPER version of the game.
These versions are (at the time i post them) not yet published to google play, only registered testers can download it and test it before publishing.

Non-tester forumers: if you want to get the DEVELOPER version (to see the changes sooner, or you want to try your own map designs) please EMAIL me to zerotouchsystems at gmail dot com to register yourself as a tester.

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Stratego (dev)
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version v1.032

Post by Stratego (dev) » Sat Apr 09, 2016 11:31 pm

version v1.031 is published to GP.

tamtam12345
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Re: version v1.032

Post by tamtam12345 » Sun Apr 10, 2016 12:35 am

Kill the king is still the fastest way to win in 'Darkness always comes' map(I get 3 stars before,so may be it is not true).

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Hardeep
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Re: version v1.032

Post by Hardeep » Sun Apr 10, 2016 2:04 am

Daniel, can you please send me this map?
"Darkness always comes"
I lost it when I updated
Thank you :)
There never was much hope... just a fool's hope

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COOLguy
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Re: version v1.032

Post by COOLguy » Sun Apr 10, 2016 2:22 am

Hardeep wrote:Daniel, can you please send me this map?
"Darkness always comes"
I lost it when I updated
Thank you :)
Search your sent mail from your email and forward it to me. I can edit the triggers directly from the json file.
Thanks!
Josh

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Hardeep
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Re: version v1.032

Post by Hardeep » Sun Apr 10, 2016 3:21 am

Apparently its beatable, (which it shouldn't be) so I need to rebalance it, and put in a temporary 'you lose' when your king dies. So I don't think you can do all that within the json..... :)
There never was much hope... just a fool's hope

tamtam12345
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Re: version v1.032

Post by tamtam12345 » Sun Apr 10, 2016 8:26 am

My phone can't see all toasts like'game saved' 'loading' and toasts in game.It there are some buttons that can make me see toasts?I don't know why since I change version to 1.30.

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Re: version v1.032

Post by DoomCarrot » Sun Apr 10, 2016 3:19 pm

Wow, those maps are already in? Thanks Daniel! :D
The day is coming when a single carrot, freshly observed, will set off a revolution.

lordtalamar
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Re: version v1.032

Post by lordtalamar » Tue Apr 12, 2016 9:25 pm

This Dev. version is refusing to install on my phone Daniel. It is a Samsung Galaxy Note 5 if that helps. Tried to download it 3 times last night each time it said instalation failed. Never had this problem before on any of the downloads from your email.

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Re: version v1.032

Post by COOLguy » Tue Apr 12, 2016 10:59 pm

lordtalamar wrote:This Dev. version is refusing to install on my phone Daniel. It is a Samsung Galaxy Note 5 if that helps. Tried to download it 3 times last night each time it said instalation failed. Never had this problem before on any of the downloads from your email.
This time you will need to uninstall the old version, due to an unfortunate crash on Daniel's computer.
Remember to save your account before uninstalling!
Thanks!
Josh

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Re: version v1.032

Post by tamtam12345 » Fri Apr 22, 2016 5:55 am

I find the banner bearer in map have a bug.I use banner bearer to create a map.But I find banner bearer looks like have the effect 'kill all',it can destroy a castle.
Also,it can stealth(emeny unit can't see it).It can also be step die.Looks like it have most skill of assassins.
When the are three (or more)banner bearer next to each other,when one of them died,other banner bearers lost star(+1).If I move another one,moving one still don't have star but others have star .

I want to ask why I can't see all toasts in the game(eg. loading,game saved and toasts in own map )(all toasts).I can see them before public version 1.029. I can't see them after I installed 1.030 and 1.031 public version. :shock:

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Re: version v1.032

Post by Stratego (dev) » Fri Apr 22, 2016 7:00 am

I find the banner bearer in map have a bug.I use banner bearer to create a map.But I find banner bearer looks like have the effect 'kill all',it can destroy a castle.
Also,it can stealth(emeny unit can't see it).It can also be step die.Looks like it have most skill of assassins.
thanks! it is fixed and up on server in 30 minutes!

When the are three (or more)banner bearer next to each other,when one of them died,other banner bearers lost star(+1).If I move another one,moving one still don't have star but others have star .
please open new topic for this issue (if there is no one yet)
I want to ask why I can't see all toasts in the game(eg. loading,game saved and toasts in own map )(all toasts).I can see them before public version 1.029. I can't see them after I installed 1.030 and 1.031 public version. :shock:
i dont have a clue, open topic for it please.

thanks

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Re: version v1.032

Post by tamtam12345 » Mon May 02, 2016 8:28 am

Nile spearman action/turn is 0/0 ?It can move but sometimes it can't attack after/before moving.I guess it may be 1/1. ;)

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Re: version v1.032

Post by Stratego (dev) » Tue May 03, 2016 7:14 pm

new units
- mameluke
- mongol
- teuton

and in newx update the nile spearman will be fixed too - thanks!

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Re: version v1.032

Post by Stratego (dev) » Tue May 03, 2016 10:24 pm

mameluke has the "camel fear" effect on enemy mounted units.

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Re: version v1.032

Post by DoomCarrot » Wed May 04, 2016 12:00 am

What exactly does the effect do?

I can't remember anyone ever confirming any of the abilities in the mameluke post. There were quite a few ideas though.
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Re: version v1.032

Post by COOLguy » Wed May 04, 2016 2:55 am

Makes the horses around it lose stats
Thanks!
Josh

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Re: version v1.032

Post by DoomCarrot » Wed May 04, 2016 3:11 am

Cool, that's kind of what I figured, but I didn't know if there was a chance for cavalry to miss or something as well. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

Lancer
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Re: version v1.032

Post by Lancer » Wed May 04, 2016 6:37 am

New map in ambition campaign ,,Old Enemy"

Also Daniel i think you should fix the bug where AI dosent move their transports on first turn and only later they are like:Oh right,we need to land too. ;)

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Re: version v1.032

Post by COOLguy » Wed May 04, 2016 1:11 pm

Lancer wrote:New map in ambition campaign ,,Old Enemy"

Also Daniel i think you should fix the bug where AI dosent move their transports on first turn and only later they are like:Oh right,we need to land too. ;)
Yeah ;)
Thanks!
Josh

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Re: version v1.032

Post by tamtam12345 » Thu May 05, 2016 12:23 pm

I think mameluke should not has the "camel fear" effect on enemy mameluke.

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Re: version v1.032

Post by DoomCarrot » Thu May 05, 2016 12:27 pm

Good point, that doesn't make any sense :lol:
The day is coming when a single carrot, freshly observed, will set off a revolution.

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Re: version v1.032

Post by tamtam12345 » Thu May 05, 2016 2:04 pm

I played the new map "old emeny".It is interesting.I played it three times.Lose one time and win two times at turn 9.I think three star requirement can change to 10-11 turns. :)

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Re: version v1.032

Post by COOLguy » Thu May 05, 2016 4:46 pm

tamtam12345 wrote:I think mameluke should not has the "camel fear" effect on enemy mameluke.
Yes, that should not be - it should only be horses affected.

Do you guys think it should be all horses affected? (Not just enemies)
Thanks!
Josh

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Re: version v1.032

Post by DoomCarrot » Thu May 05, 2016 10:57 pm

Well.... Realistically, mamelukes should scare all horses.... But for the sake of gameplay and usefulness, I would say only enemy horses.
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Re: version v1.032

Post by COOLguy » Fri May 06, 2016 1:04 am

Okay cool.
Thanks!
Josh

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Re: version v1.032

Post by Stratego (dev) » Fri May 06, 2016 5:42 pm

hi all! i am about to publish this version - are all new units working fine?

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Re: version v1.032

Post by COOLguy » Fri May 06, 2016 6:14 pm

DoomCarrot wrote:Well.... Realistically, mamelukes should scare all horses.... But for the sake of gameplay and usefulness, I would say only enemy horses.
[Wrong Quote :) ]
tamtam12345 wrote:I think mameluke should not has the "camel fear" effect on enemy mameluke.
Did you get this?
Last edited by COOLguy on Fri May 06, 2016 6:21 pm, edited 2 times in total.
Thanks!
Josh

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Re: version v1.032

Post by Stratego (dev) » Fri May 06, 2016 6:17 pm

they only scare enemy currently - dont they?

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Re: version v1.032

Post by COOLguy » Fri May 06, 2016 6:18 pm

It scares other Mameluks too :)
Thanks!
Josh

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Re: version v1.032

Post by COOLguy » Fri May 06, 2016 6:19 pm

I can't update - I think I have to uninstall and reinstall. Anybody else having issues?
Thanks!
Josh

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