New TC like Structure
- Alexander82
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Re: Neutral 'Barracks'
I added some transparency to make the blade looks more pointed and sharp on the tip
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Age of Fantasy design leader
- Alexander82
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Re: Neutral 'Barracks'
A barbarian with a golden axe 
He should have high HP and Attack, and also a whirlwind attack skill

He should have high HP and Attack, and also a whirlwind attack skill
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Last edited by Alexander82 on Sun Sep 06, 2015 3:03 pm, edited 1 time in total.
Age of Fantasy design leader
- TheBluePhoenix
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Re: Neutral 'Barracks'
Now these are some nice editions to the fantasy version once dev gives the signal i am redy to make their stats
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Neutral 'Barracks'
This is my old viking. It might become a good merc
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Age of Fantasy design leader
- TheBluePhoenix
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Re: Neutral 'Barracks'
Hiw about cyxlops and monsters?
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Neutral 'Barracks'
I can make as many as we want but we need to know daniel's opinion. He also need to adjust the engin to allow more images. AoF needs many more than AoS.
Age of Fantasy design leader
- TheBluePhoenix
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Re: Neutral 'Barracks'
Ok
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: Neutral 'Barracks'
And what about hostile neutrals in game too? Similar random spawning factories/units who attack everyone in sight, making it harder to establish bases, leave TCs without garrison.
What do you think?
What do you think?
This is Hungary and winter is coming.
Mercenary's
I believe there should a new race/units where you can hire at special TC's that are premade in game's. For example a mercenary Orc for the Elves or a Elf Archer for the Humans. This will not effect Undead however.
Awoo~ my dudes!
Re: Mercenary's
It will give races units they lack. I agree,undeds got convert,so they musnt got it. I like this idea,but I not sure how it will work.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.
Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729
All help will be welcome.
Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729
Re: Mercenary's
Yes I agree very good idea. I think there can be some NPCs like mercenaries, pirates etc.
- Alexander82
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Re: Neutral 'Barracks' - Mercenary MERGED
That have been proposed
I've merged this topic with the old one
I've merged this topic with the old one
Age of Fantasy design leader
Re: Neutral 'Barracks' - Mercenary MERGED
Nioce! also I simply just reopened this from the dusty file because I thought this should deserve a another chance. 

Awoo~ my dudes!
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: Neutral 'Barracks' - Mercenary MERGED
The units might just be variants of units already in game.
We can surely find many interesting concepts
We can surely find many interesting concepts
Age of Fantasy design leader
New TC like Structure
I suggest we add a new TC like structure for Aos.
It would be something like a Tavern or a camp.
Generates randomly on the map and you can set how many Taverns/camps are on the map in the game settings. (On random maps) with either the (few/many system or just set numbers) maybe with many each player would start close to one
You would have to research a tech that costs maybe about 5 to be able to build any of the race specific units.
The units would be unique to the Tavern/camp and would include, but not be limited to, campaign units that are really cool, and improved 'special' units, like a more powerful ranger for example. It would supplement races with firepower in areas where they may be lacking
It would add more strategic value to the Tavern/camp locations as you can get exclusive powerful units from it. To balance maybe you can't have more than a set number of Tavern/camp units
What do you think?
It would be something like a Tavern or a camp.
Generates randomly on the map and you can set how many Taverns/camps are on the map in the game settings. (On random maps) with either the (few/many system or just set numbers) maybe with many each player would start close to one
You would have to research a tech that costs maybe about 5 to be able to build any of the race specific units.
The units would be unique to the Tavern/camp and would include, but not be limited to, campaign units that are really cool, and improved 'special' units, like a more powerful ranger for example. It would supplement races with firepower in areas where they may be lacking
It would add more strategic value to the Tavern/camp locations as you can get exclusive powerful units from it. To balance maybe you can't have more than a set number of Tavern/camp units
What do you think?
There never was much hope... just a fool's hope
- Alexander82
- Posts: 6755
- Joined: Thu Feb 26, 2015 8:18 pm
Re: New TC like Structure
There is already a topic about taerns and mercs (special unitsthat you can recruit regardless of your race if you control a tavern).
Age of Fantasy design leader
- Alexander82
- Posts: 6755
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Neutral 'Barracks' - Mercenary MERGED
Add campaign units in a race specific fashion too
Also great Idea!!!!!

Also great Idea!!!!!
There never was much hope... just a fool's hope
Re: New TC like Structure
Thanks!
More or less the same idea, but old...
More or less the same idea, but old...
There never was much hope... just a fool's hope
- Alexander82
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- General Brave
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- General Brave
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- Location: The Four Point Military Academy.
- Alexander82
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- Joined: Thu Feb 26, 2015 8:18 pm
Re: New TC like Structure
Since i've been reading about mercenary I've searched for this old topic
Age of Fantasy design leader
- General Brave
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