New TC like Structure

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Alexander82
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Re: Neutral 'Barracks'

Post by Alexander82 » Sun Sep 06, 2015 11:42 am

I added some transparency to make the blade looks more pointed and sharp on the tip
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Alexander82
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Re: Neutral 'Barracks'

Post by Alexander82 » Sun Sep 06, 2015 1:57 pm

A barbarian with a golden axe ;)

He should have high HP and Attack, and also a whirlwind attack skill
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Last edited by Alexander82 on Sun Sep 06, 2015 3:03 pm, edited 1 time in total.
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TheBluePhoenix
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Re: Neutral 'Barracks'

Post by TheBluePhoenix » Sun Sep 06, 2015 2:20 pm

Now these are some nice editions to the fantasy version once dev gives the signal i am redy to make their stats
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Alexander82
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Re: Neutral 'Barracks'

Post by Alexander82 » Mon Sep 07, 2015 4:46 pm

This is my old viking. It might become a good merc
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TheBluePhoenix
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Re: Neutral 'Barracks'

Post by TheBluePhoenix » Mon Sep 07, 2015 6:06 pm

Hiw about cyxlops and monsters?
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Alexander82
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Re: Neutral 'Barracks'

Post by Alexander82 » Mon Sep 28, 2015 11:02 pm

I can make as many as we want but we need to know daniel's opinion. He also need to adjust the engin to allow more images. AoF needs many more than AoS.
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TheBluePhoenix
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Re: Neutral 'Barracks'

Post by TheBluePhoenix » Tue Sep 29, 2015 4:22 am

Ok
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balint
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Re: Neutral 'Barracks'

Post by balint » Tue Sep 29, 2015 3:02 pm

And what about hostile neutrals in game too? Similar random spawning factories/units who attack everyone in sight, making it harder to establish bases, leave TCs without garrison.
What do you think?
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Alpha
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Mercenary's

Post by Alpha » Sat Sep 10, 2016 6:27 pm

I believe there should a new race/units where you can hire at special TC's that are premade in game's. For example a mercenary Orc for the Elves or a Elf Archer for the Humans. This will not effect Undead however.
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Re: Mercenary's

Post by Midonik » Sat Sep 10, 2016 7:28 pm

It will give races units they lack. I agree,undeds got convert,so they musnt got it. I like this idea,but I not sure how it will work.
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Re: Mercenary's

Post by Yugrath » Fri Sep 16, 2016 4:21 pm

Yes I agree very good idea. I think there can be some NPCs like mercenaries, pirates etc.

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Alexander82
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Re: Neutral 'Barracks' - Mercenary MERGED

Post by Alexander82 » Fri Sep 16, 2016 4:33 pm

That have been proposed
I've merged this topic with the old one
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Alpha
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Re: Neutral 'Barracks' - Mercenary MERGED

Post by Alpha » Fri Sep 16, 2016 5:08 pm

Nioce! also I simply just reopened this from the dusty file because I thought this should deserve a another chance. :)
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Alexander82
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Re: Neutral 'Barracks' - Mercenary MERGED

Post by Alexander82 » Fri Sep 16, 2016 5:14 pm

The units might just be variants of units already in game.

We can surely find many interesting concepts
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Alpha
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Re: Neutral 'Barracks' - Mercenary MERGED

Post by Alpha » Fri Sep 16, 2016 5:29 pm

Cool! Also I don't know how to add images :|
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Hardeep
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New TC like Structure

Post by Hardeep » Tue Mar 21, 2017 12:00 am

I suggest we add a new TC like structure for Aos.
It would be something like a Tavern or a camp.
Generates randomly on the map and you can set how many Taverns/camps are on the map in the game settings. (On random maps) with either the (few/many system or just set numbers) maybe with many each player would start close to one
You would have to research a tech that costs maybe about 5 to be able to build any of the race specific units.
The units would be unique to the Tavern/camp and would include, but not be limited to, campaign units that are really cool, and improved 'special' units, like a more powerful ranger for example. It would supplement races with firepower in areas where they may be lacking
It would add more strategic value to the Tavern/camp locations as you can get exclusive powerful units from it. To balance maybe you can't have more than a set number of Tavern/camp units
What do you think?
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Alexander82
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Re: New TC like Structure

Post by Alexander82 » Tue Mar 21, 2017 1:56 pm

There is already a topic about taerns and mercs (special unitsthat you can recruit regardless of your race if you control a tavern).
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Hardeep
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Re: New TC like Structure

Post by Hardeep » Tue Mar 21, 2017 5:54 pm

Where?
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Alexander82
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Re: New TC like Structure

Post by Alexander82 » Tue Mar 21, 2017 5:57 pm

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Hardeep
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Re: Neutral 'Barracks' - Mercenary MERGED

Post by Hardeep » Tue Mar 21, 2017 6:06 pm

Add campaign units in a race specific fashion too :)
Also great Idea!!!!!
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Hardeep
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Re: New TC like Structure

Post by Hardeep » Tue Mar 21, 2017 6:07 pm

Thanks!
More or less the same idea, but old...
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Alexander82
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Re: New TC like Structure

Post by Alexander82 » Tue Mar 21, 2017 6:17 pm

Merged
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General Brave
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Re: New TC like Structure

Post by General Brave » Fri Jul 27, 2018 1:04 am

Something else.
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Re: New TC like Structure

Post by General Brave » Wed Aug 01, 2018 5:54 am

Definitely want this back.
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Alexander82
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Re: New TC like Structure

Post by Alexander82 » Tue Aug 28, 2018 1:15 pm

Since i've been reading about mercenary I've searched for this old topic
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Re: New TC like Structure

Post by General Brave » Tue Aug 28, 2018 11:04 pm

Definitely need these.
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