Scaledfolks - Dragons and reptiles - MERGED

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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 2:39 pm

I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 2:46 pm

Low cost how for 12 attack with trample. What with againist buldings bonus?
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 2:58 pm

I don'think so, but we might lower it to 10
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 3:04 pm

Ok.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 4:06 pm

Lets say its done. (Only image) Mega-buliding now,I think.They are conected water,so mayby no fire,but water templar? Or dragons moutain,if they are elite units?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 5:19 pm

Mayby give them swamp watch tower as a defense tower? Its like a human,but 2 turs cost,and lower hp. Its usless,but what you think? They need somethink to hide and go throught.
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 5:20 pm

More than water (having suggested the egyptian/arabian nights setting) i'd make something more related. Like a desert palace or big oasis or a pyramid
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 5:21 pm

Or something like that (but dragon-like) Image
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 5:22 pm

You think so... Sorry,but I not really like this idea...
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 5:23 pm

Have you ever see frog at desert?
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Alexander82
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Alexander82 » Fri Sep 30, 2016 5:34 pm

The race theme is "reptiles". frog aren't reptiles but are an addition to the race (like trolls are an additional race for the orc army) and anyway arabian countries have sea too (not all of them are in the desert).
We can still call the building something like "great dragon temple" or such (no need for the desert word to be in)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 5:35 pm

Ok.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Fri Sep 30, 2016 5:59 pm

I like the dragon temple idea, the white/devourer dragons can be spawned there. But i dont think it should be necessarily in the desert...
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Fri Sep 30, 2016 6:04 pm

Alexander82 wrote:I was thinking more something like:
Cost 5
HP 50
Attack 12 (trample)
range 1
Armor 3
Pierce 6 (or more... it will be killed by towers befor reaching them otherwise)
speed 3 (if we want to make it speed 2 we should raise armor/pierce value)
sight 4
action 1
spell resistance 50%
I think atk and hp are op. (Thats the ankylosaur right?)
How about:
Cost 5
Hp 40
Atk 9 (trample)
Arm/p.arm 3/6
Speed 2
Sight 4
(500% + against buidings, 2300% + against mega buildings.)
Imho that looks a little better.
Last edited by Skelegonsans on Fri Sep 30, 2016 6:18 pm, edited 2 times in total.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 6:09 pm

Mayby better speed 3
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Fri Sep 30, 2016 6:11 pm

I think not, i was thinking of something like a battering ram, and the ram is REALLY slow, so... but, yeah, with that arm/p.arm and hp, it wont last much with 2 speed. Better 3.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 6:12 pm

And mayby 10 attack we write at up.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Fri Sep 30, 2016 6:20 pm

Nah, getting past 9 will add a lot of damage to buildings and let it too op. Also it would fight better against common units, and i think it shouldnt be able to face strong attackers, like knights.
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Re: Dragons as a separate race

Post by Skelegonsans » Fri Sep 30, 2016 6:22 pm

Skelegonsans wrote:
Skelegonsans wrote:Well, continuing with the units:
Psychic dragon (cost:4 / flying) (possesses the mind of its enemies. It can convert enemies. Since this is this dragons main characteristic, he can convert with a higher chance, maybe 50% rather than 30%. Also has some resistance against spells.)
hp 16
Atk 6
Arm/p.arm 1/1
Speed 4
Sight 5
Description: this dragon is not that good in combat, however it can manipulate enemies' minds and convert them. It is also somewhat resistant to spells.
(60% spell resistance.)
i just tried to do a sprite for this one too.... but again, it suckz....
ah, its hard to draw dragons!! Well...... can u guys do this one too pls :mrgreen:
did anyone do? Imo it will be really cool to add this one. Again, tell me if u think stats are low
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 6:35 pm

We need many images. Any good designer can help?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 8:40 pm

before that,

(IMO) ;)
How about:
Cost 5
Hp 40
Atk 10 (trample)
Armor:3
p.armor 6
Speed 3 (He is angry,if he finded the enemy, pursued it.he accelerating because of accumulating strength in the legs)
Sight 4
(500% + against buidings, 1900% + against mega
buildings.)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 8:43 pm

that opinion is for anchilosaur stats.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 8:46 pm

dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Fri Sep 30, 2016 8:48 pm

I could do the images myself (i even tried, actually :D ) , but... im still a newbie at that soo... complicated sprites (like dragons) are a bit too much for me :mrgreen: (actually i made a pretty good (imho) sprote for the devourer dragon back there... and the serpent archer/warrior arent bad either. Well its a start ;)
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Skelegonsans » Fri Sep 30, 2016 8:48 pm

MightyGuy wrote:dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Actually i think 40 hps a bit low. Have u seen battering rams hp?
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 8:50 pm

i will try it too to make an image for anchilosaur
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 8:54 pm

Skelegonsans wrote:
MightyGuy wrote:dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Actually i think 40 hps a bit low. Have u seen battering rams hp?

Let you make an ability skill for that. I have an Ability for that — Ability: "Adrenaline" - sudden burst of energy from an
increase in the hormone and
neurotransmitter adrenaline , esp. increased
heart rate and blood pressure, perspiration,
blood sugar, and metabolism.
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 8:54 pm

Skelegonsans wrote:
MightyGuy wrote:dont rise the hp, it will hard to kill it by enemies because theirs armor and PIERCE Armor.
Actually i think 40 hps a bit low. Have u seen battering rams hp?

Let you make an ability skill for that. I have an Ability for that — Ability: "Adrenaline" - sudden burst of energy from an
increase in the hormone and
neurotransmitter adrenaline , esp. increased
heart rate and blood pressure, perspiration,
blood sugar, and metabolism.
A.K.A SacredNut

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MightyGuy
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by MightyGuy » Fri Sep 30, 2016 9:01 pm

Anchilosaur: Ability: Adrenaline

This is Adrenaline for war animals

Adrenaline will be still active in 3 turns

Adrenaline Effect: Hp,Armor,Pierce,speed and Quick healed 50%
Hp:+10
Armor:+1
Pierce+2
Speed+2 ( running fast )
Attack+2
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Midonik
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Re: Scaledfolks - Dragons and reptiles - MERGED

Post by Midonik » Fri Sep 30, 2016 9:05 pm

It will make him really strong for 3 turns. Its ok,but it have to got cooldown.
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