Basilisk

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Basilisk

Post by Skelegonsans » Mon Oct 17, 2016 5:24 pm

Finished version with final stats and image.

Not THAT good at fighting, but has a very special and useful skill: the "petrifying gaze". Usable every 5 turns, it targets an enemy that is in the same line or column than the basilisk (that is, an enemy that is in a + area centered on the basilisk), ignoring distance, and the target is petrified. Petrified targets are unable to act, but also dont take any damage. They can be cured with any sort of healing (regeneration included). (I hope it's not too much work to code :D ) It also has poison attack. If the petrifying gaze is too complicate, make it have a Curse spell instead. Stats:

Cost: 3 (ground) (can use petrifying gaze. Has poison attack. Gem upgrade unit.)
Hp 20
Atk 9
Arm/p.arm 1/2
Speed 3
Sight 5
Description: This deadly reptile can petrify enemies with a cursed gaze, and also have a lethal poison. However, it is not very resistent or fast, so use it cautiously.
Attachments
Basilisk more scary.png
Basilisk more scary.png (23.27 KiB) Viewed 698 times
Last edited by Skelegonsans on Sun Oct 14, 2018 6:27 am, edited 4 times in total.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
Posts: 3528
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Basilisk

Post by Midonik » Mon Oct 17, 2016 5:25 pm

Its classic of folklor. Its also cool.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Mon Oct 17, 2016 5:27 pm

Yes, i also think it really cool :D id love to see such unit in game
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Basilisk

Post by Alpha » Mon Oct 17, 2016 6:10 pm

You did stated its not good at fighting. Decrease its attack power.
Awoo~ my dudes!

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Mon Oct 17, 2016 6:36 pm

Not just the attack defines an units fighting ability. Do you think its strong for a cost 3 unit? These stats would suit a cost 2 basic unit. I just raised to 3 because of poison and petrifying gaze.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Mon Oct 17, 2016 8:25 pm

Being a gaze it would be nice if the unit can actually see it, so it should be the first one in range (maybe it is complex) but not at infinite distance. 10 should be more than enough. The healing should be easy to script.
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Tue Oct 18, 2016 9:13 am

What do you mean?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Tue Oct 18, 2016 7:47 pm

You mean that any unit in a 10+ range centered on the basilisk can be petrified? (Remember that this effect only petrifies one unit, or else its gonna be a liytle op.)
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Tue Oct 18, 2016 8:44 pm

no, i meant that the first unit in line of sight (the closest to the basilisk) should be petrified
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Tue Oct 18, 2016 9:14 pm

That seems a bit too complicated, but also makes more sense.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Tue Oct 18, 2016 10:07 pm

it shouldn't be too complicated since you suggested a cross range
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Wed Oct 19, 2016 9:07 am

So the closest unit in a cross range of 10 will be petrified?
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Wed Oct 19, 2016 10:51 am

yes. it would be nice if you can choose the direction
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Basilisk

Post by MightyGuy » Wed Oct 19, 2016 7:50 pm

cross range attack is good for me range 7 is good.

other victims hard to attack by basilisk causing of his cross attacking.
Attachments
Plan Visual.png
Symbols:
green: terrain
blue: water
red: basilisk
yellow: victim
light: basilisk's range attacking
Plan Visual.png (259 Bytes) Viewed 2021 times
A.K.A SacredNut

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Wed Oct 19, 2016 8:55 pm

Directly from MTG:

Image
Attachments
Basilisk.png
Basilisk.png (23.27 KiB) Viewed 2017 times
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Basilisk

Post by MightyGuy » Wed Oct 19, 2016 9:11 pm

on the card, the card said basilisk is summonable unit, so i wish we will make cobold shaman able to summon basilisk but its getting vanishing (4 turns) but this one is a costly unit & permanent but upgrade gem unit so needs gem to unlock the unit. :D

agree?
A.K.A SacredNut

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Basilisk

Post by MightyGuy » Wed Oct 19, 2016 9:14 pm

btw, the image is perpect but maybe you make it more scary? ,otherwise its really perpect. ★★★★
A.K.A SacredNut

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Wed Oct 19, 2016 9:26 pm

in mtg any creature is a summon lol xD
Age of Fantasy design leader

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Basilisk

Post by MightyGuy » Wed Oct 19, 2016 10:22 pm

lol
A.K.A SacredNut

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Basilisk

Post by Alpha » Wed Oct 19, 2016 10:43 pm

Lol
Awoo~ my dudes!

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Basilisk

Post by MightyGuy » Thu Oct 20, 2016 12:04 am

what do you think? :?:
A.K.A SacredNut

User avatar
Alpha
Posts: 1871
Joined: Sat Aug 20, 2016 5:51 pm
Location: Illnois, Niles

Re: Basilisk

Post by Alpha » Thu Oct 20, 2016 12:10 am

I think it is good!
Awoo~ my dudes!

User avatar
Alexander82
Posts: 6757
Joined: Thu Feb 26, 2015 8:18 pm

Re: Basilisk

Post by Alexander82 » Thu Oct 20, 2016 11:59 am

scarier version
Attachments
Basilisk more scary.png
Basilisk more scary.png (23.27 KiB) Viewed 2001 times
Age of Fantasy design leader

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Thu Oct 20, 2016 2:16 pm

MightyGuy wrote:cross range attack is good for me range 7 is good.

other victims hard to attack by basilisk causing of his cross attacking.
Really liked the idea!
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Thu Oct 20, 2016 2:19 pm

MightyGuy wrote:on the card, the card said basilisk is summonable unit, so i wish we will make cobold shaman able to summon basilisk but its getting vanishing (4 turns) but this one is a costly unit & permanent but upgrade gem unit so needs gem to unlock the unit. :D

agree?
However, i did not like this. I dont think we should make it summon unit, just gem unit. Not sure which building will make it tho.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Thu Oct 20, 2016 2:20 pm

Alexander82 wrote:scarier version
Noice
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Thu Oct 20, 2016 2:34 pm

Ok, heres my idea for petrifying gaze:
Cooldown 4. The basilisk chooses a direction (up, down, left, right) and the closest unit in that direction has 100% chance of getting petrified. Chance can be reduced by mag. res.
What do u think
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

Midonik
Posts: 3528
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Basilisk

Post by Midonik » Thu Oct 20, 2016 2:36 pm

Ok (petrificed work like curse)
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

User avatar
Skelegonsans
Posts: 921
Joined: Sun Aug 14, 2016 7:52 pm
Location: Miguel Pereira, Rio de Janeiro, Brazil

Re: Basilisk

Post by Skelegonsans » Thu Oct 20, 2016 2:46 pm

Skelegonsans wrote:Ok, heres my idea for petrifying gaze:
Cooldown 4. The basilisk chooses a direction (up, down, left, right) and the closest unit in that direction has 100% chance of getting petrified. Chance can be reduced by mag. res.
What do u think
Edit: obviously, the basilisk must be seeing the unit that will be petrified. If theres no visible unit in that direction, the gaze will fail. Petrified units' sprites turn gray, and they will be unable to act and will take no damage. Lasts forever, but Can be removed with simple healing spells.
"I'm sorry, but there was never enough room on this stage for both of us!"
(Yeah, guess which is one of my favorite UCN characters :lol: )

User avatar
MightyGuy
Posts: 2089
Joined: Mon Sep 05, 2016 10:03 am
Location: Isengard, Middle Earth

Re: Basilisk

Post by MightyGuy » Thu Oct 20, 2016 7:04 pm

the image is good :)
A.K.A SacredNut

Post Reply

Return to “Scaledfolk”