Gigant zombie ACCEPTED

Oskar34
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Gigant zombie ACCEPTED

Post by Oskar34 » Fri Oct 21, 2016 12:42 pm

Gems to unloock:6
Build in towns or masions
Live:60
Damage: 15
Cost: 7 turns
Speed: 3
Armor:3
Pierce armor: 3
It would have area damague and like the orc unit hammble, when it recive damague throw one skeleton
Last edited by Oskar34 on Fri Oct 21, 2016 8:49 pm, edited 1 time in total.

Midonik
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Re: Gigant zombie

Post by Midonik » Fri Oct 21, 2016 12:45 pm

Sounds good,also stats look balanced. I like it!
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DARKWATTER
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Re: Gigant zombie

Post by DARKWATTER » Fri Oct 21, 2016 1:33 pm

Nice One! :lol:

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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Fri Oct 21, 2016 8:34 pm

it seems nice!
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Alexander82
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Re: Gigant zombie

Post by Alexander82 » Fri Oct 21, 2016 9:43 pm

I think undeads might need some new big one, but i don't like the cloned ability from the hamletback (just a matter of flavor, and also undeads have plenty of ways to bring on their table many units)

As other giants he should be able to hit flying units and walk water.
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Fri Oct 21, 2016 10:02 pm

i like your idea! we need giant undead creature.
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Oskar34
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Re: Gigant zombie

Post by Oskar34 » Sat Oct 22, 2016 9:17 am

Alexander82 wrote:I think undeads might need some new big one, but i don't like the cloned ability from the hamletback (just a matter of flavor, and also undeads have plenty of ways to bring on their table many units)

As other giants he should be able to hit flying units and walk water.
That hability can by changed for other one

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samuelch
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Re: Gigant zombie

Post by samuelch » Sat Oct 22, 2016 3:13 pm

How about cause fear and tossing other zombies toward the enemy (to move it forward not like fooder cannon)?
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Sat Oct 22, 2016 9:07 pm

Image.
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Alexander82
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Re: Gigant zombie

Post by Alexander82 » Sat Oct 22, 2016 11:28 pm

Make it's skin a bit more "bloody" and more gray/blue on some parts. As it is now it looks more like a orc giant.
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Alpha
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Re: Gigant zombie

Post by Alpha » Sun Oct 23, 2016 12:41 am

I believe that club looks too basic, maybe a whole Tree?
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Sun Oct 23, 2016 6:18 am

ok, i will do that later :) because i have a lot of work. •_^
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Alexander82
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Re: Gigant zombie

Post by Alexander82 » Sun Oct 23, 2016 9:44 am

You might take a ook to the ettin tree if you want
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Sun Oct 23, 2016 8:50 pm

bloody, scratch skin, grey & blue grey green skin,
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Alexander82
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Re: Gigant zombie

Post by Alexander82 » Sun Oct 23, 2016 10:07 pm

Better. Now try to use the white shading on muscles to give more shape to the body, And also shading to muscles on arms to be more realistic
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Alpha
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Re: Gigant zombie

Post by Alpha » Sun Oct 23, 2016 11:41 pm

Awesome!
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Mon Oct 24, 2016 9:46 am

muscles with bloody scratch skins, more bluish greeny skin
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Alpha
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Re: Gigant zombie

Post by Alpha » Mon Oct 24, 2016 1:44 pm

Looks good!
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Oskar34
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Re: Gigant zombie

Post by Oskar34 » Mon Oct 24, 2016 3:55 pm

It is cool

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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Mon Oct 24, 2016 8:37 pm

::OLD::
Build in towns or masions
Live:60
Damage: 15
Cost: 7 turns
Speed: 3
Armor:3
Pierce armor: 3
It would have area damague and like the orc
unit hammble, when it recive damague throw
one skeleton

::NEW::
Build in towns or masions
Live:60
Damage: 13
Cost: 7 turns
Speed: 3
Armor:3
Pierce armor: 3
Ability:
•Spawn one skeleton warrior when enemy approaching 3 tiles long.
•Eat: generates hp +3 any killed enemies.
Description: A giant zombie that eaten fresh meats.


It would have area damage and like the orc
unit hammble, when it receive damage throw
one skeleton
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Alexander82
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Re: Gigant zombie

Post by Alexander82 » Mon Oct 24, 2016 10:14 pm

I found it more a graveyard unit
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Mon Oct 24, 2016 11:08 pm

yes, giant zombies found in graveyards instead of haunted mansion
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Oskar34
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Re: Gigant zombie

Post by Oskar34 » Tue Oct 25, 2016 6:05 am

It sound better that the one I propose :D

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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Tue Oct 25, 2016 7:41 am

you like the Stats?
you like the image?
you like the ability?
ready to vote and implemented?
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Oskar34
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Re: Gigant zombie

Post by Oskar34 » Tue Oct 25, 2016 12:13 pm

In my opinion, is ready to bote it

Oskar34
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Re: Gigant zombie

Post by Oskar34 » Tue Oct 25, 2016 12:14 pm

MightyGuy wrote:you like the Stats?
you like the image?
you like the ability?
ready to vote and implemented?
Thank you for all the work you do whith the unit.
Sorry for all the mistakes

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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Tue Oct 25, 2016 12:27 pm

i think it's ready to vote, if the other people agreed, it's really ready to vote.
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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Tue Oct 25, 2016 12:30 pm

the voting is weekly, vote on voting section...
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DARKWATTER
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Re: Gigant zombie

Post by DARKWATTER » Wed Oct 26, 2016 3:17 pm

So interesting unit! But I think this unit have to cost between 5-6 turns, as the Hammletback, 7 would be to much.

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MightyGuy
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Re: Gigant zombie

Post by MightyGuy » Wed Oct 26, 2016 7:49 pm

"GIANT ZOMBIE"
Gems To Unlock: 6
Cost: 7
Hp::60
Attack Damage: 13
Range:1
Speed: 3
Armor:3
Pierce armor: 3
Action Turn: 1
Sight: 4
Spell Resistance: 20%
Builders: TCs, Graveyard
Ability:
•Spawn one skeleton warrior when enemy
approaching 3 tiles long.
•Eat: generates hp +3 any killed enemies.
Description: A giant zombie that eaten fresh
meats.
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