Wrath DISCUSSING

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samuelch
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Wrath DISCUSSING

Post by samuelch » Mon Nov 28, 2016 7:36 am

Allow golem to hit the ground hard to produce shockwave that fear and damage all nearby enemies. Cooldown=2turns. Cost=6 turns.
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Alexander82
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Re: Wrath

Post by Alexander82 » Mon Nov 28, 2016 11:05 am

Is it a special ability or do you jut want to add trample to the golems?
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samuelch
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Re: Wrath

Post by samuelch » Mon Nov 28, 2016 11:09 am

It's a special abiltiy
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Alexander82
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Re: Wrath

Post by Alexander82 » Mon Nov 28, 2016 11:16 am

Being a physical effect why don't we base resistance to power instead of resistance? It would be weird that a elf might resist this effect thanks to spell resistance
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samuelch
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Re: Wrath

Post by samuelch » Mon Nov 28, 2016 11:24 am

Ok. Trample effect is good also.
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Alexander82
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Re: Wrath

Post by Alexander82 » Mon Nov 28, 2016 11:44 am

I ike the active skill idea.

I was thinking it should be based on target size (like maxhp or power) instead of resistance to spells (since it is not a spell)
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samuelch
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Re: Wrath

Post by samuelch » Mon Nov 28, 2016 12:42 pm

Idea for it to works:The stomping spell is only applicable to self. The spell gives the golem aura fear effect. All enemy units nearby will get fear effect.
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Alexander82
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Re: Wrath

Post by Alexander82 » Mon Nov 28, 2016 10:25 pm

Mmmmm What about something simpler? Attack of golems have a certain % to cause fear to the target?
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MightyGuy
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Re: Wrath

Post by MightyGuy » Tue Nov 29, 2016 7:41 am

I agree with alexander
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samuelch
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Re: Wrath

Post by samuelch » Tue Nov 29, 2016 9:49 am

That's good. Just make it 20-30%%.
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Alexander82
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Re: Wrath

Post by Alexander82 » Tue Nov 29, 2016 1:27 pm

ok, then i'll put it into the finalized proposals as it is ready to vote
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Alpha
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Re: Wrath

Post by Alpha » Tue Nov 29, 2016 4:24 pm

Wrath seems good.
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samuelch
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Re: Wrath DISCUSSING

Post by samuelch » Sat Aug 26, 2017 3:08 am

I got a different idea. All golems get stomp ability. Works like the fireball spell but zero range (only on self). All enemy unit in range of this effect will lose 5 Hp and gain fear effect. Cooldown=2 turns.
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Alexander82
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Re: Wrath DISCUSSING

Post by Alexander82 » Sat Aug 26, 2017 11:05 am

Daniel told me is not possible to make a 30% fear on attack.

We might give it a special ability that hits and cause fear or an aura of fear in a small range.
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Alexander82
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Re: Wrath DISCUSSING

Post by Alexander82 » Fri Sep 08, 2017 5:51 pm

we should change this
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