Soviet R-17 SCUD Launcher IMPLEMENTED

HokanPL
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Soviet R-17 SCUD Launcher IMPLEMENTED

Post by HokanPL » Thu Sep 07, 2017 1:02 pm

In the future missions for Red Alert campaign I would like to use new special units. This is the first one, Somebody would like to make it?

Cost 20 (but you can't produce it by default)
Health 50
Speed 1 (if undeployed - can't fire)
Speed 0 (if deployed - can fire)
Armor/Exp Armor 2/1
Damage 20? (bonus against any land objects: infantry, artillery, tanks, buildings)
Area damage (2 tiles each side, not standard 1 if possible)
Range 10
Range of view 3

Or something like this ;)

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Re: Soviet R-17 SCUD Launcher

Post by Prof_GamerARCHIVED » Thu Sep 07, 2017 1:18 pm

You need to show people an image of it first.
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HokanPL
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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Thu Sep 07, 2017 1:51 pm

Don't teach a father how to make kids :P But here you are:

Image

Image

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Re: Soviet R-17 SCUD Launcher

Post by Prof_GamerARCHIVED » Thu Sep 07, 2017 2:14 pm

HokanPL wrote:Don't teach a father how to make kids :P But here you are:

Image

Image
That wasnt necessary :/

None of the c&c games are based on ww2 though. Plus there are no red alerts units in the game at the moment, so making a campaign isnt a good idea.
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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Sat Sep 09, 2017 5:45 am

actually we already have one, using current units.

you mean this scud thing was not existed in ww2?

if so than yes, you are right. it can be a problem.

but never forget for campaigns we can make a few out of era units, or FUN units: see cookie, mr us, santa claus, tie fighter and so on in aos.

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Re: Soviet R-17 SCUD Launcher

Post by Prof_GamerARCHIVED » Sat Sep 09, 2017 8:49 am

Daniel (the dev) wrote:actually we already have one, using current units.

you mean this scud thing was not existed in ww2?

if so than yes, you are right. it can be a problem.

but never forget for campaigns we can make a few out of era units, or FUN units: see cookie, mr us, santa claus, tie fighter and so on in aos.
Well, the game is named "Age of World Wars" so i guese its not necessary to only add WW2 units in the game. Maybe in the future we will have the time to add WW1 units and campaigns, or units from the Korean war and a few campaigns based on it maybe. Anyway, i think we have to concentrate on WW2 units for now and add this kind of units later.
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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Sat Sep 09, 2017 10:09 am

concentrate: agree.
But i can put easily put in any unique units (that will be only mapeditor units) for a campaign or a map (this is true for every alternative AOF/AOS)

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Re: Soviet R-17 SCUD Launcher

Post by Prof_GamerARCHIVED » Sat Sep 09, 2017 12:32 pm

Daniel (the dev) wrote:concentrate: agree.
But i can put easily put in any unique units (that will be only mapeditor units) for a campaign or a map (this is true for every alternative AOF/AOS)
Fine, you are the boss.
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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Sat Sep 09, 2017 3:21 pm

yes, so HokanPL: if u can manage a image that fits the game than i can put in in no time (only for campaigns)

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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Sun Sep 10, 2017 9:01 am

I'm not so good in micro2D :P But...
SCUD1.png
SCUD1.png (6.74 KiB) Viewed 6707 times
SCUD1.png
SCUD1.png (6.74 KiB) Viewed 6707 times

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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Sun Sep 10, 2017 9:03 am

Hm, sorry, my browser on smartphone sometimes doesn't cooperate :P
Attachments
SCUD2.png
SCUD2.png (7.06 KiB) Viewed 6707 times

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Re: Soviet R-17 SCUD Launcher

Post by Prof_GamerARCHIVED » Sun Sep 10, 2017 10:38 am

HokanPL wrote:Hm, sorry, my browser on smartphone sometimes doesn't cooperate :P
WOW
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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Sun Sep 10, 2017 7:13 pm

promising, but it is not in right angle, check the current units so you will see the viewport.

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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Mon Sep 11, 2017 9:50 pm

Better?
Attachments
SCUD2-new.png
SCUD2-new.png (6.91 KiB) Viewed 6680 times
SCUD1-new.png
SCUD1-new.png (6.51 KiB) Viewed 6680 times

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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Tue Sep 12, 2017 5:38 am

maybe but it is too dark so i dont see it right.

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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Sat Dec 02, 2017 11:00 pm

Avalyn made very nice SCUD. Can we return to this thread? :)

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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Sun Dec 03, 2017 6:36 am

yes

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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Sun Dec 03, 2017 12:18 pm

So... Would you like to implement it?

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Re: Soviet R-17 SCUD Launcher

Post by LordOfAles » Sun Dec 03, 2017 12:19 pm

Is it a map editor unit only?
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Re: Soviet R-17 SCUD Launcher

Post by Stratego (dev) » Sun Dec 03, 2017 1:27 pm

HokanPL wrote:So... Would you like to implement it?
sure, can u make/or ask someone to make a json for it?
LordOfAles wrote:Is it a map editor unit only?
yes

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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Sun Dec 03, 2017 6:33 pm

json? Sorry, I don't know what you mean °-°

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Re: Soviet R-17 SCUD Launcher

Post by Belfry777 » Mon Dec 04, 2017 12:10 am

Me either! But LordOfAles dose!
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Re: Soviet R-17 SCUD Launcher

Post by HokanPL » Mon Dec 04, 2017 12:18 am

Maybe > Press X to J(A)SON < ? :lol:

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Re: Soviet R-17 SCUD Launcher

Post by Belfry777 » Mon Dec 04, 2017 2:01 am

???????
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LordOfAles
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Re: Soviet R-17 SCUD Launcher

Post by LordOfAles » Mon Dec 04, 2017 8:39 am

Shortly: json is unit's inner structure(the outer is the image). Without json no unit can be implemented.
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Belfry777
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Re: Soviet R-17 SCUD Launcher

Post by Belfry777 » Mon Dec 04, 2017 5:04 pm

OK is it OK that I can pm you about it?
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Re: Soviet R-17 SCUD Launcher

Post by LordOfAles » Mon Dec 04, 2017 5:20 pm

Feel free to do it
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Re: Soviet R-17 SCUD Launcher

Post by Belfry777 » Mon Dec 04, 2017 6:54 pm

Why did I ask? :oops:
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Re: Soviet R-17 SCUD Launcher

Post by dust-n-steel » Sat Dec 09, 2017 5:41 pm

Let me introduce you to some glorious Soviet artillery


double size Image
original size Image
What color is your flag when it's burning?!

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Re: Soviet R-17 SCUD Launcher

Post by Prof_GamerARCHIVED » Sun Dec 10, 2017 7:22 am

Damn boii, thats badass.
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