Samurai and Hatamoto redesign - IMPLEMENTED

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SovietColonel
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Samurai and Hatamoto redesign - IMPLEMENTED

Post by SovietColonel » Fri Jun 30, 2017 11:06 am

Maybe you guys wanna re design the samurai and hataMoto for a better look
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MightyGuy
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Re: Samurai and Hatamoto redesign

Post by MightyGuy » Fri Jun 30, 2017 12:36 pm

i disagree about resign planning of Hatamoto but A Samurai might be it
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SovietColonel
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Re: Samurai and Hatamoto redesign

Post by SovietColonel » Fri Jun 30, 2017 12:57 pm

Your right. But the samurai needs a new redesigning
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Puss_in_Boots
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Re: Samurai and Hatamoto redesign

Post by Puss_in_Boots » Wed Jul 26, 2017 1:16 am

Any image suggestions?
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DoomCarrot
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Re: Samurai and Hatamoto redesign

Post by DoomCarrot » Fri Jul 28, 2017 9:53 pm

Hatamoto looks great I think, but samurai does look a bit 2d
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Thu Aug 24, 2017 11:19 pm

Tried
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Puss_in_Boots
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Re: Samurai and Hatamoto redesign

Post by Puss_in_Boots » Thu Aug 24, 2017 11:21 pm

Uh... :| ...nice try?
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Thu Aug 24, 2017 11:26 pm

NO ITS NOT LOL :lol:
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DoomCarrot
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Re: Samurai and Hatamoto redesign

Post by DoomCarrot » Sat Aug 26, 2017 1:30 am

Lol, don't worry, my first attempt at pixel art was this:

Image

And yet somehow I ended up being able to make stuff like this:

Image

Just keep practicing, and watch how pros like Alexander make their art. Also, starting from already existing units is a great way to learn.
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Dan301002
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Re: Samurai and Hatamoto redesign

Post by Dan301002 » Sat Aug 26, 2017 1:40 am

Lol. :lol:
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Sat Aug 26, 2017 8:47 am

Man i know how to make great units already i made this one in 2 mins lol :lol:
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Tue Oct 24, 2017 4:37 pm

not so great, but tried
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DoomCarrot
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Re: Samurai and Hatamoto redesign

Post by DoomCarrot » Tue Oct 24, 2017 5:02 pm

It is a lot better than your first try but I still prefer the current samurai image. If that were shaded it might look pretty good actually but right now it still looks a bit 2d
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Thu Oct 26, 2017 2:16 pm

What about this?
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DoomCarrot
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Re: Samurai and Hatamoto redesign

Post by DoomCarrot » Thu Oct 26, 2017 2:24 pm

That is looking a lot better now
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Thu Oct 26, 2017 2:26 pm

Other thoughts?
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Midonik
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Re: Samurai and Hatamoto redesign

Post by Midonik » Thu Oct 26, 2017 2:33 pm

Shouldnt he have two swords? Katana and... I dont remember name,but it was shorter...
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Thu Oct 26, 2017 2:35 pm

Samurai is using only one sword for fast attacks, i edited from Hatamoto
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godOfKings
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Re: Samurai and Hatamoto redesign

Post by godOfKings » Fri Oct 27, 2017 11:23 am

The front leg is too much curved it feels wierd. Otherwise it is almost perfect
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Fri Oct 27, 2017 1:02 pm

boom
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godOfKings
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Re: Samurai and Hatamoto redesign

Post by godOfKings » Fri Oct 27, 2017 1:39 pm

Lol XD :lol: seems ready to be implemented wat does the dev think?
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MightyGuy
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Re: Samurai and Hatamoto redesign

Post by MightyGuy » Sat Oct 28, 2017 4:57 am

His arms and chest looks too big, the head looks not fit or it looks like rectangular shape and the left arms look haven't hand. Try make it thinner or taller, more lighter ,more shader, and slimmy or roundy.
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LordOfAles
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Re: Samurai and Hatamoto redesign

Post by LordOfAles » Sat Oct 28, 2017 6:07 am

Well i edited from hatamoto so i guess his sprite is wrong too?
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MightyGuy
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Re: Samurai and Hatamoto redesign

Post by MightyGuy » Sat Oct 28, 2017 6:58 am

post the hatomoto sprite and your work here to compare what is wrong.
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COOLguy
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Re: Samurai and Hatamoto redesign - IMPLEMENTED

Post by COOLguy » Sun Feb 18, 2018 8:43 pm

Archived. The suggestion is already in the game
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