Age of Alerts

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HokanPL
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Age of Alerts

Post by HokanPL » Mon Nov 28, 2016 1:17 pm

EA will not say me what can I do! :D
Of course the whole campaign will be INSPIRED by original one, not 1:1 the same. I'm going to use only realistic units added by all of you. Every map draft will be on my phone so if you add some new content, I can edit them and give you new version.

About 12 missions will be for USA, about 12 for ZSRR.

What would be nice to add in near time:
-Soviet units! Infantry, tanks, vehicles, attack dogs...
-TC to MapEditor (I didn't find it)
-Some civillian buildings (church, houses or something else)

Until ZSRR doesn't have own units, I will mix Germany and USA units.

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samuelch
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Re: Age of Alerts

Post by samuelch » Mon Nov 28, 2016 1:45 pm

Soviet will be added. The tc existed in the last version. I think it just a bug in this version.
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HokanPL
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Re: Age of Alerts

Post by HokanPL » Wed Nov 30, 2016 7:29 am

First USA mission sent to Daniel.

HokanPL
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Re: Age of Alerts

Post by HokanPL » Fri Dec 02, 2016 11:57 pm

Triggering second map (visual is done)

HokanPL
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Re: Age of Alerts

Post by HokanPL » Fri Dec 09, 2016 6:18 am

For third map I need buildable&destroyable bridges. Any chances? :)

Stratego (dev)
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Re: Age of Alerts

Post by Stratego (dev) » Fri Dec 09, 2016 7:15 am

sure! i just need historical thing to do.
ponton bridge or some other?
also image - can you help in that?

HokanPL
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Re: Age of Alerts

Post by HokanPL » Sun Dec 11, 2016 3:29 pm

Not much time, actually, sorry.

Actually it would be nice to have 3 types of buildable bridges: concrete, wooden and ponton. Now for my campaign most important are concrete ones

Stratego (dev)
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Re: Age of Alerts

Post by Stratego (dev) » Sun Dec 11, 2016 5:12 pm

ok! i am putting them in.

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Re: Age of Alerts

Post by Stratego (dev) » Sun Dec 11, 2016 6:45 pm

ok what about this?
Attachments
bridge_aow.png
bridge_aow.png (39.03 KiB) Viewed 6031 times
unit_bridge.png
unit_bridge.png (8.43 KiB) Viewed 6031 times

HokanPL
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Re: Age of Alerts

Post by HokanPL » Sun Dec 11, 2016 10:00 pm

I like them, thanks! :)

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Re: Age of Alerts

Post by Stratego (dev) » Sun Dec 11, 2016 11:35 pm

ok! they are up on server!

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MightyGuy
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Re: Age of Alerts

Post by MightyGuy » Thu Dec 15, 2016 9:11 pm

Looks Great!
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HokanPL
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Re: Age of Alerts

Post by HokanPL » Tue Sep 05, 2017 3:47 pm

I've changed a bit second map (a bit less enemies) and improved triggers for third one. Map 4 is almost done, I test it.

And a storyline is still inspired with Red Alert from Westwood, but now question to you: do you want in a future alternative (canonical or not?) campaign for USRR or only one campaign but divided for acts (act I which I develop for USA, next for Soviets, next for Germans)?

Prof_GamerARCHIVED
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Re: Age of Alerts

Post by Prof_GamerARCHIVED » Tue Sep 05, 2017 4:17 pm

HokanPL wrote:EA will not say me what can I do! :D
Of course the whole campaign will be INSPIRED by original one, not 1:1 the same. I'm going to use only realistic units added by all of you. Every map draft will be on my phone so if you add some new content, I can edit them and give you new version.

About 12 missions will be for USA, about 12 for ZSRR.

What would be nice to add in near time:
-Soviet units! Infantry, tanks, vehicles, attack dogs...
-TC to MapEditor (I didn't find it)
-Some civillian buildings (church, houses or something else)

Until ZSRR doesn't have own units, I will mix Germany and USA units.
Is age of alerts inspired by the red alert games? If so, i can help, since ive played all of the them.
Success is not final, failure is not fatal: it is the courage to continue that counts.

HokanPL
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Re: Age of Alerts

Post by HokanPL » Tue Sep 05, 2017 7:26 pm

Yes, it's inspired with old good C&C RA1. :D nice to see another fan of the series.
I don't think if making an campaign by two is good idea - I don't have anything against you or anybody else, but I like working alone ;) Especially now, when I want later take an imspiration from Red Alert 2, Yuri's Revenge... and Mental Omega :P
But... did you think about a campaign based on Tiberian Dawn?

Prof_GamerARCHIVED
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Re: Age of Alerts

Post by Prof_GamerARCHIVED » Tue Sep 05, 2017 10:08 pm

HokanPL wrote:Yes, it's inspired with old good C&C RA1. :D nice to see another fan of the series.
I don't think if making an campaign by two is good idea - I don't have anything against you or anybody else, but I like working alone ;) Especially now, when I want later take an imspiration from Red Alert 2, Yuri's Revenge... and Mental Omega :P
But... did you think about a campaign based on Tiberian Dawn?
Last time i played that game was several years ago. I dont remember which one Tiberian dawn is to be honest. Wait a second though. Is there already a game based on C&C games (age of alerts)?
Success is not final, failure is not fatal: it is the courage to continue that counts.

Prof_GamerARCHIVED
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Re: Age of Alerts

Post by Prof_GamerARCHIVED » Tue Sep 05, 2017 10:10 pm

I would like to see a campaign of C&C red alert 3, tiberium wars, kanes wrath, generals, zero hour and uprising, but the currect games units dont suit the ones in the games...
Success is not final, failure is not fatal: it is the courage to continue that counts.

HokanPL
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Re: Age of Alerts

Post by HokanPL » Wed Sep 06, 2017 2:16 pm

Age of alerts game was first concept, but EA has banned it (yeah, freeware game which they didn't develop at all, who cares). That's why I make a campaign in AoW - inspired, but not 1:1 copy.

Prof_GamerARCHIVED
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Re: Age of Alerts

Post by Prof_GamerARCHIVED » Wed Sep 06, 2017 3:31 pm

HokanPL wrote:Age of alerts game was first concept, but EA has banned it (yeah, freeware game which they didn't develop at all, who cares). That's why I make a campaign in AoW - inspired, but not 1:1 copy.
Well, thats just fucked up. Its not even similar to any command and conquer game.
Success is not final, failure is not fatal: it is the courage to continue that counts.

HokanPL
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Re: Age of Alerts

Post by HokanPL » Sun Oct 08, 2017 8:37 am

Next map almost ready to go - perhaps this is first map ever where you have two variants of inside-storyline :D

HokanPL
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Re: Age of Alerts

Post by HokanPL » Thu Oct 12, 2017 6:37 am

Next map sent to Daniel... erm... Strategos :/ When published, please test both varriants of the mission (if you play you'll know what I mean).
BTW: Do you likr this campaign? Something needs update?

HokanPL
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Re: Age of Alerts

Post by HokanPL » Tue Oct 31, 2017 12:07 am

The plot has changed, commanders, after 5 missions for USA time for Act II - next missions will be played as Germany. First map designed, I need to trigger it.

HokanPL
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Re: Age of Alerts

Post by HokanPL » Tue Jan 23, 2018 4:32 pm

Second map of act II added

HokanPL
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Re: Age of Alerts

Post by HokanPL » Wed Aug 08, 2018 6:44 pm

ANNOUNCEMENT

Dear devs, testers and players :)
As I can see, many things in AoWII changed after my last "online status". Would You like to test campaign missions and check if they're still beatable for 3 stars after these changes? Perhaps the limits need to be corrected.

I've bought new phone, which is much faster than the previous one, so map editor doesn't lag anymore :P creating new maps is much faster and gives me much more pleasure, so expect continuation ;) New missions will be designed and sent to Stratego (eeem, Daniel, right? :P) at the same time when I design maps for Age of Fantasy.

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