Templars high morale bug IMPLEMENTED

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DoomCarrot
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Templars high morale bug IMPLEMENTED

Post by DoomCarrot » Mon Apr 09, 2018 10:57 pm

Upgraded templars do not get the +1 bonus from high morale, but when they leave the aura they have -1 on their attack and armors. Probably just a typo in one of the json files I would assume?
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Re: Templars high morale bug

Post by makazuwr32 » Tue Apr 10, 2018 5:40 am

This bug is with all upgrades and auras.
Same thing is with group attack auras and upgrades of orcs - if you have before upgrade unit with effect from aura (or several auras) tben after they will get minus to attack/armors or both to compensate.
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Stratego (dev)
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Re: Templars high morale bug

Post by Stratego (dev) » Tue Apr 10, 2018 3:43 pm

gosh so let me understand:
if u upgrade any unit than it does not receives bonuses from surrounding auras, moreover on leaving it, it will be reduced by aura effenct?


so i should implement that on any unit upgrade event all surrounding auras must be applied to the "new" units - am i right?

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Re: Templars high morale bug

Post by makazuwr32 » Tue Apr 10, 2018 7:23 pm

Yes. But this applies to upgrades with units change (model and most of stats like swordman to broad swordman)
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Re: Templars high morale bug IMPLEMENTED

Post by Stratego (dev) » Fri Apr 13, 2018 8:34 pm

ok, it is fixed uos 20.
please test it i had no time to test it.

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Re: Templars high morale bug IMPLEMENTED

Post by makazuwr32 » Fri Apr 13, 2018 11:30 pm

it is only in AoS or in aof too fixed?
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Re: Templars high morale bug IMPLEMENTED

Post by Stratego (dev) » Sat Apr 14, 2018 4:44 am

in aos.

also will be in next aof

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Re: Templars high morale bug IMPLEMENTED

Post by makazuwr32 » Sat Apr 14, 2018 6:16 am

Alright. I will take a look soon if it is fixed.
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Re: Templars high morale bug IMPLEMENTED

Post by godOfKings » Sat Apr 14, 2018 9:29 am

so in the map i m making i saw this bug, i placed a banner bearer in the middle of a few units so that they were all within high morale aura effect, wen i started the game their stats didnt change, instead wen they moved away from banner bearer their stats reduced by same amount as they should have gained from high morale effect, it was before the fix so i will check if this bug is still there
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Re: Templars high morale bug IMPLEMENTED

Post by Stratego (dev) » Sat Apr 14, 2018 6:10 pm

I think not. This a different issue, if still exists open new issue topic on it. Thx.

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Re: Templars high morale bug IMPLEMENTED

Post by makazuwr32 » Mon Apr 16, 2018 8:09 am

Still exists in latest version:
Image before upgrades
Image after. All units on screenshot are affected by this bug.
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Re: Templars high morale bug IMPLEMENTED

Post by Stratego (dev) » Mon Apr 16, 2018 4:30 pm

thanks! very good issue report!

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Re: Templars high morale bug STILLBUG

Post by makazuwr32 » Mon Apr 16, 2018 7:02 pm

same things happen with all upgradable units which will change their image and most of stats in aof if they were affected by any aura.
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Re: Templars high morale bug STILLBUG

Post by makazuwr32 » Mon Apr 16, 2018 8:17 pm

Another intresting way of this bug work is this:
1. Before upgrades all cavalry (only upgradable, all 6 current ones which are on screenshots) were affected by camel fear aura:


Image


2. After they got their stats compensated.


Image


3. And after either kill of camel or just moved out we see that they got +5 to damage and +1/+1 to armors.


Image

And i really don't want to see heavy lancers with 14 damage.
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Re: Templars high morale bug IMPLEMENTED

Post by Stratego (dev) » Wed Apr 18, 2018 9:31 pm

ok, now i have again a fix - this time i tested it on the "shielder" sample

and worked fine.

please test, uos 10

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Re: Templars high morale bug IMPLEMENTED

Post by makazuwr32 » Thu Apr 19, 2018 9:49 am

Can confirm - both variants (with high morale and with camel fear auras) are fixed.
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