Paladin

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makazuwr32
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:01 am

Yea. please open new topic for templars.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Alexander82
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 11:03 am

Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
For a Templar 3 level is much.
For research for cost and for real potential usage.
why?

As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Do you mean the basic unit? What should be edited? Bad is not a suggestion

Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
And
Templar is NOT paladin!
Of course not, we already agreed to keep them as different units
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:04 am

Alexander82 wrote:
Thu Aug 23, 2018 11:03 am
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
For a Templar 3 level is much.
For research for cost and for real potential usage.
why?

As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Do you mean the basic unit? What should be edited? Bad is not a suggestion

Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
And
Templar is NOT paladin!
Of course not, we already agreed to keep them as different units
Please open new topic for templars only, @Alexander82 (for all their variants)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 11:06 am

makazuwr32 wrote:
Thu Aug 23, 2018 11:04 am
Alexander82 wrote:
Thu Aug 23, 2018 11:03 am
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
For a Templar 3 level is much.
For research for cost and for real potential usage.
why?

As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Do you mean the basic unit? What should be edited? Bad is not a suggestion

Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
And
Templar is NOT paladin!
Of course not, we already agreed to keep them as different units
Please open new topic for templars only, @Alexander82 (for all their variants)
No need for that. I'll work on these units on my own
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:07 am

i know.
Just to discuss images and not spam in paladin's topic.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 11:08 am

Those are 4 variants for the paladin

As a design leader I won't accept anything that doesn't fit the race as it is so keep that in mind when making your versions.

There are already too many graphics in game that need rework
Attachments
Imperial paladin.png
Imperial paladin.png (19.18 KiB) Viewed 1683 times
Imperial paladin hammer.png
Imperial paladin hammer.png (19.18 KiB) Viewed 1683 times
Imperial paladin gold.png
Imperial paladin gold.png (18.88 KiB) Viewed 1683 times
Imperial paladin gold hammer.png
Imperial paladin gold hammer.png (18.96 KiB) Viewed 1683 times
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:09 am

I don't like paladin looking like imperials.
he must look different. Like completely.

Change helmet (or even better remove it and make normal head) and armor look at least.
Make bigger hammer (preferably 2-handed one because with current he can only hammer in nails)
Change his postion.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 11:12 am

But this is what a stereotypical paladin looks like.

If you want something different can you provide an example?
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:16 am

Image
Image

Or just change his armor to be different looking from imperials.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 11:18 am

So you basically wanted a warcraft paladin, lol

That kind of look is pretty distinctive of that setting anyway
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:20 am

Not exactly.
I want our paladin to look completely different from imperials.

Different armor, different weapon, different position.
Warcraft one is an example.

Paladins are fighter clerics who decided to help allies with not only their spells but with their weapons.
He is even trainable at church.
Please no generally-looking paladins.


Also actually i have same claim to templars - they must have different from normal units look. No similar parts.
Because otherwise it will look too monotonously.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by Lynx Shafir » Thu Aug 23, 2018 11:26 am

Alexander82 wrote:
Thu Aug 23, 2018 11:03 am
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
For a Templar 3 level is much.
For research for cost and for real potential usage.
why?

As far as the stats/cost are adjusted correctly there is no too much or too less, also this version is made to fit the existing army
Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
Also a bit different image not a warrior in horse. May change. horse colour
The leather parts look bad.
Do you mean the basic unit? What should be edited? Bad is not a suggestion

Lynx Shafir wrote:
Thu Aug 23, 2018 10:57 am
And
Templar is NOT paladin!
Of course not, we already agreed to keep them as different units
So

1)This is a more special unit.so I feel no need 3 levels like a regular knight.
I Don't know what stats have in mind. But if a 6 turn knight with healing.
Than easy get too costly and useless to research 3rd level
(like uruks - first lvl is enough effective and due to its cost 3 is spammable you don't research the 3rd lvl .)

In multiplayer more likely train or research same special units/tech but no time and buildings to research all 3 lvl for knight, for light cav and horse arch too if get so ) instead I make a Drake knight, a barbarian or same imperials.
And prefer more fantasy units when get in.
So for special units 1 upgrade is enough imho. (for humans)
In case of Templar and every mounted version u Cant benefit them.

And u need to spend gems for what never or rarely use/can use.

2)
Image.
If it had no that cross I would not guess is a Templar.
Too similar to warrior.
Sorry I meant the brown leather makes it to common look even for first level.

3)Paladins are not part of imperial group/ army!
No same monoton look.
Last edited by Lynx Shafir on Fri Aug 24, 2018 10:14 am, edited 3 times in total.
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Re: Paladin

Post by Lynx Shafir » Thu Aug 23, 2018 11:29 am

makazuwr32 wrote:
Thu Aug 23, 2018 11:20 am
Not exactly.
I want our paladin to look completely different from imperials.

Different armor, different weapon, different position.
Warcraft one is an example.

Paladins are fighter clerics who decided to help allies with not only their spells but with their weapons.
He is even trainable at church.
Please no generally-looking paladins.


Also actually i have same claim to templars - they must have different from normal units look. No similar parts.
Because otherwise it will look too monotonously.
Agree.

Like in my drafts.
If u agree I will work on them.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 11:31 am

Yep i liked both drafts.
First draft is great for templar reimagine
Second for paladin.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 12:03 pm

So 1.
This is a more special unit.so I feel no need 3 levels like a regular knight.
I Don't know what stats have in mind. But if a 6 turn knight with healing.
It easy get too costly and useless to research 3th level
(like uruks - first lvl is enough effective and due to its cost 3 is spammable.)

In ultiplayer more likely than or research same special units/tech but no time and buildings to research knight 3 lv for light cav and horse arch too if get) instead I make a Drake knight, a barbarian or same imperials.
And prefer more fantasy units when get in.
So for special units 1 upgrade is enough imho. (for humans)
Like Templar and every mounted version.

And u need to spend gems for what never or rarely use/can use.

2)
Image.
If it had no that cross I would not guess is a Templar.
Too similar to warrior.
I meant the leather makes it to common even for first level.

3)Paladins are not part of imperial group/ army!
[/quote]

1) the templar will be the basic version and with the new upgrade system you won't need to use a specific tech to upgrade it

2) yeah. It was meant to merge better with the existing army. I was thinking to change the heads tough

3) this is not what I said. The units in game are meant to fit well together (at least in the same army). The inquisitor has the same armor type and that is what a heavy armor looks in this game.
I'm not saying we can't make changes but we should fit with a certain style.

When I started making images I was taught by people like @Stratego (dev), @COOLguy and @patroid how to make those.

I started editing the existing images and this is how I've learnt the style that is fit for the game. Only then I started with my original designs because I learnt what was fit for the game and what wasn't.

When I say that a design doesn't fit the game it doesn't mean that the image is bad but only that has a different style.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 12:12 pm

I don't like templars and paladins by you, @Alexander82 because they look waaay too generic. just changed parts and - bang! - you got new unit.
And both templars and paladins are not a part of main armies - they must be trained in church and basically they are warrior monks.

Or you want to redesign human's healer, Battlemage, Drake knight, Gryphon knight, Poison archer to have same look as human warriors and imperials?
Because they look different from imperials and normal warriors of humans.
That you want? Monotonously looking armor?

Personally i don't want that. As well as many other forum members.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 12:35 pm

That's now what I was saying. Moreover all these units you mentioned aside the poison archer were made by myself.

All these units started with existing material
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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 12:40 pm

As I said before it was only to make the human army look more coherent

The idea is that when human smiths makes improvements they make all the units benefit from these improvements

Some units like warmages use specific equipments

Other units, like drake and gryphon riders are special units and have their unique look

Templars and paladins in every kind of rpg are generally equipped as normal warriors but bring their own god symbols with them, that's why I wasn't varying too much.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 1:30 pm

I want them to use specific equipment as well.
This is fantasy and they must have something unique.

They are from rich church and they can allow themselves better equipment than generic recruit and generic elite soldier of empire.
With some special enchants as well from their own enchantments.

Paladin and templar are also special units and must have unique look.

As for "Every kind of rpg" - only in age of empires and other historical based ones.
Last edited by makazuwr32 on Thu Aug 23, 2018 1:33 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by Alexander82 » Thu Aug 23, 2018 1:33 pm

Just to make it clear...

Imperials are not just some generic soldiers but are to be considered the highest ranks of knights with the best equipment

Anyway if you want to make new unique images you can go on but they need to blend well among the rest of the units
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Re: Paladin

Post by General Brave » Thu Aug 23, 2018 2:28 pm

We might have to separate these two, Templars are different from Paladins.
Let's call our Templars and their Paladins.
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Re: Paladin

Post by LordOfAles » Thu Aug 23, 2018 6:07 pm

All this pointless arguing so paladin can look like paladin from Warcraft? :|

Lol i'm with @Alexander82 on this one.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 6:22 pm

Nope.
All this so paladin will NOT look like the rest generic imperials with changed like in LEGO parts.

Warcraft image was a reference how paladin can look originally.

If he will look like imperial (dangerously close to) than we will end like this:

Image
Image
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by LordOfAles » Thu Aug 23, 2018 6:32 pm

So you still want a paladin that looks like one from Warcraft.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 6:39 pm

Nope.
I want a paladin that will not look like imperial unit with changed parts (shield, sword, that tunic...)
Or otherwise he will look too Agent Smit like.

Just change his position, reflect him so he will look to different way and change helmet from imperial and it will be fine for me.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by LordOfAles » Thu Aug 23, 2018 6:56 pm

Oh hey, look, magic.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 6:59 pm

That is MUCH better.
But i just for interest now want to see @Lynx Shafir image.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by LordOfAles » Thu Aug 23, 2018 7:02 pm

Ok so, if change of 32 pixels was enough for satisfaction then i guess i'm either actually good at this, or your acceptation standards are low.
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Re: Paladin

Post by makazuwr32 » Thu Aug 23, 2018 7:02 pm

Still needs some work on head.
But it is enough to look different from imperials.

Do you know where people look at firstly?
Head, position, big details (like shield in this image). In that order.

He has different from imperials shield already, mirrored position and has different head (just a head without helmet). For human psycholodgy that is enough.
Last edited by makazuwr32 on Thu Aug 23, 2018 7:06 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Paladin

Post by Midonik » Thu Aug 23, 2018 7:06 pm

A croos instead of dragon on shield might be a good idea.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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