Orc Lich (2nd version)

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makazuwr32
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Re: Orc Lich

Post by makazuwr32 » Thu Sep 27, 2018 7:39 pm

Uhm. Please don't. This is really bad idea.
Specifically for not so genious persons
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General Brave
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Re: Orc Lich

Post by General Brave » Thu Sep 27, 2018 7:47 pm

Necromancer.
Wise, Might, Loyalty. Forever stands Warfell.

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makazuwr32
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Re: Orc Lich

Post by makazuwr32 » Thu Sep 27, 2018 8:06 pm

For orcs it is really bad idea.
Especially with combination of troll shaman (second usage of sacrificed units) or with orc warlock (second sacrifice of undead unit via hell of pain by sacrifice).
Orcs already have too much (and some are clearly op for all exept of alex) unit combinations, we don't need even more for them.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
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Savra
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Re: Orc Lich

Post by Savra » Thu Sep 27, 2018 10:23 pm

MightyGuy wrote:
Sat Oct 15, 2016 11:09 pm
Spirit Breaker (Orc lich)
Upgrade: Yes (Single Basic Upgrade)
Description:The power of the Darkness rises in an Orc.
A fearful Orc that can transform Orcs into Orc
Monsters.
|------ ------ ------ ------ ------ ------|
STATS:
★(Spirit Breaker)
Cost: 7
Hp: 18
Attack power: 5
Range 5
Armor: 0
Pierce armor: 1
Speed: 3
Sigth: 4
Action turn: 2
Spell resistance: 100%
Size: 1x1
Builders: Shaman Hut, Town center
★(Mutated Orc)
Cost: 0
Hp: 28
Attack power: 15
Range 2
Armor: 2
Pierce armor: 2
Speed: 3
Sigth: 4
Action turn: 1
Spell resistance: 80%
Size: 1x1
Summon/Transform By: Spirit Breaker
|------ ------ ------ ------ ------ ------|
Spells & abilities:

-Transformation (he transform one Orc into an
Orc Monster they get +10 Attack power, +1
movement, + 2/+3 armor/p. armor. He also can transform
himself (he also will get vanishing 4 turns).[Range 1]

-Strengthen (It gets +4 Attack power and +4/+4
armor ) timeout turns 3. [Range 3]

-Livelink (time out turns 2) [Range 2]

-Dark burst: It is like "screaming" (damage
an enemy and also gets fear). [Range

♣—————♣
Remember: orc lich changed name to spirit breaker
Move to only tc, reduce strengthen to normal strengthen, lifelink might need to change into something else like Energy siphon or better yet disenchant due to the blood lust ability, dark burst seems fine, can act like magic missile with fear addition but at range 5. Lower speed to 2.

Power mutated orcs armour to 1/1 or 0 and raise hp to 32.

This should make it fine. The reason I don't see a problem with this is because as I said on the magic topic, each race can get more spell casters but humans can make use of a wider range of spells for one unit, Orcs can settle for 4 spells, Their is nothing wrong with other races gaining more spell casters if they fall within specific parameters.

Besides, I think he works somewhat like how dwarves cleric does, notice the upgrade part? I believe he meant this unit to require an upgrade for a certain amount of turns before you unlock him.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Savra
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Re: Orc Lich

Post by Savra » Thu Sep 27, 2018 11:21 pm

As long as he remains within 4 spells he should be fine.
Let's settle for:

Strengthen
Dark burst
Summon orc abomination
Slowing
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Savra
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Re: Orc Lich

Post by Savra » Fri Sep 28, 2018 4:10 pm

Updated image. Btw, Makazuwru this is the suit style I was thinking about for your dwarf shamans only more lighter.
Attachments
Orc Lich.png
Orc Lich.png (1.97 KiB) Viewed 1100 times
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Savra
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Re: Orc Lich

Post by Savra » Fri Sep 28, 2018 4:13 pm

Okay so if we can't do the specific sacrifice thing we can do one of 2 things:

1) attempt to do sacrifice ability only list things the unit can sacrifice. (I think that's doable.)

2) make him only able to mutate himself.

Other wise for abilities we could do:

Unmatched strength- rng:3, cool: instant, gives +3 to atk, +2 to both armour, and -5 to casters hp.

Life link - rng:3

Dark blast - rng:5, cool: instant, dmg:8, causes fear on enemy. Not affected by resistance.

Summon orc abomination -rng:1 or self, sacrifice target orc or faster self to summon an orc abomination.

Now if we have too much trouble with the sacrifice specific unit thing then let's settle for him sacrificing himself to turn into an abomination. What would be hilarious would be if after 3 turns the abomination turns neutral and goes out of control. But we can settle for a abomination that player can't control but is still in players side.
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Lynx Shafir
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Re: Orc Lich

Post by Lynx Shafir » Sat Sep 29, 2018 6:29 am

Oh come on!

By this logic
humans deserve necromancer, alchemist, and scorpion riders.
No pls God no.

Too much for itself
as playable, as ork.
Not so thematic, not lore correct.
And even makes orcs Op agains everybody.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Lynx Shafir
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Re: Orc Lich

Post by Lynx Shafir » Sat Sep 29, 2018 6:34 am

No for a new op caster from TC
No for 2 action caster
Warlock has lifelink. (And hell sacrifice - so dark spells)
Have better solution to spend those 7 turns
For a giant - fair
No strength with auras too much.
*sight
At least doesn't rise dead..
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Orc Lich

Post by Savra » Sat Sep 29, 2018 4:40 pm

It has 2 actions? I agree no on that, but spells must be 4. As for warlock we could take away some of its spells to prevent it from being too powerful. Right now he has 6 spells and it should be 4 at least. This one would be like a more support/ offensive caster. It's not as powerful as the warlock in the perspective that it has less offensive spells and most likely will only be able to mutate himself.
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Savra
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Re: Orc Lich

Post by Savra » Sat Sep 29, 2018 4:52 pm

Btw, from what I've noticed humans may be getting dark spell casters anyway. Orcs have been known to use dark magic I don't see how it is unheard of.
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Savra
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Re: Orc Lich

Post by Savra » Sun Sep 30, 2018 2:30 am

I've figured it out! Warlock can keep his spells, this guys going to be an orc unique unit. :)
This way we can give him a bit different spells:
Strengthen: rng:4
Energy siphon: rng:4, dmg:4, heal:4 energy siphon shouldn't be too strong so this is a based on how strong it should be.
Dark burst: rng:5, dmg:8, causes fear
Summon Orc abomination: rng:1, sacrifice a unit and summon an orc abomination that is uncontrollable
Remember to check the unit ready list for AOF to see for any changes.
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Lynx Shafir
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Re: Orc Lich

Post by Lynx Shafir » Thu Nov 01, 2018 11:21 am

We won't end any good in this.


Set as ANSWERED
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Lynx Shafir
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Re: Orc Lich

Post by Lynx Shafir » Thu Nov 01, 2018 11:41 am

Also @Stratego (dev)

I think can be merged.


viewtopic.php?f=85&t=3269&sid=9a26ba77d ... 920#p29437
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Savra
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Re: Orc Lich (2nd version)

Post by Savra » Thu Nov 01, 2018 4:49 pm

Don't set as answered, considering if this becomes a hero then Orcs can have it since they can't Spirt breaker rush you.
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Savra
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Re: Orc Lich (2nd version)

Post by Savra » Thu Nov 01, 2018 5:27 pm

This is what it's new stats would have looked like with some changes:

Spirit breaker: Unique
Image
Cost:7
Trains: shaman hut
Hp:
Atk:5
S.rng:5
Sight:6
Spd:2
Arm:0
P.arm:1
Res:100%
Abilities:
Strengthen
Energy siphon:dmg:6, heal:4
Disenchant
ImageDark burst:dmg:8, 20% chance to inflict fear
Summon abomination:rng:1, requires sacrifice 1

Orc abomination:
Image
Van:3
Hp:32
Atk:15
Rng:2
Sight:5
Spd:3
Arm:1
P.arm:1
Res:80%
Remember to check the unit ready list for AOF to see for any changes.
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Savra
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Re: Orc Lich (2nd version)

Post by Savra » Thu Nov 01, 2018 5:30 pm

In other words the Warcraft campaign has another unit that can be used for it as one of the characters.
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makazuwr32
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Re: Orc Lich (2nd version)

Post by makazuwr32 » Sat Nov 03, 2018 12:05 pm

No for this again.
Especially no for unique units for now. Stop suggesting "unique/legendary units".
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Tankhead
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Re: Orc Lich (2nd version)

Post by Tankhead » Sat Nov 03, 2018 1:45 pm

Yea
I Believe Alex said to not make unique/legendary units Also
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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General Brave
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Re: Orc Lich (2nd version)

Post by General Brave » Sun Nov 04, 2018 3:47 am

I guess this can work as campaign only.
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Lawrence
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Re: Orc Lich (2nd version)

Post by Lawrence » Fri Nov 09, 2018 8:08 am

Or mutate a goblin into an orc? Because goblins are useless :D
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"

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