Canals

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Daltonnlopezz
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Canals

Post by Daltonnlopezz » Sun Apr 07, 2019 12:18 am

You guys should look into letting players build canals and create rivers while in game.

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LordOfAles
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Re: Canals

Post by LordOfAles » Tue Apr 09, 2019 12:58 pm

We could if you can explain how did you imagine it to work.
The Crusade never ends...

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Gral.Sturnn
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Re: Canals

Post by Gral.Sturnn » Tue Apr 09, 2019 3:52 pm

LordOfAles wrote:
Tue Apr 09, 2019 12:58 pm
We could if you can explain how did you imagine it to work.
So you are not dead after all, huh?
~Gral.Sturnn

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LordOfAles
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Re: Canals

Post by LordOfAles » Tue Apr 09, 2019 6:08 pm

Yes i am.
The Crusade never ends...

Daltonnlopezz
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Re: Canals

Post by Daltonnlopezz » Fri Apr 19, 2019 10:38 am

Using a worker, you would need to start the building selection next to a default water tile and select the new canal build function.

Maybe you'll have to connect to another default water tile in order for the canal to be used, not sure.

Would be very useful for transporting units. Some maps it's very time/turn consuming to do so.

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godOfKings
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Re: Canals

Post by godOfKings » Fri Apr 19, 2019 10:41 am

its not possible to choose whether a certain terrain is adjacent to the place u want to build it, (like game cannot understand if there is a water tile next to the land tile on which u want to place the canal) also buildings cannot b chosen as terrain
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Canals

Post by makazuwr32 » Fri Apr 19, 2019 10:45 am

But we can make canals as "land bridges" for ships. They alas shoud prevent movement through them for land units.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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godOfKings
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Re: Canals

Post by godOfKings » Fri Apr 19, 2019 10:49 am

ok, could work, so how about: it can b built on any forest or grassland tile, removes terrain drawbacks, and can carry only ship category units?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Canals

Post by makazuwr32 » Fri Apr 19, 2019 10:58 am

Well i think that it must be grass only tile. Not in forests.
Otherwise agree.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Daltonnlopezz
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Re: Canals

Post by Daltonnlopezz » Sat Apr 20, 2019 8:40 am

Agree about grassland.

Thank you guys for everything! Been playing this game for a long time. Mostly solo and not multiplayer but appreciate every bit of this game.

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Puss_in_Boots
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Re: Canals

Post by Puss_in_Boots » Sun May 26, 2019 10:30 pm

Uh, shouldn't we think about how this could abuse AI? :|

If I beat a map I couldn't before, like maximus' betrayal, I can build canal just outside of the rock base, and AI will struggle to get past because they have horrible ship logistics.
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godOfKings
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Re: Canals

Post by godOfKings » Mon May 27, 2019 6:05 am

Canals can b destroyed, ships in canals will also b destroyed being grounded, in betrayal map, the river is only 1 tile away from bridge so ships can b atked by melee ai units, canals cannot b built on rock terrain
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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Puss_in_Boots
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Re: Canals

Post by Puss_in_Boots » Mon May 27, 2019 12:34 pm

Not the rock, I meant the ground tiles before the bridge that also counts as water tile. So maybe 7 p. Armor, but siege have bonus as rocks could fill a canal and arrows definitely cannot.

With an hp of 6 for quickly building a path that can easily be plugged.
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Stratego (dev)
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Re: Canals

Post by Stratego (dev) » Mon May 27, 2019 1:18 pm

isnt it a duplicate post?

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