Lycanthropes

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comradeLenin
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Joined: Tue Jul 03, 2018 11:05 am

Lycanthropes

Post by comradeLenin » Tue May 14, 2019 4:11 am

A race of werewolves and other shapeshifters and skinwalkers
Strengths:good infantry, especially melee
High speed
Lots of regeneration abilities
Good warbeasts
Weaknesses: little calvary or naval
poor defense buildings
Flammable
UNITS
1:werewolf warrior: basic infantry, transform between swordsman and werewolf
2:werebear beserker: heavy infantry, transform between orc beserker and werebear, enrage, area damage
3:were eagle archer: archer, transform between elf archer and were eagle (flying)
4: wererat killer: assassin, concealment, poison attacks amphibious
5:werebadger gaurdsman: look at the shielded spearman from AoS for an idea of this one
6: wereweasel skirmisher : pretty self explanatory, poison weapon
7:wereboar brute: are a damage, chance to disable like first turn of curse
8:werewolverine warcheif: enrage, aura like an orc leader, area damage
9:weretiger dervish: transform between elf blade dancer and dervish, has the same spell as a blade dancer
10:pack lord: calvary, high morale, convert, 6hp/turn regen
11: wereape shaman: double strike, spells: heal 50%, double strike, aura group attack, thunderstorm
12;worker
Only lycanthropic forms are vulnerable to burn.
Unless otherwise noted assume for 1hp/turn regen

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makazuwr32
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Location: Moscow, Russia

Re: Lycanthropes

Post by makazuwr32 » Tue May 14, 2019 8:04 am

1. No more races.
2. Werewolf already approved for humans.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

Dacir
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Joined: Thu Nov 01, 2018 7:38 am

Re: Lycanthropes

Post by Dacir » Tue May 14, 2019 2:13 pm

Also lycantropy itself mean "lycan=wolf and trop=human. So if anything, name Theriantrophy nakes more sense (therian=animal) and I think there could be other shapeshifters for other races( vampires also count as shapeshifters) and mythology actually count werewolves as undead but that's just detail. :mrgreen:
Time of moon is upon us bow down before the might of wolf.

comradeLenin
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Joined: Tue Jul 03, 2018 11:05 am

Re: Lycanthropes

Post by comradeLenin » Sun Jun 23, 2019 12:21 pm

Thanks for info makazuwr32.
Also valid points on the therianthropy, you've seen reading were-world novels I assume?

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makazuwr32
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Location: Moscow, Russia

Re: Lycanthropes

Post by makazuwr32 » Mon Jun 24, 2019 7:20 am

Novels — no.
Myths and other stories of various nations — yes.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Alexander82
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Re: Lycanthropes

Post by Alexander82 » Mon Jun 24, 2019 12:07 pm

By the way, we decider werefolf to be part of humans for some reasons

1) It is a living being, not an undead

2) the base form is human

3) humans haven't unhuman subraces so they can make use of some supernatural being (I'd like a beor-like unit too for them)

4) vampires and werewolves have a feud so they can be sworn enemies being part of 2 opposite factions
Age of Fantasy design leader

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