Description of "Massive walls" and "Masonry" IMPLEMENTED

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tamtam12345
Posts: 580
Joined: Wed Mar 30, 2016 8:41 am

Description of "Massive walls" and "Masonry" IMPLEMENTED

Post by tamtam12345 » Sun Jul 14, 2019 2:50 pm

I am translating strings. I found that the current description of these tech are wrong. After testing, their correct description is : Raise majority of structures current max. HP by 50%. (Ver 1.092)(or 1.093)
E.g. Castle original HP=1000
"Massive walls" finished : 1000->1500
"Masonry" finished : 1500->2250


E.g. Gate original HP=60
"Massive walls" finished : 60->90
"Masonry" finished : 90->135

E.g. Church original HP=20
"Massive walls" finished : 20->30
"Masonry" finished : 30->45

Dojo and Roman garrison don't have that buff. (Maybe they are unique structures?)

I don't know the mend bonus is correct or not.

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makazuwr32
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Location: Moscow, Russia

Re: Description of "Massive walls" and "Masonry"

Post by makazuwr32 » Sun Jul 14, 2019 6:13 pm

Mend bonus is also increased by same amount.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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godOfKings
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Re: Description of "Massive walls" and "Masonry"

Post by godOfKings » Mon Jul 15, 2019 10:35 am

well, dojo and garrison costs 5 turns to build so i dont see y they should b left out of the tech benefits, their base hp could b reduced to 30 if needed, that way 45 and 68 hp wont b so bad
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Stratego (dev)
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Re: Description of "Massive walls" and "Masonry"

Post by Stratego (dev) » Tue Jul 16, 2019 6:02 am

ok dojo, roman garrion is fixed, tell me if there is any other building lask of these.
(reason is that many units and techs are not yet jsonized)

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