Shaolin Monk - ACCEPTED

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Alexander82
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Shaolin Monk - ACCEPTED

Post by Alexander82 » Thu Feb 26, 2015 10:23 pm

Hi, this is my first post on the board, and i'd like to give my 2 cents

What about a monk unit trained in the monastery?
It should be basically a melee hand to hand unit
It might have a counter ability (something like it deals additional damage when attacked) or an evade ability
It could also have a healing ability with a "self" range (he can only heal himself)
What do you think?

We might change the belt color based on the team
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Alexander82
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Re: Monk

Post by Alexander82 » Fri Feb 27, 2015 2:18 pm

here the modified belt sprite
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monk 32x32 - flag belt.png
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COOLguy
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Re: Monk

Post by COOLguy » Fri Feb 27, 2015 2:57 pm

I'm confused: Why is he a hand to hand combat unit? That sounds more like a ninja or kung fu master. :)
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Josh

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Alexander82
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Re: Monk

Post by Alexander82 » Fri Feb 27, 2015 3:00 pm

Like a shaolin monk, trained in ascetic stuff and hand to hand combat.
It could be useful to train a combat unit at the monastery while you are full of healers
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Re: Monk

Post by COOLguy » Fri Feb 27, 2015 3:04 pm

Oh, ok. He is mentioned in the pre-forum list. But it's okay, because I don't think he has a new thread to himself yet. You can see the idea there. I think he was gonna get a "stun" ability.
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Josh

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Alexander82
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Re: Monk

Post by Alexander82 » Fri Feb 27, 2015 3:10 pm

nice one, even though itshould be balanced (the chance should be different based on the unit you are going to stun)
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Re: Monk

Post by COOLguy » Fri Feb 27, 2015 3:11 pm

Huh, so then an elephant archer is harder to stun than an ordinary archer??? Or do you mean like for the Hoplite?
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Josh

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Alexander82
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Re: Monk

Post by Alexander82 » Fri Feb 27, 2015 3:15 pm

yes, i had in mind the war elephant
so if you want it to stun any unit the monk should become a stronger unit slower to produce. You might also base the chance on remaining hp or armor

eg.
Stun chance= 80-remaining hp or
Stun chance= 100 - armor*10
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Alexander82
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Re: Monk

Post by Alexander82 » Mon Mar 02, 2015 11:23 am

What you think of this one?
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ollie444
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Re: Monk

Post by ollie444 » Mon Mar 02, 2015 8:54 pm

Chance:
50 - (square root of health remaining * 3) + (armor * 4)

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Re: Monk

Post by DoomCarrot » Wed Mar 18, 2015 10:25 pm

Hmm... I could see an evasive ability getting VERY annoying after a while. just throw a few of these guys on the front lines, with some archers to back them up, and as the opponent keeps trying to kill these little evasive guys you just peck at their front lines with archers.

Although I don't see how effective a bare fist could be against swordn'board :roll:
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Alexander82
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Re: Monk

Post by Alexander82 » Sat Mar 21, 2015 6:56 pm

Well, they are expert martial artists, just use fantasy xD
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Re: Monk

Post by Alexander82 » Mon Apr 27, 2015 6:07 am

Ok, i think i need some stats for this unit. Any suggestion?
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Re: Monk

Post by silentz27 » Mon Apr 27, 2015 8:32 am

I think this unit have ability like meditate that regent lose life every turn
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ejm29
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Re: Monk

Post by ejm29 » Thu Apr 30, 2015 8:56 am

Perhaps the monk should have a bamboo stick? (As these where one of there weapons of choose)

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Re: Monk

Post by Darkknight » Fri May 15, 2015 2:30 pm

Stats
Cost 4
Hp 20
Attack 5
Range 1
No armor
Speed 3
Sight 4
1 action
Spell resistance 100%
Last edited by Darkknight on Sat May 16, 2015 2:52 pm, edited 1 time in total.

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Re: Monk

Post by COOLguy » Fri May 15, 2015 6:07 pm

They should have complete resistance. They are monks, come on! ;)
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Re: Monk

Post by Darkknight » Sat May 16, 2015 2:51 pm

COOLguy wrote:They should have complete resistance. They are monks, come on! ;)
Ok. I will change stats to 100% resistance

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Alexander82
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Re: Monk

Post by Alexander82 » Sun May 17, 2015 11:17 am

Why don't spped 4
They are fast unarmored units, like iperagile guys :D
I think that it would be probably the first land unit with that range
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Alexander82
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Re: Monk

Post by Alexander82 » Tue Jul 07, 2015 6:51 pm

edited image, one with a staff
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Darkknight
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Re: Monk

Post by Darkknight » Fri Jul 10, 2015 4:19 am

The one with no stick looks nicer.

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ejm29
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Re: Monk

Post by ejm29 » Fri Jul 10, 2015 9:10 am

I agree, the stick one looks epic! The other looks a little strange.

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Alexander82
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Re: Monk

Post by Alexander82 » Sun Aug 16, 2015 9:56 pm

I created 2 versions with chinese halberds used in kung fu
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Re: Monk

Post by COOLguy » Sun Aug 16, 2015 10:46 pm

I like the staff ones best. The halberds just look a little big and awkward, I think.
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Re: Monk

Post by Darkknight » Mon Aug 17, 2015 7:49 am

Monk halberd 2 looks good but i also like the staff one more.

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Alexander82
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Re: Monk

Post by Alexander82 » Mon Aug 17, 2015 11:15 am

Thanks guys
It was a try for something different ;)
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Re: Monk

Post by COOLguy » Mon Aug 17, 2015 1:24 pm

lol they weren't bad, the staff is just better imho. ;)
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Alexander82
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Re: Monk

Post by Alexander82 » Tue Aug 18, 2015 12:16 am

Yes, you are probably right
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ejm29
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Re: Monk

Post by ejm29 » Wed Aug 19, 2015 8:41 pm

I prefer the staff to. But the halberds also look cool :)

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Alexander82
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Re: Monk

Post by Alexander82 » Tue Sep 15, 2015 5:34 pm

I made the image smaller, it should fit better the game now
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