Glade Skykeeper

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Savra
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Glade Skykeeper

Post by Savra » Sat Nov 09, 2019 12:53 am

Image
Cost:9
Hp:55
Atk:15 slowing weapon
Rng:1
Sight:7
Spd:6
Dge:A:0%/M:0%/C:50%
Arm:3
P.arm:3
Res:80%
Abilities:
Lembas
Arial acrobatics: grants unit +10% to dodges, for 3 turns, 6 turns cool.

Bonuses:
100% dragons, cavalry, giants.
Maybe we should replace one of those bonuses with flying units instead because birds are much better flyers then zepplins, ornithopters, and dragons.
Last edited by Savra on Thu Feb 06, 2020 11:59 pm, edited 12 times in total.

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Savra
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Re: Glade Vigilant

Post by Savra » Sat Nov 09, 2019 12:53 am

.
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General Brave
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Re: Glade Vigilant

Post by General Brave » Sat Nov 09, 2019 2:03 am

Is it a Imperial Dragon counterpart? Anyways the images is well-made and great.
Wise, Might, Loyalty. Forever stands Warfell.

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godOfKings
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Re: Glade Vigilant

Post by godOfKings » Sat Nov 09, 2019 5:38 am

wat about cloud breaker name? it sounds so cool and fantastic. vigilant sounds like batman
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

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makazuwr32
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Re: Glade Vigilant

Post by makazuwr32 » Sat Nov 09, 2019 5:54 am

Maybe they are better flyers but i think that his weapon is not so good to deal with metal armor of mechallnical flyers (ornithopter would later become fun unit like pea shooter).

About aerial acrobatics:
1. +30% dodges is too much even for 1 turn. At most +10%. Or otherwise he must not be affected by dodges.
2. If agreed on +10% dodges than it could last for 3 turns with 6 turns cooldown.

About stats:
1. 60 hp i think is a bit too high for this unit. 55 is better.
2. Increase attack up to 16.
3. Increase armor up to 3/3.

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makazuwr32
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Re: Glade Vigilant

Post by makazuwr32 » Sat Nov 09, 2019 6:05 am

And about name:
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.

Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures. 


Maybe Skywatcher or Skykeeper. Something like this.

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Savra
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Re: Glade Vigilant

Post by Savra » Sun Nov 10, 2019 11:21 pm

Ya, I was in a hurry so I needed something quick.

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Savra
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Re: Glade Skykeeper

Post by Savra » Sun Nov 10, 2019 11:41 pm

@Alexander82?

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Savra
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Re: Glade Vigilant

Post by Savra » Sun Dec 08, 2019 9:18 pm

makazuwr32 wrote:
Sat Nov 09, 2019 6:05 am
And about name:
Vigilant as for me is not good name as well.
Reminder that all names of glades are somewhat related with defence, not with pursuits and avenging.

Vigilantes (Spanish "vigilant" [1]) — persons or groups whose purpose is to prosecute persons accused of real or fictional offenses and not received the deserved punishment, bypassing legal procedures. 


Maybe Skywatcher or Skykeeper. Something like this.
I guess we could switch the name to just keeper. Since the other isn't getting in I'm just going to update this one's abilities, bonuses, and give him a different weapon.

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Savra
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Re: Glade Skykeeper

Post by Savra » Sun Dec 08, 2019 10:34 pm

.
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Savra
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Re: Glade Skykeeper

Post by Savra » Sun Dec 08, 2019 10:42 pm

Updated stats:
Added:
10% bonus to flying
2 actions
Leaves (forgot)

Removed:
Thunderstorm
Bonus to plants animals

I removed thunderstorm since the unit didn't really need it and left it with just slowing weapon, updated to include a second action so it would be somewhat more worth the cost, added the bonus to other flying because birds are more agile then most any other flying thing in the sky, plus weapon was updated. Might still give it a lightning bolt ability that stuns the target on hit for 1 turn or just slows them.

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makazuwr32
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Re: Glade Skykeeper

Post by makazuwr32 » Mon Dec 09, 2019 5:14 am

For 2 actions it must have 12 attack instead.

Also i see no reason for bonus to flying. At all.
Lighting bolt ability sounds nice when actual lighting bolt will be put in the game with return of thunderstorm.

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Savra
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Re: Glade Skykeeper

Post by Savra » Mon Dec 09, 2019 5:29 am

Ok. Updated. (I knew I missed something in the stats).

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makazuwr32
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Re: Glade Skykeeper

Post by makazuwr32 » Mon Dec 09, 2019 7:57 am

Savra wrote:
Mon Dec 09, 2019 5:29 am
Ok. Updated. (I knew I missed something in the stats).
Nonononononono.
Not this one "lighting bolt".

We are going to expand fire and lighting spells into full list:
Fire spells: they deal 10 damage to targets in their aoe and apply burning, power range (of aoe) - 0/1/2/3;
Lighting spells: they deal 8 damage to targets in aoe, no after effects, power range (of aoe) 1/2/3/0; last tier will be most powerful single target spell.

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Savra
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Re: Glade Skykeeper

Post by Savra » Mon Dec 09, 2019 2:17 pm

Removed.

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Savra
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Re: Glade Skykeeper

Post by Savra » Mon Dec 09, 2019 3:32 pm

Updated.
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General Brave
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Re: Glade Skykeeper

Post by General Brave » Sat Jan 18, 2020 7:54 pm

I think this is being considered at least something similar.
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Savra
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Re: Glade Skykeeper

Post by Savra » Sat Jan 18, 2020 9:00 pm

Alex did say glade wardens could have an eagle rider, here it is basically but the birds a bit different but still works because they both reside in the same environment.

Ragnar
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Re: Glade Skykeeper

Post by Ragnar » Thu Feb 06, 2020 1:36 pm

Savra wrote:
Sat Jan 18, 2020 9:00 pm
Alex did say glade wardens could have an eagle rider, here it is basically but the birds a bit different but still works because they both reside in the same environment.
when will these elf units be introduced

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makazuwr32
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Re: Glade Skykeeper

Post by makazuwr32 » Thu Feb 06, 2020 8:41 pm

Maaaaaaybeeeee

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