Realm Protector - ARCHIVED

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SirLuciano
Posts: 114
Joined: Sun Dec 08, 2019 2:05 am

Realm Protector - ARCHIVED

Post by SirLuciano » Mon Dec 09, 2019 12:08 pm

A mystical being that overseers the world and will stop and interrupt for the balance of all things
Hp:150-200
Dmg:50
Armor:9
Costs:20-50 turns
Trainable at:Scaledfolk mega building which is the Temple
Range:melee
Piercing Armor:9
Speed:4
Sight:4
Spell Resistance:100%
Spells:Magic Missile,Fire Breath,Reanimate the dead,Heal,Conversion(50%)
This unit is unique and will only be used by one team
Has 100% bonus on every unit
(I'm just trying to make an OP unit but can still be beat)
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The Realm Protector
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LONG UNLIVE THE UNDEAD!

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makazuwr32
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Location: Moscow, Russia

Re: Realm Protector

Post by makazuwr32 » Mon Dec 09, 2019 1:10 pm

Definately no.

We do not need in the main game any celestial creatures, gods, titans and other legendary-type units.

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SirLuciano
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Re: Realm Protector

Post by SirLuciano » Mon Dec 09, 2019 1:13 pm

Yeah fair enough :lol: :lol: :lol:
LONG UNLIVE THE UNDEAD!

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SirLuciano
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Re: Realm Protector

Post by SirLuciano » Mon Dec 09, 2019 1:15 pm

I just wanted to expand the scaledfolk becuase I can see them being beat by the Orcs very easily
LONG UNLIVE THE UNDEAD!

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SirLuciano
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Re: Realm Protector

Post by SirLuciano » Mon Dec 09, 2019 1:17 pm

Also how can I delete posts?
LONG UNLIVE THE UNDEAD!

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Savra
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Re: Realm Protector

Post by Savra » Mon Dec 09, 2019 2:16 pm

Ask @Strategist to archive. Scaledfolks will be remade so I'll point you to their topic:
viewtopic.php?f=25&t=6747&sid=3ef4b36de ... 6df79afa39

My list of units I made is not complete nor is it official. But that's the general idea of how the new selection will look. Also stats will be done by Alexander and makazuwru when the dwarves and undead are done. So it's going to take a while.

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makazuwr32
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Re: Realm Protector

Post by makazuwr32 » Mon Dec 09, 2019 3:05 pm

Right now scalefolks are more like showcase, not anywhere near to be even in the alpha stage.

Also orcs are able to disintegrate any non-orc race currently, not only scalefolks.

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SirLuciano
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Re: Realm Protector

Post by SirLuciano » Mon Dec 09, 2019 10:04 pm

@makazuwr32 what can counter the orcs then,dwarf towers? Everytime I make scenarios with orcs in map editor they unexpectedly win :lol:
LONG UNLIVE THE UNDEAD!

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makazuwr32
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Re: Realm Protector

Post by makazuwr32 » Tue Dec 10, 2019 5:50 am

makazuwr32 wrote:
Mon Dec 09, 2019 3:05 pm
Also orcs are able to disintegrate any non-orc race currently, not only scalefolks.

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Alexander82
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Re: Realm Protector - ARCHIVED

Post by Alexander82 » Tue Dec 10, 2019 2:52 pm

set as archived. I'll move it later
Age of Fantasy design leader

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General Brave
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Re: Realm Protector - ARCHIVED

Post by General Brave » Tue Dec 10, 2019 9:33 pm

That seems more of a map only thing.
Wise, Might, Loyalty. Forever stands Warfell.

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