The Phantom Update

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Sat Dec 14, 2019 4:28 am

Its a bit better since they look more evil now
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DoomsdayDragonfire
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Re: The Phantom Update

Post by DoomsdayDragonfire » Sat Dec 14, 2019 4:50 pm

I prefer them with gold details and wooden pole, it adds a lot on the details and make them looks more cooler, since it adds something else than team coloring and grayscale.
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Re: The Phantom Update

Post by DoomsdayDragonfire » Sun Dec 15, 2019 9:42 pm

Changed crossbowman img. Any opinions?
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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Sun Dec 15, 2019 10:10 pm

It looks bigger now :)
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Re: The Phantom Update

Post by DoomsdayDragonfire » Mon Dec 16, 2019 4:26 pm

Not bigger, but maybe more imposing :lol:
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desatixix
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Re: The Phantom Update

Post by desatixix » Mon Dec 16, 2019 4:58 pm

Can do both crossbowmen, one will have more health, and the other more damage and speed?
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Savra
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Re: The Phantom Update

Post by Savra » Tue Dec 17, 2019 2:00 am

Looks great, currently I'm trying another hand at the necropolis but I'm gonna try a different approach.

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General Brave
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Re: The Phantom Update

Post by General Brave » Tue Dec 17, 2019 10:40 pm

Guess I would need to change the image.
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Savra
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Re: The Phantom Update

Post by Savra » Sat Jan 04, 2020 8:09 pm

Updated colours and made a second one without legs to see if it would seem more "phantom" like. (Also since horse armour has no legs).
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Phantom bull knight.png
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Phantom bull knight 2.png
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Lynx Shafir
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Re: The Phantom Update

Post by Lynx Shafir » Sat Jan 04, 2020 8:33 pm

Lol nows levitating

I thought we told you no mounted phantom

If you want to keep as map editor may as try raw demon bull
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Re: The Phantom Update

Post by Savra » Sat Jan 04, 2020 8:54 pm

Alexander82 wrote:
Sun Dec 08, 2019 11:59 pm
I think that a mounted unit defy the concept of phantoms as animated armors
The issue was merely the fact that the mount wasn't an animated armour, not that they can't have any. Besides I might make fell wing knight into flying death knight counterpart and replace with juggernaut (more scaled down to just a tuffer living armour rather then a giant)

If mount looks more like a animated armour it will suite phantoms well.

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Lynx Shafir
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Re: The Phantom Update

Post by Lynx Shafir » Sat Jan 04, 2020 9:20 pm

Neither like flying phantom

And even if not possessed, a dragon rider is mirroring imperial :(
Anyway unholy order has 2 more mount, far enough
Lather if we want a nukleeevave(Demon) not be obsolete than save roles and places
(a ton of unnecessary units make game SLOWER!)

What's needed axeman switched to mace, since curse weapon will change to Stun so more suited.
Keeping the borders within infantry -
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Re: The Phantom Update

Post by Savra » Sat Jan 04, 2020 10:24 pm

You realize axe knight has a shield and was supposed to be able to shield bash right? Axe is fine.

The phantom bull knight wouldn't make your fleshy pet obsolete, it's more armoured and tanky, the one you mentioned looks more like it would a counterpart to the elves tiger rider, it looks more agile looking rather then power based, the phantom bull knight is more power based, with higher armour, hp, and attack (I plan to change weapons to an [1] axe), after the bull knight though I wouldn't make more cavalry for them being that one would be fine, as I said before for the fell wing i plan to turn it into a flying death knight counterpart, meaning it will no longer be apart of the phantoms but would be a new addition to the dark alter, juggernaut would be brought back in its place but would be more scaled down to the other phantoms level and wouldn't be a giant anymore but more of a tanky infantry wich could be slower then the other phantoms but could be given the summon sword (poltergeist) ability as well as have better stats.
It would somewhat look like this but with some slight alterations. But it wouldn't be a shielder.

Image

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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Sat Jan 04, 2020 11:09 pm

curse on hit will be removed with revamp anyway
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Savra
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Re: The Phantom Update

Post by Savra » Sat Jan 04, 2020 11:57 pm

:twisted:
Juggernaut.
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Phantom Juggernaut.png
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Savra
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Re: The Phantom Update

Post by Savra » Sun Jan 05, 2020 8:46 pm

If course I forgot the stats :roll: quote
Image
Trains:Same places as phantoms
Desc: powerful phantoms who possess superior armour and wield massive cursed claymores which can be controlled separately if the need arises.
Cost:8-9
Hp:80
Atk:25
Aoe:2
Rng:1
Sight:4
Spd:2
Arm:5
P.arm:5
Res:100%
Bonuses:
150% battering rams
250% buildings
350% fortifications
1050% megas
50% siege
50% giants
Abilities:
Summon phantom sword: rng:1, cool:3, -10 to attack, -1 to aoe, +1 to speed (if possible) for 3 turns, cannot summon 2 at a time.
Counts as a infantry, melee, undead.
Last edited by Savra on Sun Jan 05, 2020 8:53 pm, edited 2 times in total.

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Re: The Phantom Update

Post by Savra » Sun Jan 05, 2020 8:49 pm

Oh, ya and the updated bull knight (again th is would be the only cavalry I see the most getting in because it makes sense and would be of great use without making others more useless).
Also updated juggernauts image because I forgot the hilt.
Attachments
Phantom Juggernaut.png
Phantom Juggernaut.png (2.24 KiB) Viewed 1070 times
Phantom bull knight 2.png
Phantom bull knight 2.png (2.65 KiB) Viewed 1072 times

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Savra
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Re: The Phantom Update

Post by Savra » Sun Jan 05, 2020 9:06 pm

And new phantom sword.
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Re: The Phantom Update

Post by Savra » Sun Jan 05, 2020 11:57 pm

And now for the corpses.
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Fallen pikemen.png
Fallen pikemen.png (1.57 KiB) Viewed 1058 times
Fallen shielder.png
Fallen shielder.png (1.71 KiB) Viewed 1058 times
Fallen crossbowmen.png
Fallen crossbowmen.png (1.33 KiB) Viewed 1058 times
Fallen Swordmaster.png
Fallen Swordmaster.png (1.34 KiB) Viewed 1058 times
Fallen Juggernaut.png
Fallen Juggernaut.png (1.72 KiB) Viewed 1058 times
Fallen overseer.png
Fallen overseer.png (1.59 KiB) Viewed 1058 times
Fallen hammer.png
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Fallen knight.png
Fallen knight.png (1.53 KiB) Viewed 1058 times

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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Mon Jan 06, 2020 9:04 pm

@Savra I think you might make more fames for the animation or it might be too fast in game
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Savra
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Re: The Phantom Update

Post by Savra » Tue Jan 07, 2020 2:32 am

Alexander82 wrote:
Mon Jan 06, 2020 9:04 pm
@Savra I think you might make more fames for the animation or it might be too fast in game
I see, I'll work on that some more, so how many frames you think would be fine? Also what are your thoughts on this "new" juggernaut, fit your specifications of animated armour and no giants? (Like I was doing with the bull knight)

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Re: The Phantom Update

Post by Alexander82 » Tue Jan 07, 2020 10:19 am

Juggernaut seems fine for 2h swordsman type unit with a good attack

I don't like the bull knight concept to begin with and as I told you before I prefer them being not mounted.
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Re: The Phantom Update

Post by Savra » Wed Jan 08, 2020 2:34 am

Juggernaut, good.

Bull knight, although I still think they should have cavalry, at least 1, or something similar, I'll spare you the long reason of why I think they should have it and just ask to make one for just map editor only with a redesign to the bull to something like this but more phantom looking:
Image

Btw, what are your thoughts on the overseer? I plan to change the ability over to something less generic and more interesting which would be the delayed vanishing aura, and a similar one that only effects phantom corpses so as to keep them around for at least a little longer until they are either stepped on, the overseer dies or leaves area, or they are reanimated.

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Re: The Phantom Update

Post by Savra » Wed Jan 08, 2020 4:23 am

Map editor. Being that that's the only option for this.

Ignore the name on it.
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Phantom bull knight 2.png
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Fallen knight.png
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Re: The Phantom Update

Post by DoomsdayDragonfire » Wed Jan 08, 2020 9:05 pm

Alexander82 wrote:
Mon Jan 06, 2020 9:04 pm
@Savra I think you might make more fames for the animation or it might be too fast in game
Well, dunno if it is needed, we can control the animation speed already.
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Re: The Phantom Update

Post by DoomsdayDragonfire » Wed Jan 08, 2020 9:26 pm

Savra wrote:
Wed Jan 08, 2020 2:34 am
Juggernaut, good.

Bull knight, although I still think they should have cavalry, at least 1, or something similar, I'll spare you the long reason of why I think they should have it and just ask to make one for just map editor only with a redesign to the bull to something like this but more phantom looking:
Image

Btw, what are your thoughts on the overseer? I plan to change the ability over to something less generic and more interesting which would be the delayed vanishing aura, and a similar one that only effects phantom corpses so as to keep them around for at least a little longer until they are either stepped on, the overseer dies or leaves area, or they are reanimated.
That's a sort of demoniac horse, it don't fits as a phantom weaponry... A phantom mount would be just the mount's armor...

Btw that one above seens strange levitating... Try out an armored spectral/ghost horse if the idea is to have uncovered parts... In other words, transparent stuff...

Something like this:
Image
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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 09, 2020 12:34 am

DoomsdayDragonfire wrote:
Wed Jan 08, 2020 9:26 pm
Savra wrote:
Wed Jan 08, 2020 2:34 am
Juggernaut, good.

Bull knight, although I still think they should have cavalry, at least 1, or something similar, I'll spare you the long reason of why I think they should have it and just ask to make one for just map editor only with a redesign to the bull to something like this but more phantom looking:
Image

Btw, what are your thoughts on the overseer? I plan to change the ability over to something less generic and more interesting which would be the delayed vanishing aura, and a similar one that only effects phantom corpses so as to keep them around for at least a little longer until they are either stepped on, the overseer dies or leaves area, or they are reanimated.
That's a sort of demoniac horse, it don't fits as a phantom weaponry... A phantom mount would be just the mount's armor...

Btw that one above seens strange levitating... Try out an armored spectral/ghost horse if the idea is to have uncovered parts... In other words, transparent stuff...

Something like this:
Image
I was actually referring to that horses armour, I know what the horse is itself.

And I take it your referring to this one correct?Image

I generally was trying to make it look like it's just floating horse armour, but at least someone gets what I'm talking about when I was referring to this. (At least that's what it seems like)

The legs seem to be the only problem being that it I make them actual horse legs then the mount is a live (or undead) mount, if I removed them then it might look wierd, but a ghostly like effect coming from underneath might do the trick.

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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 09, 2020 12:50 am

Transparent team colour works right?
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Re: The Phantom Update

Post by SirLuciano » Fri Jan 10, 2020 2:08 am

new design for the juggernaut looks impressive :o it looks like it can take on a couple squad of adventurers
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Re: The Phantom Update

Post by DoomsdayDragonfire » Fri Jan 10, 2020 10:11 am

Savra wrote:
Thu Jan 09, 2020 12:50 am
Transparent team colour works right?
Yes, but not like that, here, i fixed that for you.

Image
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