unit: net thrower man - IMPLEMENTED

Moderator: Endru1241

User avatar
DoomCarrot
Posts: 3097
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: unit: net thrower man - ACCEPTED

Post by DoomCarrot » Sat Jan 04, 2020 12:39 am

I think TC and dock is a cool idea. Would be interesting to give docks a way to sort of defend themselves better on land.

And those images are nice, I like them a little better than the old ones. Way to save this idea from the archives. :)
The day is coming when a single carrot, freshly observed, will set off a revolution.

User avatar
SirPat
Posts: 184
Joined: Tue Apr 30, 2019 6:39 am
Location: Bulacan, Philippines

Re: unit: net thrower man - ACCEPTED

Post by SirPat » Sun Jan 05, 2020 3:58 am

Is there anyway to implement

If Net Thrower goes in row boat it transformes into a fishing boat? or a skill


FYI I Like the Net thrower man pretty cool :D
In brightest day, in blackest night, No evil shall escape my sight. Let all who worship evil's might, Beware my power, Green Lantern's light!" :mrgreen: :mrgreen: :mrgreen:

User avatar
godOfKings
Posts: 2327
Joined: Fri Sep 22, 2017 4:50 pm

Re: unit: net thrower man - ACCEPTED

Post by godOfKings » Tue Jan 07, 2020 11:37 am

so depending on a percentage chance, it can reduce speed of opponent infantry with throw net ability, will it work on cavalry?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Endru1241
Posts: 668
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: unit: net thrower man - ACCEPTED

Post by Endru1241 » Tue Jan 07, 2020 1:48 pm

If it's spell, then we could use Flesh and Blood category for allowing cast and RESISTED_BY_HP spec added - percentage chance to cast would be higher vs low HP units. Strong infantry/ weaker cavalry would have regular chance and very small chance for elephants.
I just don't know exact values (how RESISTED_BY_HP works - it was made for AoF mainly)
Miss chance dependant on speed is possible only for attacks.

I think that instead of not allowing attack and move some limiting values can be considered.
E.g. -3 or 4 speed, -5 power
Age of Strategy design leader

User avatar
makazuwr32
Posts: 4710
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: unit: net thrower man - ACCEPTED

Post by makazuwr32 » Tue Jan 07, 2020 4:07 pm

as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability).
and between those 2 values chance is slowly decreasing from normal on 15 hp down to 0 on 50.

It also works on actual hp of unit - so if you will down unit with let's say 200 hp below 50 hp than this ability will have chance to apply.

User avatar
godOfKings
Posts: 2327
Joined: Fri Sep 22, 2017 4:50 pm

Re: unit: net thrower man - ACCEPTED

Post by godOfKings » Tue Jan 07, 2020 5:25 pm

This spec is perfect for this ability :)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

User avatar
Endru1241
Posts: 668
Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: unit: net thrower man - ACCEPTED

Post by Endru1241 » Tue Jan 07, 2020 5:38 pm

makazuwr32 wrote:
Tue Jan 07, 2020 4:07 pm
as far as i know 15 hp is lowest amount below which ability with this tag has same chance as it usually has (in case of 100% - 100%, in case of 37% - 37%) and 50 hp is highest above which it has guaranteed miss (even in case of 100% chance ability).
and between those 2 values chance is slowly decreasing from normal on 15 hp down to 0 on 50.

It also works on actual hp of unit - so if you will down unit with let's say 200 hp below 50 hp than this ability will have chance to apply.
Thanks for explanation - exact chance is what I lacked in understanding.
Actualy DEFINE_UNIT_BIG_POWER_VALUE which is 50 in AoF can be defined for AoS differently.
Age of Strategy design leader

Post Reply

Return to “Unit - infantry”